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The full client version of Point of Existence beta 0.3.
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_V0.3.0 Release Candidate 4 ### NEW CONTENT ### ### VEHICLES ### _LHD4 lowered alarmsound effects to 1, and centered it to ship fixed collison mesh on Phalanx and Sparrow systems to prevent it from being weakspots fixed connection problems with Phalanx system _LAV-AT removed secondary ammobar from MG PCO _LAV-A removed secondary ammobar from MG PCO _M2A3 removed smokegrenades from TOW PCO _GAZ changed yaw on mounted MGs and Kornet to rotate on c_PIMouseLookX instead of c_PIYaw _Humvee changed yaw on mounted MGs to rotate on c_PIMouseLookX instead of c_PIYaw _HumveeTOW changed yaw on TOW to rotate on c_PIMouseLookX instead of c_PIYaw _2a65 given slightly minimum pitch elevation _MSTA yaw rotation on turret changed to C_PIYaw input (default: a/d on keyboard) _M109 yaw rotation on turret changed to C_PIYaw input (default: a/d on keyboard) _M167 fixed connection problems _ZU23 fixed connection problems _ZU23BMP fixed connection problems ### HANDWEAPONS ### _AKS74u changed scope texture _proper simple model created AE AT-4 Beretta92 OC-14 GSH-18 M4A1 W/Scope M4A1 W/CarryHandle M4A1 w/M203 M9 Bayonet M16A4 _shadow added to 3p model AE AT-4 Beretta92 OC-14 GSH-18 M8 M9 Bayonet ### KITS ### ### MISC ### ### SOUND ### ### STATICS ### _V0.3.0 Release Candidate 3 ### NEW CONTENT ### _Aks74u Russian firearm for assault class, and demolition class (different versions) _o_poe_armory armory model for mappers to place kits in _o_poe_gunrack goes with the armory and kits should be placed on this ### VEHICLES ### _M167 removed collision from pitch to check if that's cause of connection problems _AAVP7A1 tweaked collision mesh to prevent player from getting inside vehicle lowered entryradius to make entering in back easier removed driverseat _LAV-AT tweaked entrypoints _Truck changed minimap icon _ZU23 increased rate of fire _LHD4 fixed reloadbug with sparrows moved camera on phalanx pco's fixed mission collision on dome at the sides heavily decreased time to live on the seasparrow missiles fixed double entry for ROF on phalanx _LAV25 fixed ammobar bug increased magsize to 450, and lowered mag count to 1 removed overheating _AH1Z fixed clipping joystick through nose ### HANDWEAPONS ### _RPG7v fixed reloadtime at ammocrates _MP5 added shadow to 3p model created proper simple model _M24 changed scope texture to more real life one ### KITS ### _created kits for AKS74u RUS_Assault_4 (aks74 version with silencer and scope) RUS_SPecialist_1 (normal aks74 version) switched groza for normal aks74u on Russian demolition class ### MISC ### Scoresystem changed - 1 point for capping flag, 2 for turning it white. Fixed bug with players taking no damage when falling on material 59 or 87 red dot used on scopes moved to center on screen better lowered collision damage on light armour from lhd4 ### SOUND ### 2a65 - Russian Artillery - changed base movement soundscripts Rebuilt & optimized Sound.rfa usa voices removed modified russian voices removed fixed russian local voice bug added Refinery 2 as Refinery_2 in 22 + 44k duplicated other map sounds from 44k to 22k removed waste samples ### STATICS ### o_poe_armory=StandardMesh(o_poe_armory_m1) o_poe_gunrack=StandardMesh(o_poe_gunrack_m1) retextured and adjusted o_poe_tunneltest_m1.sm _V0.3.0 Release Candidate 2 ### NEW CONTENT ### 2a65 - Russian Artillery [2a65] BMP2 w/ZU23 instead of turret [Zu23Bmp] ### VEHICLES ### _LDH-4 added one more AH1z to spawn after the other moved AH1z spawn added one more UH-60Q spawn added one more MGator spawn added alarmsound when criticaldamaged grouped playerspawns better together fixed missing alpha entry in shader lowered hitpoints to 500 moved entry and exitpoints fixed shader on Phalanx moved camera on Phalanx Phalanx given unlimited ammo Sea Sparrow given unlimited magasines, but increased reloadtime added liferafts with spawnpoints to spawn when destroyed fixed bug with PGMs not blowing up on collision with deck moved AAVP7A1 spawns _F-15E cockpit model added fixed missing flaps added externtrace to co-pilot cam Positioned alarmsound effect _LCAC fixed criticaldamage tweaked collision mesh - added weakspot on propellors _ZU23 rate of fire lowered to real life sustained one Unwrap on guns tweaked to remove green/brown lines Added new skin _M167 lowered ROF _M2A3 removed extern trace from tow camera _BMP2 added extern trace to PGM camera New wreck textures added Scrapmetal effect bug fixed _Mi28 main rotor shader fixed _AAVP7A1 New wreck textures added _RAH66 added updated cockpit model for and tweaked camera rotations _SU34 added externtrace to co-pilot cam _SU37 shader tweaked (metal around canopy wasn't seen through glass) _F18 added cockpit Positioned alarmsound effect fixed up on mesh/shader (canopy metal not being twosided) _AH1Z camera positioned and tweaked rotation for pilot missiles projectile moved, and tweaked rotation for better accuracy alternative textures added Positioned alarmsound effect _LAVs Added New interior ### HANDWEAPONS ### _M16A4 deviation tweaked ### MISC ### lowered soundscript volume in O_JetFlyby_1/O_JetFlyby_2 to correct distortion Added e_Refin_Noise for Refinery ambience Fixed broken sound script in LifeRaft Fixed sound error in Refinery Created Bmp2 and Zu23Bmp Icons increased damage on GBU-24 and KAB-500Kr (PGM bombs) changed end effect on PGMs fixed bug with alarmsounds stopping in planes and helos missiles on all jets and helos tweaked to center better on crosshair ### SOUND ### USA helos - new cannon sound system AH1z - louder engine tweaked missile / rocket sounds russian voices - bug fixed, local voices tweaked usa voices - all new content a10 - cockpit sound tweaked all jets - shell bounce sound removed from cannon _V0.3.0 Release Candidate 1 ### VEHICLES ### -LCAC hitpoints lowered due to damagesystem changes -M167 netinfo tweaked -A10 glass shader tweaked -F15 _flight physics tweaked _co-pilot cam rotate on alt_fire _tweaked glass shader and texture -F18 _flight physics tweaked _co-pilot cam rotate on alt_fire _glass shader tweaked -SU34 _flight physics slightly tweaked _co-pilot cam rotate on alt_fire _given jetradar to pilot, and removed radar from co-pilot -LHD4 _Removed seat from Sea Sparrow _Removed seat from Phalanx _Fixed supply depots _Made Vehcile Spawns "Team On" _Fixed Soldier Exit _Increased HP to 600 _Added Engine sounds _Fixed Water Effects -AH1Z _Fixed Shader on Glass _moved co-pilot camera _fixed missiles ### HANDWEAPONS ### ### SOUND #### _AH1z - all new content _M16A4 - all new content _M240g - all new content _MP5 - sound adjusted to new fire rate _AAVP7A1 - was playing 25mm, now playing 50cal _ZU23, M167, M777 changed turret sound _MortarNVA (Russian) - all new content _Phalanx - changed turret sound _Sea Sparrow - all new content _Ship alarm (script + sounds included, needs adding for when ship is about to sink) ### Misc #### _Fixed Warehouse_nke Lightmap issues _Added Wind to Refinery Towers _Added [e_Wind] to Effects *** mappers can spawn this like any other effect _damagesystem tweaked for ship armour _removed input to detonate on KAB-500Kr and GBU-24 (due to cam rotations on planes) _helipad and jetrepair updated with new equipment _mapsorting updated _lexicon updated _V0.2.7 ### Vehicles ### _added BMP2 - Russian amphibious assault vehicle w/PGM Kornet [BMP2] _added AAVP7A1 U.S. amphibious assault vehicle [AAVP7A1] _added M167 U.S. static AA [M167] * M777 _fixed legs _fixed alpha on texture _seperated base for x-rotation _fixed exitpoint on Ka-60 gunners _added more spread to M134 on UH-60 -Added o_poe_tunnelbars **For mukatana tunnels** ### Handweapons ### _increased firedeviation on Groza _decreased zoom on M4A1 with aimpoint _added more deviation when moving with RPG7, RPG22 and SMAW ### Statics ### _fixed missing faces on o_PoE_Trench_m1 _added faces to ramps on PoE_Bridge to make the transistion to the ground easier for mappers _fixed shaders on several statics (including fences not being properly seethrough or visible) ## Added ## o_poe_wire_spool=StandardMesh(o_poe_wire_spool_m1) o_poe_sign_restricted=StandardMesh(o_poe_sign_restricted_m1) o_poe_sign_dedforce=StandardMesh(o_poe_sign_dedforce_m1) ### Sound ### Rebuilt Sound_001.rfa Objects repacked to include new soundscripts Sound changes: changelog UH60 + KA60 removed soundproofing effect in cockpit jet engines distancing tweaked su39 sound tweaked jet engine soundproofing tweaked, all jets (quieter in cockpit) new m249 sounds new distant weapon sounds tweaked distant explosions aavp7a1 soundscripts added gaz kornet turret fixed _new impact sound from heavy shells on heavy armour _V0.2.4 ## Vehicles ## _Added F18 _Added F15-E ## MISC ## _Fixed M777 [M777] _Created static version of M777 [M777-S] _Fixed unwrap on o_poe_basestorage _Increased unguided KORNET/TOW damage vs. heavy armour _Fixed up on hand placement on stationary KORD _AH64 rotating cam models switched to proper pco's ## SOUND ## _Ford Truck engine sound _New alarmsound for Russian helos _New explosion sound for land vehicles _New fire sound on light land vehicles _V0.2.3 ##MISC## _Added static KA-60 [O_KA-60Static] *needs sound* _Added Ford Truck [Truck] *needs wreck* _updated lexicon _updated mapsorting _Tweaked flight Physics on SU47,SU37,F22 _Decreased JetRadar _Removed HeliRadar _Added JetRadar to chopper gunners _tweak Damage Sytem. Lowered Damage mod On ID's 74,75
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