Map Name: Mekong River Crossing
Time to Make: Approx. 1 week
Original Map Concept: SaTan
Heightmap, Textures, Objects: McSoldier (email@example.com)
Shadows Rendered: Yes
Map Size: Small (256x256)
Control Points: 7
Objects Used: 198
Designed for: Clan Matches, 8 vs 8, 10 vs 10 or even 5 vs 5 infantry only. No Single player, I do not play single player and have no interest in bots, get high-speed and play against real people like BF was designed for or go and play Medal of Honor...
Design Concept: This is a small map that has a large river passing in dense jungle, there is a large fishing village built on each shore.
Flag Value: Each team gets 3 flags on their respective shore. One central flag floats in the middle. To make opponent bleed 5 flags are required BUT the central flag counts for 2 flags, therefore holding your side and the middle will cause a bleed.
Vehicles: US get 2 PBRs, 1 Tango and 1 APC. Viet get 1 Tank and 1 APC. Sampan boats are spread out around the village.
Story: Near Cambodia, the Mekong river crosses the south end of vietnam and becomes the Mekong Delta where Operation Game Warden occured. As with Game Warden the US forces encountered resistance all over this dense jungle. This simple river crossing has become a battle for this fishing village.
Known Bugs: None
License: Free to download, play, host and share. I ask only that this readme.txt file and references to the authors in the init.con files be kept intact and with the map. If you wish to convert it to a mod, be my guest but please let me know so I can download it ;) (firstname.lastname@example.org).
Author website: www.gunmessiah.com
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