Point of Existence 0.3 Full Client

The full client version of Point of Existence beta 0.3.

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The full client version of Point of Existence beta 0.3.

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_V0.3.0 Release Candidate 4

### NEW CONTENT ###

### VEHICLES ###
_LHD4
lowered alarmsound effects to 1, and centered it to ship
fixed collison mesh on Phalanx and Sparrow systems to prevent it from being weakspots
fixed connection problems with Phalanx system

_LAV-AT
removed secondary ammobar from MG PCO

_LAV-A
removed secondary ammobar from MG PCO

_M2A3
removed smokegrenades from TOW PCO

_GAZ
changed yaw on mounted MGs and Kornet to rotate on c_PIMouseLookX instead of c_PIYaw

_Humvee
changed yaw on mounted MGs to rotate on c_PIMouseLookX instead of c_PIYaw

_HumveeTOW
changed yaw on TOW to rotate on c_PIMouseLookX instead of c_PIYaw

_2a65
given slightly minimum pitch elevation

_MSTA
yaw rotation on turret changed to C_PIYaw input (default: a/d on keyboard)

_M109
yaw rotation on turret changed to C_PIYaw input (default: a/d on keyboard)

_M167
fixed connection problems

_ZU23
fixed connection problems

_ZU23BMP
fixed connection problems

### HANDWEAPONS ###
_AKS74u
changed scope texture

_proper simple model created
AE
AT-4
Beretta92
OC-14
GSH-18
M4A1 W/Scope
M4A1 W/CarryHandle
M4A1 w/M203
M9 Bayonet
M16A4

_shadow added to 3p model
AE
AT-4
Beretta92
OC-14
GSH-18
M8
M9 Bayonet

### KITS ###

### MISC ###

### SOUND ###

### STATICS ###


_V0.3.0 Release Candidate 3

### NEW CONTENT ###
_Aks74u
Russian firearm for assault class, and demolition class (different versions)

_o_poe_armory
armory model for mappers to place kits in

_o_poe_gunrack
goes with the armory and kits should be placed on this

### VEHICLES ###
_M167
removed collision from pitch to check if that's cause of connection problems

_AAVP7A1
tweaked collision mesh to prevent player from getting inside vehicle
lowered entryradius to make entering in back easier
removed driverseat

_LAV-AT
tweaked entrypoints

_Truck
changed minimap icon

_ZU23
increased rate of fire

_LHD4
fixed reloadbug with sparrows
moved camera on phalanx pco's
fixed mission collision on dome at the sides
heavily decreased time to live on the seasparrow missiles
fixed double entry for ROF on phalanx

_LAV25
fixed ammobar bug
increased magsize to 450, and lowered mag count to 1
removed overheating

_AH1Z
fixed clipping joystick through nose

### HANDWEAPONS ###
_RPG7v
fixed reloadtime at ammocrates

_MP5
added shadow to 3p model
created proper simple model

_M24
changed scope texture to more real life one

### KITS ###
_created kits for AKS74u
RUS_Assault_4 (aks74 version with silencer and scope)
RUS_SPecialist_1 (normal aks74 version)
switched groza for normal aks74u on Russian demolition class

### MISC ###
Scoresystem changed - 1 point for capping flag, 2 for turning it white.
Fixed bug with players taking no damage when falling on material 59 or 87
red dot used on scopes moved to center on screen better
lowered collision damage on light armour from lhd4

### SOUND ###
2a65 - Russian Artillery - changed base movement soundscripts
Rebuilt & optimized Sound.rfa
usa voices removed
modified russian voices removed
fixed russian local voice bug
added Refinery 2 as Refinery_2 in 22 + 44k
duplicated other map sounds from 44k to 22k
removed waste samples

### STATICS ###
o_poe_armory=StandardMesh(o_poe_armory_m1)
o_poe_gunrack=StandardMesh(o_poe_gunrack_m1)
retextured and adjusted o_poe_tunneltest_m1.sm

_V0.3.0 Release Candidate 2

### NEW CONTENT ###
2a65 - Russian Artillery [2a65]
BMP2 w/ZU23 instead of turret [Zu23Bmp]

### VEHICLES ###
_LDH-4
added one more AH1z to spawn after the other
moved AH1z spawn
added one more UH-60Q spawn
added one more MGator spawn
added alarmsound when criticaldamaged
grouped playerspawns better together
fixed missing alpha entry in shader
lowered hitpoints to 500
moved entry and exitpoints
fixed shader on Phalanx
moved camera on Phalanx
Phalanx given unlimited ammo
Sea Sparrow given unlimited magasines, but increased reloadtime
added liferafts with spawnpoints to spawn when destroyed
fixed bug with PGMs not blowing up on collision with deck
moved AAVP7A1 spawns

_F-15E
cockpit model added
fixed missing flaps
added externtrace to co-pilot cam
Positioned alarmsound effect

_LCAC
fixed criticaldamage
tweaked collision mesh - added weakspot on propellors

_ZU23
rate of fire lowered to real life sustained one
Unwrap on guns tweaked to remove green/brown lines
Added new skin

_M167
lowered ROF

_M2A3
removed extern trace from tow camera

_BMP2
added extern trace to PGM camera
New wreck textures added
Scrapmetal effect bug fixed

_Mi28
main rotor shader fixed

_AAVP7A1
New wreck textures added

_RAH66
added updated cockpit model for and tweaked camera rotations

_SU34
added externtrace to co-pilot cam

_SU37
shader tweaked (metal around canopy wasn't seen through glass)

_F18
added cockpit
Positioned alarmsound effect
fixed up on mesh/shader (canopy metal not being twosided)

_AH1Z
camera positioned and tweaked rotation for pilot
missiles projectile moved, and tweaked rotation for better accuracy
alternative textures added
Positioned alarmsound effect

_LAVs
Added New interior

### HANDWEAPONS ###
_M16A4
deviation tweaked

### MISC ###
lowered soundscript volume in O_JetFlyby_1/O_JetFlyby_2 to correct distortion
Added e_Refin_Noise for Refinery ambience
Fixed broken sound script in LifeRaft
Fixed sound error in Refinery
Created Bmp2 and Zu23Bmp Icons
increased damage on GBU-24 and KAB-500Kr (PGM bombs)
changed end effect on PGMs
fixed bug with alarmsounds stopping in planes and helos
missiles on all jets and helos tweaked to center better on crosshair

### SOUND ###
USA helos - new cannon sound system
AH1z - louder engine
tweaked missile / rocket sounds
russian voices - bug fixed, local voices tweaked
usa voices - all new content
a10 - cockpit sound tweaked
all jets - shell bounce sound removed from cannon


_V0.3.0 Release Candidate 1

### VEHICLES ###
-LCAC hitpoints lowered due to damagesystem changes
-M167 netinfo tweaked
-A10 glass shader tweaked
-F15
_flight physics tweaked
_co-pilot cam rotate on alt_fire
_tweaked glass shader and texture
-F18
_flight physics tweaked
_co-pilot cam rotate on alt_fire
_glass shader tweaked
-SU34
_flight physics slightly tweaked
_co-pilot cam rotate on alt_fire
_given jetradar to pilot, and removed radar from co-pilot
-LHD4
_Removed seat from Sea Sparrow
_Removed seat from Phalanx
_Fixed supply depots
_Made Vehcile Spawns "Team On"
_Fixed Soldier Exit
_Increased HP to 600
_Added Engine sounds
_Fixed Water Effects
-AH1Z
_Fixed Shader on Glass
_moved co-pilot camera
_fixed missiles

### HANDWEAPONS ###



### SOUND ####
_AH1z - all new content
_M16A4 - all new content
_M240g - all new content
_MP5 - sound adjusted to new fire rate
_AAVP7A1 - was playing 25mm, now playing 50cal
_ZU23, M167, M777 changed turret sound
_MortarNVA (Russian) - all new content
_Phalanx - changed turret sound
_Sea Sparrow - all new content
_Ship alarm (script + sounds included, needs adding for when ship is about to sink)

### Misc ####
_Fixed Warehouse_nke Lightmap issues
_Added Wind to Refinery Towers
_Added [e_Wind] to Effects *** mappers can spawn this like any other effect
_damagesystem tweaked for ship armour
_removed input to detonate on KAB-500Kr and GBU-24 (due to cam rotations on planes)
_helipad and jetrepair updated with new equipment
_mapsorting updated
_lexicon updated

_V0.2.7

### Vehicles ###
_added BMP2 - Russian amphibious assault vehicle w/PGM Kornet [BMP2]
_added AAVP7A1 U.S. amphibious assault vehicle [AAVP7A1]
_added M167 U.S. static AA [M167]
* M777
_fixed legs
_fixed alpha on texture
_seperated base for x-rotation
_fixed exitpoint on Ka-60 gunners
_added more spread to M134 on UH-60

-Added o_poe_tunnelbars **For mukatana tunnels**

### Handweapons ###
_increased firedeviation on Groza
_decreased zoom on M4A1 with aimpoint
_added more deviation when moving with RPG7, RPG22 and SMAW

### Statics ###
_fixed missing faces on o_PoE_Trench_m1
_added faces to ramps on PoE_Bridge to make the transistion to the ground easier for mappers
_fixed shaders on several statics (including fences not being properly seethrough or visible)

## Added ##
o_poe_wire_spool=StandardMesh(o_poe_wire_spool_m1)
o_poe_sign_restricted=StandardMesh(o_poe_sign_restricted_m1)
o_poe_sign_dedforce=StandardMesh(o_poe_sign_dedforce_m1) 

### Sound ###

Rebuilt Sound_001.rfa
Objects repacked to include new soundscripts

Sound changes:
changelog
UH60 + KA60 removed soundproofing effect in cockpit
jet engines distancing tweaked
su39 sound tweaked
jet engine soundproofing tweaked, all jets (quieter in cockpit)
new m249 sounds
new distant weapon sounds
tweaked distant explosions
aavp7a1 soundscripts added
gaz kornet turret fixed

_new impact sound from heavy shells on heavy armour

_V0.2.4

## Vehicles ##

_Added F18
_Added F15-E


## MISC ##
_Fixed M777 [M777]
_Created static version of M777 [M777-S]
_Fixed unwrap on o_poe_basestorage
_Increased unguided KORNET/TOW damage vs. heavy armour
_Fixed up on hand placement on stationary KORD
_AH64 rotating cam models switched to proper pco's

## SOUND ##
_Ford Truck engine sound
_New alarmsound for Russian helos
_New explosion sound for land vehicles
_New fire sound on light land vehicles


_V0.2.3 

##MISC##

_Added static KA-60 [O_KA-60Static] *needs sound*
_Added Ford Truck [Truck] *needs wreck*
_updated lexicon
_updated mapsorting
_Tweaked flight Physics on SU47,SU37,F22
_Decreased JetRadar
_Removed HeliRadar
_Added JetRadar to chopper gunners
_tweak Damage Sytem. Lowered Damage mod On ID's 74,75

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