Here is the first maintenance patch for this awesome mod, full changelog below.
Today we would like to annouce Build .1.1 Optimizied.
This patch addresses performance issues reported by the fans in our first release build.
The Devs have been hard at work recoding and Debugging to give "you" the fans a clean and steady build.
PoE now uses ContentChecking to reducing Client side modifications.
::Server Admins::
To turn on this feature add this line to your Serversetting.con
game.contentCheck 1
Then enable PB
But thats not all. They have also added cosmetic touches.
All vehicles now sport wrecks
Ka52 is sporting a new cockpit
Niffty Ammo Selection Lights
Animated gunners on Ka52,RAH66 and Mi28
=============================================== Optimazation Build .1.1 =============================================== ======= Tweaks: ======= _Tweak Class Loadouts _Included Menu Patch _Fixed Grenade Bug _Removed Seat switching From Driver to MG to Passenger to stop Exploit. [Avenger,Gaz,Humvee] _Added Seat switching back on MBT's _Added DummyEnigines to MBT's MG's _Removed Kords green lens. *)Had to for Indicators(* _Moved RAH66 Gunner Cam foward. ============== New Additions: ============== _Added Ammo inticators Lights =============================================== Optimazation Build .1.05 =============================================== ======= Tweaks: ======= -Slightly decreased 50cal power against Helicopters (73, 74, 75) _Fixed Bug in Ilema_Triangle CommandPoints _Tweaked Russain kits _New Lexicon.dat _New Reload aniamtion for M249 _MG/gunner seat on GAZ, Humvee and Avenger moved to position 2 _Seat switching from driver to passenger(s) made impossible on GAZ, Humvee and Avenger _Added dummyengines to MG/gunner on GAZ, Humvee and Avenger _Switching to TOW on M2A3 from driver made possible _Added dummyengine to TOW on M2A3 _Effects on Groza positioned properly ============== New Additions: ============== **SU47** _Added effect e_ExplGas for sound and explosion [objects.con] **Ka52** -Animated gunner [objects.con] **Mi28** -Animated gunner [objects.con] ===================================================================== Optimazation Build .1.02 ===================================================================== ============== New Additions: ============== ** F22 ** _Added Simple model [geometries.con, objects.con] _Added Wreck textures [Textures] _Added Wreck model [geometries.con, objects.con] _Added Wreck effects [e_Scrapmetal_F22] ** JSF ** _Added Simple Model [geometries.con, objects.con] _Added Wreck textures [Textures] _Added Wreck Model [geometries.con, objects.con] _Added Wreck Effects [e_Scrapmetal_JSF] ** Ka52 ** _Added Simple Model [geometries.con, objects.con] _Added Wreck textures [Textures] _Added Wreck Model [geometries.con, objects.con] _Added Wreck Effects [e_Scrapmetal_KA52] ** Mi28 ** _Added Simple Model [geometries.con, objects.con] _Added Wreck textures [Textures] _Added Wreck Model [geometries.con, objects.con] _Added Wreck Effects [e_Scrapmetal_Mi28] ** Su47 ** _Added Simple Model [geometries.con, objects.con] _Added Wreck textures [Textures] _Added Wreck Model [geometries.con, objects.con] _Added Wreck Effects [e_Scrapmetal_SU47] ======= Tweaks: ======= _Lowered M1A2 specular diffuss settings _Raised AH64 specular from .1 to .3 _Fixed shader on KA52 cockpit glass (effects wasn't seen through the glass) _KA52 co-pilot camera moved _Fixed up on hand positions in KA52 _Tweak turret rotation speeds [M109,MSTA] _Added effects tweaks. _Added Damage system tweaks _Added soldier sound fix. _Added soldier Kit adjustments _Tweaked deviations on (M249,MaA1,M8,Rpk,Stinger) _Added 8.30.04 AN94 + Tweaks _Tweaked timedelay to 0.07 _ROF to 19 _Removed the M249 mag bouncing **AH64** _Added flir to pilot's freelook [objects.con] _Animated gunner [objects.con] _Increased gun's range of motion [objects.con] **RAH66** _Animated gunner [objects.con] **f22** _Tweaked flying physics [physics.con,] **JSF** _Tweaked flying physics [physics.con,] **SU-37** _Tweaked flying physics [physics.con,] **su-47** -Tweaked flying physics [physics.con,] -Added damage effects [objects.con] ============================================================ Optimazation Build .1.01 ============================================================ Updated AI/Co-op Fixed missing animation entries for handweapons Made new animation for M249 and SR25 _Added cockpit [geometries.con, objects.con] _Fixed Unknown functions in KH_22 _Fixed duplicate Mutt/Humvee horn {objects.con}{Weapons.con} _Fixed template "Dingy_main_L1" was not found. _Fixed unsupport shadows in poe_T90_hull_L1 GeometryTemplate _Fixed unsupport shadows in Humvee_simple GeometryTemplate _Fixed unsupport shadows in gaz_simple_l1 GeometryTemplate _Fixed unsupport shadows in 3PSMAW_Base GeometryTemplate _Fixed unsupport shadows in stinger_base3p GeometryTemplate _Fixed unsupport shadows in an94_simple GeometryTemplate _Fixed unsupport shadows in M8_Simple GeometryTemplate _Fixed unsupport shadows in stinger_base GeometryTemplate (Added it) ================== Code Optimazation: ================== _Removed Netinfo from steeringdummy (Avenger) {objects.con} _Removed Netinfo from steeringdummy (Humvee) {objects.con} _Removed Netinfo from steeringdummy (Gaz) {objects.con} _optimized BMP3 track Whls *Remove physics from front and back wheels* {objects.con} {Physics.con} _optimized M1A2 track Whls *Remove physics from front and back wheels* {objects.con} {Physics.con} _optimized M2A3 track Whls *Remove physics from front and back wheels* {objects.con} {Physics.con} _optimized M109 trak Whls *Remove physics from front and back wheels* {objects.con} {Physics.con} _optimized MSTA trak Whls *Remove physics from front and back wheels* {objects.con} {Physics.con} _optimized MSTA trakPrt2 *removed tansparency/twosided in middle whls. *using tos-1 now* _optimized T90 trak Whls *Remove physics from front and back wheels* {objects.con} {Physics.con} _optimized T90 trakPrt2 *removed tansparency/Twosided in middle whls. *using tos-1 now* _optimized Tos-1 trak Whls *Remove physics from front and back wheels* {objects.con} {Physics.con} _optimized Tunguska trak Whls *Remove physics from front and back wheels* {objects.con} {Physics.con} ======================= Geometery Optimazation: ======================= _optimized BMP3_hull_L1 *Reduce Shader Count from 5-2 * {StandardMesh} _optimized BMP3_hull_m1 *Reduce Shader Count from 2-1 * {StandardMesh} _optimized Bmp3 Whls **Removed twosided Code* *reduce texture size used {StandardMesh} _optimized M1A2 Whls *Reduce COl's Polies 2-1 **Removed twosided Code* *reduce texture size used* {StandardMesh} _optimized T90 Whls **Removed twosided Code* {StandardMesh} _optimized M1A2_hull_L1 *Reduce Shader Count from 5-3 * {StandardMesh} _optimized M1A2_hull_W_m1 *Reduce Shader Count from 5-1 * {StandardMesh} _Fixed M2A3main Collisions *Now has trak COL #ID50 {StandardMesh} _Lower COl Count on Constubuilding. 700-300 _Fixed Shader issues with Constubuilding _Fixed Su-37 wreck shaders _Reduced SU-37 wreck collisions *Need only COL01 on wrecks* _Fixed invisable plywood errors. ===================== Texture Optimazation: ===================== **Bmp3** .1L build (4.6 mb) (New 2.8 mb) _moved Alt *Camo* textures to [Texture/PoE/Urban] _Removed BMP3_Tracks_Wheel_03.dds [Now uses *BMP3_whl_all.dds] _Removed BMP3_Tracks_Wheel_02.dds [Now uses *BMP3_whl_all.dds] _Removed BMP3_Tracks_Wheel_01.dds [Now uses *BMP3_whl_all.dds] _Removed BMP3_Body_wreck.dds [Now uses *BMP3_Wreck.dds] _Removed BMP3_Turret_wreck.dds [Now uses *BMP3_Wreck.dds] **M1A2** .1L build (7.3 mb) (New 4.8 mb) _Resized Normals (Reduced 50%) _Removed M1A2_TireLRG.dds [Now uses *M1A2_Body_w.dds] _Removed M1A2_TireSM.dds [Now uses *M1A2_Turret_w.dds] _Removed M1A2_TireLRG.dds [Now uses *M1A2_Whl_all.dds] _Removed M1A2_TireSM.dds [Now uses *M1A2_Whl_all.dds] _Removed M1A2_Body_w.dds [Now uses *M1A2_Wreck.dds] _Removed M1A2_Cargo_w.dds [Now uses *M1A2_Wreck.dds] _Removed M1A2_TireLRG_w.dds [Now uses *M1A2_Wreck.dds] _Removed M1A2_TireSM_w.dds [Now uses *M1A2_Wreck.dds] _Removed M1A2_Tracks_w.dds [Now uses *M1A2_Wreck.dds] **T90** .1L build (5.8 mb) (New 4.6 mb) _Removed T90_Tracks_2.dds [Now uses *T90_Whl_all.dds] _Removed T90_Tracks_3.dds [Now uses *T90_Whl_all.dds] _Removed T90_Tracks_4.dds [Now uses *T90_Whl_all.dds] _Removed T90_Body_wreck.dds [Now uses *T90_wreck.dds] _Removed T90_Turret_wreck.dds [Now uses *T90_wreck.dds] _Removed T90_Extras_wreck.dds [Now uses *T90_wreck.dds] **Msta** .1L build (3.4 mb) (New 3 mb) _Removed MSTA_Body_WREK.dds [Now uses *MSTA_Wreck.dds] _Removed MSTA_Turret_WREK.dds [Now uses *MSTA_Wreck.dds] _Removed MSTA_Extras_WREK.dds [Now uses *MSTA_Wreck.dds] **Tos-1** .1L build (4.08 mb) (New 3.39 mb) _Removed TOS_1m_wreck.dds [Now uses *TOS_wreck.dds] _Removed TOS_Body_wreck.dds [Now uses *TOS_wreck.dds] **M109** .1L build (1.24 mb) (New 1.16 mb) _Removed smallmat_Wreck.dds [M109MAIN_Wreck.dds] **AH64** _reduce texture size 50% and to DXT1 no alphas On wrecks **Humvee** _reduce texture size 50% on Hwheelwreck.dds _reduce texture size 50% on HWindowwreck.dds _reduce texture size 50% on wheel normals **rah66 ** _reduce texture size 50% on rah66_wreck.dds _moved Alt *Desert* textures to [Texture/PoE/Desert] ** Menu ** _resaved all {Big} insignia's with no mipmaps
There are no comments yet. Be the first!