HomeFront V2 Server Files

The mod... Home Front version 2 is the second major release by the Home Front team and is now officially available for Battlefield Vietnam...

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The mod... Home Front version 2 is the second major release by the Home Front team and is now officially available for Battlefield Vietnam. Basically we here in Home Front have tried to make the great game Halo have a wider type of gameplay in which there are more weapons and players than ever possible in the Halo engine.

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Game Servers
Official Server hosted by our great pals at Fragism
64.237.35.108:15567 

General Release Info.

In this document we will briefly explain to you, the player, what exactly 
Home Front is and what's so special about it.

The mod...
Home Front version 2 is the second major release by the Home Front team and is
now officially available for Battlefield Vietnam. Basically we here in Home
Front have tried to make the great game Halo have a wider type of gameplay in
which there are more weapons and players than ever possible in the Halo engine.
In this mod are the classic weapons and vehicles from the original Halo, some
ideas from the video releases of Halo 2 and a lot of things that we just figured
would make the game more fun to play. There are two different teams, Covenant
and UNSC, or humans for all of you that don't know to much about Halo. For each
team there are 4 different weapon classes: assault, smg, support and sniper
rifles. For the Covenant there are two different player models: the classic
Elite warrior, which has 3 different skin colors, and the muscle bound
Brutes.The UNSC has 4 different player models: Marine, ODST Marine, Green
Spartan and Covert-Op Spartan. Each team has their own unique !
 advantages over the other instead of trying to make the game as balanced as
possible. The most exciting features in Home Front are the vehicles. Each team
has a variety of vehicles, some which have been seen and played before from
Halo; Warthogs, Scorpion, Ghosts, and the Banshee, some vehicles from Halo that
you may have fought against or seen but weren't able to get into and some that
we have designed to increase the overall playabililty of the game in a
Battlefield scenario. On our maps there is no particular situation in which one
team defends and the other attacks, but evenly distanced and placed flags to
make the battles more spread out to take full advantage of the larger maps.
Multiplayer was our main objective for this release but we have recently
introduced the concept of a singleplayer in which you may practice slaughtering
the enemy bots with whichever weapon you choose. There are many special features
that have never before been seen in any Battlefield game. Th!
 ings like holographic decoys will work wonders for ambushing t!
 he enemy
 in dense maps and plasma effects that are second only to that of Bungie's. Some
of our vehicle and flight controls may be like nothing that you have ever used
before but we tried to make it as user-friendly as possible so that you won't
get stuck in a flying coffin because some noob has no idea how to fly the
Pelican, since if you jumped you would fall to your dealth without a parachute,
so don't try.

Content list:

Maps:
Cote d Azur
Covert Redemption
Blood Gulch
Alpha Centauri
Brother's Lost
Plains of Reach
Covenant Wasteland
All default maps

Players:
Conenant:
Gold/Blue/Red Elites
Brute
UNSC:
Sergeant "Johnson" 
ODST Marine
Green/Covert-Op Spartan

Vehicles:

Covenant:

Air:
Banshee
Phantom
Seraph
Apparation

Ground:
Ghost
Revenant
Wraith
Creep

Static:
Shade
Prophet

UNSC:

Air:
Skyhawk
Pelican/Pelican 0 G
LOngsword

Water:
PT Boat

Ground:
Warthog LAAG/RL/Gauss Rifle
Scorpion
Lobster
ATV

Weapons:

Covenant:
Plasma Knife
Plasma Grenade
Plasma Rifle
Plasma Support
Plasma Sniper
Plasma Accelerator
Plasma Pistol
Plasma Sheild
Plasma Needler
Plasma Wrench
Fuel Rod

UNSC:
Knife
Pistol/Auto
MA5B
Auto-Rifle
Battle-Rifle
Shotgun
SMG
Rocket Launcher
Sniper Rifle
Grenade/Smoke
Holo Decoy
Deployable Concrete Barrier

Special Features (what uve all been waiting for):
Side specific HUD's
Completely original HUD's
New Main Menu
New Spawn selection
New player menu
Anti team kill system (screen darkens until you reach a score of -8, then its
black DUH)
Reflections
Weapon sounds
Vehicle sounds
Plasma effects
Plasma explosions
Plasma rail effects
Weapon trails
Weapon specific scopes
Cross-hairs for all weapons/vehicles
Color selectable custom cross-hairs (yea thats right)
Sophisticated ground vehicle controls and flight systems (pelican w/ animations)
Stream lined for custom mappers

Custom music
27 custom tracks (apprx. 1 hr 38 mins of sweet stuff for you to listen to)

Single Player!!
Brother's Lost
Covenant Wasteland
Blood Gulch
Plains of Reach
Up to 64 players

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Home Front Team


50 XP


Registered 13th October 2004

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