The mod... Home Front version 2 is the second major release by the Home Front team and is now officially available for Battlefield Vietnam. Basically we here in Home Front have tried to make the great game Halo have a wider type of gameplay in which there are more weapons and players than ever possible in the Halo engine.
Game Servers Official Server hosted by our great pals at Fragism 126.96.36.199:15567 General Release Info. In this document we will briefly explain to you, the player, what exactly Home Front is and what's so special about it. The mod... Home Front version 2 is the second major release by the Home Front team and is now officially available for Battlefield Vietnam. Basically we here in Home Front have tried to make the great game Halo have a wider type of gameplay in which there are more weapons and players than ever possible in the Halo engine. In this mod are the classic weapons and vehicles from the original Halo, some ideas from the video releases of Halo 2 and a lot of things that we just figured would make the game more fun to play. There are two different teams, Covenant and UNSC, or humans for all of you that don't know to much about Halo. For each team there are 4 different weapon classes: assault, smg, support and sniper rifles. For the Covenant there are two different player models: the classic Elite warrior, which has 3 different skin colors, and the muscle bound Brutes.The UNSC has 4 different player models: Marine, ODST Marine, Green Spartan and Covert-Op Spartan. Each team has their own unique ! advantages over the other instead of trying to make the game as balanced as possible. The most exciting features in Home Front are the vehicles. Each team has a variety of vehicles, some which have been seen and played before from Halo; Warthogs, Scorpion, Ghosts, and the Banshee, some vehicles from Halo that you may have fought against or seen but weren't able to get into and some that we have designed to increase the overall playabililty of the game in a Battlefield scenario. On our maps there is no particular situation in which one team defends and the other attacks, but evenly distanced and placed flags to make the battles more spread out to take full advantage of the larger maps. Multiplayer was our main objective for this release but we have recently introduced the concept of a singleplayer in which you may practice slaughtering the enemy bots with whichever weapon you choose. There are many special features that have never before been seen in any Battlefield game. Th! ings like holographic decoys will work wonders for ambushing t! he enemy in dense maps and plasma effects that are second only to that of Bungie's. Some of our vehicle and flight controls may be like nothing that you have ever used before but we tried to make it as user-friendly as possible so that you won't get stuck in a flying coffin because some noob has no idea how to fly the Pelican, since if you jumped you would fall to your dealth without a parachute, so don't try. Content list: Maps: Cote d Azur Covert Redemption Blood Gulch Alpha Centauri Brother's Lost Plains of Reach Covenant Wasteland All default maps Players: Conenant: Gold/Blue/Red Elites Brute UNSC: Sergeant "Johnson" ODST Marine Green/Covert-Op Spartan Vehicles: Covenant: Air: Banshee Phantom Seraph Apparation Ground: Ghost Revenant Wraith Creep Static: Shade Prophet UNSC: Air: Skyhawk Pelican/Pelican 0 G LOngsword Water: PT Boat Ground: Warthog LAAG/RL/Gauss Rifle Scorpion Lobster ATV Weapons: Covenant: Plasma Knife Plasma Grenade Plasma Rifle Plasma Support Plasma Sniper Plasma Accelerator Plasma Pistol Plasma Sheild Plasma Needler Plasma Wrench Fuel Rod UNSC: Knife Pistol/Auto MA5B Auto-Rifle Battle-Rifle Shotgun SMG Rocket Launcher Sniper Rifle Grenade/Smoke Holo Decoy Deployable Concrete Barrier Special Features (what uve all been waiting for): Side specific HUD's Completely original HUD's New Main Menu New Spawn selection New player menu Anti team kill system (screen darkens until you reach a score of -8, then its black DUH) Reflections Weapon sounds Vehicle sounds Plasma effects Plasma explosions Plasma rail effects Weapon trails Weapon specific scopes Cross-hairs for all weapons/vehicles Color selectable custom cross-hairs (yea thats right) Sophisticated ground vehicle controls and flight systems (pelican w/ animations) Stream lined for custom mappers Custom music 27 custom tracks (apprx. 1 hr 38 mins of sweet stuff for you to listen to) Single Player!! Brother's Lost Covenant Wasteland Blood Gulch Plains of Reach Up to 64 players
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