Point of Existence 0.4.2 Full Client

This is the newest Point of Existence update - the full client version 0.4.2!

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This is the newest Point of Existence update - the full client version 0.4.2!

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Readme
=================
Point of Existence v0.4.2RC
ChangeLog File
May 25, 2005
=================

##New Content##

_Added New TankTrack Efx
_Added New M1A2 Muzzle Efx
_Added New T90 Muzzle Efx
_Added New MiniGun Richo Efx
_Added New Blood_Efx e_BloodHvy
_Added New Blood_Efx e_BloodHvy02
_Added New HE_Efx e_TankImpact
_Added New Firey ScrapMetal Efx
_Added MLRS Cluster Munitions And Efx
_Added SP-Arty Cluster Smoke Efx
_Added M167_Mobile Towable Via the HumveeTruck
_Added new SparkShower EFX for air wrecks.
_Added new Air explosions for air wreckage
_Added new fireball EFX for Air wreckage
_Added Pt-91 MBT
_Added T55AGM MBT
_Added LCAC_Static
_Added MercedesTaxi
_Added MercedesLimo
_Added Btr80
_Added Btr80-A
_Added Ah-6
_Added Mh-6
_Added 3D ironsights
_Added Pb69p
_Added PSG-1 sniper rifle
_Added FN SCAR
_Added M14 Socom II
_Added A10_2 Cluster bomb variant
_Added Su39_2 Rckt Variant
_Added Grizzly(SA_17) *mobile Missle launcher
_Added Cluster munitions to Mlrs

##Gameplay Tweaks##


_Added Ammo Switching to MSTA and M109 *Smoke/HE munitions
_Added overheating to mounted M249 and mounted Pecheneg
_Added Abilities to rotate Static artillery peice via A/D keys
_Slightly Increased Attack choopers Speed/Agility
_Specialist kits given C4
_US and Russian AA kits speed increased
_Stinger and SA7 damage vs. air units increased. Projectiles agility lowered and speed increased.
_Increased deviation on sniper rifles
_Added MusicPlayer to almost all vehciles * Low Radius Only heard form the Cockpit
_Added scope to RPG-29
_Increased velocity of anti-tank weapons (compensation for ironsights)
_Tweaked velocity of handweapons (compensation for ironsights)
_Increased speed of AA and heavy AT kits


##Bug Fixes##

_C4 animation redone to remove problem with selecting detonator
_Fixed M1A2[Tusk] Collisions
_New tankturret icon (fixes inverted movement caused by BfV1.2 patch)
_Fixed disappearing light indicators on ammoselectors at low geometry settings
_Added menu icon to stationary KORD
_Added weaponfire animation to Aks74u
_Fixed vehicle collision o_poe_warehouse_nke_m1
_Fixed M224 not damaging or showing effects on material 39
_Tweaked physics of SU-39 to remove drop in altitude at full speed
__Decreased viewdistance on players (should make it harder to see players from distance, and reduce the problem with lying players looking like they're standing)
_Added end effect to projectiles on RPGs, AT4 and SMAW

##Statics##

O_PoeWreck_LAV-25=standardmesh(LAV-25_Wreck_S_m1)
O_PoeWreck_LAV-A=standardmesh(LAV-A_wreck_S_m1)
O_PoeWreck_LAV-AD=standardmesh(LAV-AD_Wreck_S_m1)
O_PoeWreck_LAV-AT=standardmesh(LAV-AT_Wreck_S_m1)
O_PoeWreck_M1A2_m1=standardmesh(O_PoeWreck_M1A2_m1)
O_PoeWreck_M2A3_m1=standardmesh(O_PoeWreck_M2A3_m1)
O_PoEwreck_T54Ruin=standardmesh(O_PoEwreck_T54Ruin_m1)
O_PoeWreck_T90_m1=standardmesh(poe_T90_wreckmain_m1)
crane1_m1=StandardMesh(crane1_m1)
Fountain_M1=StandardMesh(Fountain_M1)
harbdock_pin1_m1=StandardMesh(harbdock_pin1_m1)
repport_M1=StandardMesh(repport_M1)
smdh2_m1=StandardMesh(smdh2_m1)
SmDh2_closed_m1=StandardMesh(SmDh2_closed_m1)
O_StoneFence_bitA_m1=StandardMesh(O_StoneFence_bitA_m1)
O_StoneFence_halfA_m1=StandardMesh(O_StoneFence_halfA_m1)
O_StoneFence_Post_smallA_m1=StandardMesh(O_StoneFence_Post_smallA_m1)
O_StoneFence_demoA_m1=StandardMesh(O_StoneFence_demoA_m1)
O_StoneFence_endA_m1=StandardMesh(O_StoneFence_endA_m1)
O_StoneFenceA_m1=StandardMesh(O_StoneFenceA_m1)
O_StoneFencex3A_m1=StandardMesh(O_StoneFencex3A_m1)
O_StoneFence_Post_lrgA_m1=StandardMesh(O_StoneFence_Post_lrgA_m1)
o_wadihalfaFence_full_02_m1=StandardMesh(o_wadihalfaFence_full_02_m1)
o_wadihalfaFence_full_m1=StandardMesh(o_wadihalfaFence_full_m1)
o_wadihalfaFence_medium=StandardMesh(o_wadihalfaFence_medium_m1)
o_wadihalfaFence_medium02=StandardMesh(o_wadihalfaFence_medium02_m1)
o_wadihalfaFence_post_02_m1=StandardMesh(o_wadihalfaFence_post_02_m1)
o_wadihalfaFence_post_m1=StandardMesh(o_wadihalfaFence_post_m1)
o_wadihalfaFence_quarter_02_m1=StandardMesh(o_wadihalfaFence_quarter_02_m1)
o_wadihalfaFence_quarter_m1=StandardMesh(o_wadihalfaFence_quarter_m1)
o_wadihalfaShop01=StandardMesh(o_wadihalfaShop01_m1)
o_wadihalfaShop02=StandardMesh(o_wadihalfaShop02_m1)
o_WadiNileDock=StandardMesh(o_WadiNileDock_m1)
o_poe_wadiboat=Standardmesh(o_poe_wadiboat_m1)
o_poe_sudan_hse=Standardmesh(o_poe_sudan_hse_m1)
o_poe_embassy_dsk1=Standardmesh(o_poe_embassy_dsk1_m1)
o_poe_embassy_dsk2=Standardmesh(o_poe_embassy_dsk2_m1)
o_poe_radiotower=StandardMesh(o_poe_radiotower_m1)
o_poe_acropole_htl=StandardMesh(o_poe_acropole_htl_m1)
o_poe_aprtmnt=StandardMesh(o_poe_aprtmnt_m1)
o_poe_sign_sdn=StandardMesh(o_poe_sign_sdn_m1)
o_poe_embassy_ext_m1=StandardMesh(o_poe_embassy_ext_m1)
o_poe_africa=StandardMesh(o_poe_africa_m1)
o_poe_embassy_sdwk=StandardMesh(o_poe_embassy_sdwk_m1)
o_poe_embassy_sdwk2=StandardMesh(o_poe_embassy_sdwk2_m1)
o_poe_embassy_sdwk3=StandardMesh(o_poe_embassy_sdwk3_m1)
o_poe_embassy_sdwk4=StandardMesh(o_poe_embassy_sdwk4_m1)
o_poe_embassy_sdwk5=StandardMesh(o_poe_embassy_sdwk5_m1)
o_poe_embassy_sdwk6=StandardMesh(o_poe_embassy_sdwk6_m1)
o_poe_embassy_sdwk7=StandardMesh(o_poe_embassy_sdwk7_m1)
_Added BF42 afr_house1_ste
_Added BF42 afr_house1_ste_closed_m1
_Added BF42 afr_house2_ste
_Added BF42 afr_house2_ste_closed_m1
_Added BF42 Afrhouse


##Misc##


##Optimazations##

_Removed Air Vehcile Dependent fireArmsinfo's And replaced them all with one common "PlaneFireArmInfo"
_Removed Land Vehcile Dependent fireArmsinfo's And replaced them all with one common "TankFireArmInfo"
_Remove Hidden Objects in maps Mara and Darfur. Increased 5%-20% more FPS on average
_Removed folding wings on F18 until we need them
_Removed vehicle dependent Musicplayers and Netinfos

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Point of Existance Devs


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Registered 29th July 2004

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