Point of Existence

Here is the first maintenance patch for this awesome mod, full changelog below.

Today we would like to annouce Build .1.1 Optimizi...

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File Description

Here is the first maintenance patch for this awesome mod, full changelog below.

Today we would like to annouce Build .1.1 Optimizied.

This patch addresses performance issues reported by the fans in our first release build.

The Devs have been hard at work recoding and Debugging to give "you" the fans a clean and steady build.

PoE now uses ContentChecking to reducing Client side modifications.

::Server Admins::

To turn on this feature add this line to your Serversetting.con

game.contentCheck 1

Then enable PB

But thats not all. They have also added cosmetic touches.

All vehicles now sport wrecks

Ka52 is sporting a new cockpit

Niffty Ammo Selection Lights

Animated gunners on Ka52,RAH66 and Mi28

Read More

Download 'poe.1.1' (64.04MB)

Screenshots
Readme
===============================================
                      Optimazation  Build .1.1
===============================================
=======
Tweaks:
=======

_Tweak Class Loadouts

_Included Menu Patch

_Fixed Grenade Bug

_Removed Seat switching From Driver to MG to Passenger to stop Exploit. [Avenger,Gaz,Humvee]

_Added Seat switching back on MBT's

_Added DummyEnigines to MBT's MG's

_Removed Kords green lens. *)Had to for Indicators(*

_Moved RAH66 Gunner Cam foward.

==============
New Additions:
==============

_Added Ammo inticators Lights

===============================================
                        Optimazation    Build .1.05
===============================================



=======
Tweaks:
=======


-Slightly decreased 50cal power against Helicopters (73, 74, 75)

_Fixed Bug in Ilema_Triangle CommandPoints

_Tweaked Russain  kits

_New Lexicon.dat

_New Reload aniamtion for M249

_MG/gunner seat on GAZ, Humvee and Avenger moved to position 2

_Seat switching from driver to passenger(s) made impossible on GAZ, Humvee and Avenger

_Added dummyengines to MG/gunner on GAZ, Humvee and Avenger

_Switching to TOW on M2A3 from driver made possible

_Added dummyengine to TOW on M2A3

_Effects on Groza positioned properly

==============
New Additions:
==============

**SU47**
_Added effect e_ExplGas for sound and explosion [objects.con]


**Ka52**
-Animated gunner [objects.con]

**Mi28**
-Animated gunner [objects.con]



=====================================================================
                       Optimazation  Build .1.02 
=====================================================================


==============
New Additions:
==============

** F22 **

_Added Simple model [geometries.con, objects.con]

_Added Wreck textures [Textures]

_Added Wreck model [geometries.con, objects.con]

_Added Wreck effects [e_Scrapmetal_F22]


** JSF **

_Added Simple Model [geometries.con, objects.con]

_Added Wreck textures [Textures]

_Added Wreck Model [geometries.con, objects.con]

_Added Wreck Effects [e_Scrapmetal_JSF]


** Ka52 **

_Added Simple Model [geometries.con, objects.con]

_Added Wreck textures [Textures]

_Added Wreck Model [geometries.con, objects.con]

_Added Wreck Effects [e_Scrapmetal_KA52]


** Mi28 **

_Added Simple Model [geometries.con, objects.con]

_Added Wreck textures [Textures]

_Added Wreck Model [geometries.con, objects.con]

_Added Wreck Effects [e_Scrapmetal_Mi28]


** Su47 **

_Added Simple Model [geometries.con, objects.con]

_Added Wreck textures [Textures]

_Added Wreck Model [geometries.con, objects.con]

_Added Wreck Effects [e_Scrapmetal_SU47]

=======
Tweaks:
=======

_Lowered M1A2 specular diffuss settings

_Raised AH64 specular from .1 to .3

_Fixed shader on KA52 cockpit glass (effects wasn't seen through the glass)

_KA52 co-pilot camera moved

_Fixed up on hand positions in KA52

_Tweak turret rotation speeds [M109,MSTA]

_Added effects tweaks.

_Added  Damage system tweaks

_Added soldier sound fix.

_Added  soldier Kit adjustments

_Tweaked deviations on (M249,MaA1,M8,Rpk,Stinger)

_Added 8.30.04 AN94 + Tweaks
 _Tweaked timedelay to 0.07
  _ROF to 19

_Removed the M249 mag bouncing



**AH64**

_Added flir to pilot's freelook [objects.con]
_Animated gunner [objects.con]
_Increased gun's range of motion [objects.con]

**RAH66**

_Animated gunner [objects.con]

**f22**

_Tweaked flying physics [physics.con,]

**JSF**

_Tweaked flying physics [physics.con,]

**SU-37**

_Tweaked flying physics [physics.con,]

**su-47**
-Tweaked flying physics [physics.con,]

-Added damage effects [objects.con]



============================================================
                  Optimazation    Build .1.01 
============================================================




Updated AI/Co-op

Fixed missing animation entries for handweapons

Made new animation for M249 and SR25

_Added cockpit [geometries.con, objects.con]

_Fixed Unknown functions in KH_22

_Fixed  duplicate Mutt/Humvee horn {objects.con}{Weapons.con}

_Fixed template "Dingy_main_L1" was not found.

_Fixed unsupport shadows in poe_T90_hull_L1 GeometryTemplate

_Fixed unsupport shadows in  Humvee_simple GeometryTemplate

_Fixed unsupport shadows in  gaz_simple_l1 GeometryTemplate

_Fixed unsupport shadows in 3PSMAW_Base GeometryTemplate 

_Fixed unsupport shadows in stinger_base3p GeometryTemplate

_Fixed unsupport shadows in an94_simple GeometryTemplate

_Fixed unsupport shadows in M8_Simple GeometryTemplate

_Fixed unsupport shadows in stinger_base GeometryTemplate (Added it)


==================
Code Optimazation:
==================

_Removed Netinfo from steeringdummy (Avenger) {objects.con}

_Removed Netinfo from steeringdummy (Humvee) {objects.con}

_Removed Netinfo from steeringdummy (Gaz) {objects.con}

_optimized BMP3 track Whls *Remove physics from front and back wheels* {objects.con} {Physics.con}

_optimized M1A2 track Whls *Remove physics from front and back wheels* {objects.con} {Physics.con}

_optimized M2A3 track Whls  *Remove physics from front and back wheels* {objects.con} {Physics.con}

_optimized M109 trak Whls  *Remove physics from front and back wheels* {objects.con} {Physics.con}

_optimized MSTA trak Whls  *Remove physics from front and back wheels* {objects.con} {Physics.con}

_optimized MSTA trakPrt2   *removed tansparency/twosided in middle whls. *using tos-1 now*

_optimized T90 trak Whls  *Remove physics from front and back wheels* {objects.con} {Physics.con} 

_optimized T90 trakPrt2   *removed tansparency/Twosided in middle whls. *using tos-1 now*

_optimized Tos-1 trak Whls  *Remove physics from front and back wheels* {objects.con} {Physics.con}

_optimized Tunguska trak Whls *Remove physics from front and back wheels* {objects.con} {Physics.con}


=======================
Geometery Optimazation:
=======================

_optimized BMP3_hull_L1 *Reduce Shader Count from 5-2 * {StandardMesh} 

_optimized BMP3_hull_m1 *Reduce Shader Count from 2-1 * {StandardMesh} 

_optimized Bmp3 Whls **Removed twosided Code* *reduce texture size used {StandardMesh} 

_optimized M1A2 Whls *Reduce COl's Polies 2-1 **Removed twosided Code* *reduce texture size used* {StandardMesh} 

_optimized T90 Whls  **Removed twosided Code* {StandardMesh} 

_optimized M1A2_hull_L1 *Reduce Shader Count from 5-3 * {StandardMesh} 

_optimized M1A2_hull_W_m1 *Reduce Shader Count from 5-1 * {StandardMesh} 

_Fixed M2A3main Collisions   *Now has trak COL #ID50 {StandardMesh} 

_Lower COl Count on Constubuilding. 700-300

_Fixed Shader issues with Constubuilding

_Fixed Su-37 wreck shaders

_Reduced SU-37 wreck collisions *Need only COL01 on wrecks*

_Fixed invisable plywood errors.




=====================
Texture Optimazation:
=====================

**Bmp3** 

.1L build (4.6 mb)  (New 2.8 mb)

_moved Alt *Camo* textures to [Texture/PoE/Urban]

_Removed  BMP3_Tracks_Wheel_03.dds  [Now uses *BMP3_whl_all.dds]

_Removed  BMP3_Tracks_Wheel_02.dds  [Now uses *BMP3_whl_all.dds]

_Removed  BMP3_Tracks_Wheel_01.dds  [Now uses *BMP3_whl_all.dds]

_Removed  BMP3_Body_wreck.dds       [Now uses *BMP3_Wreck.dds]

_Removed  BMP3_Turret_wreck.dds     [Now uses *BMP3_Wreck.dds]


**M1A2** 

.1L build (7.3 mb)  (New 4.8 mb)

_Resized Normals (Reduced 50%)

_Removed  M1A2_TireLRG.dds    [Now uses *M1A2_Body_w.dds]

_Removed  M1A2_TireSM.dds     [Now uses *M1A2_Turret_w.dds]

_Removed  M1A2_TireLRG.dds    [Now uses *M1A2_Whl_all.dds]

_Removed  M1A2_TireSM.dds     [Now uses *M1A2_Whl_all.dds]

_Removed  M1A2_Body_w.dds     [Now uses *M1A2_Wreck.dds]

_Removed  M1A2_Cargo_w.dds    [Now uses *M1A2_Wreck.dds]

_Removed  M1A2_TireLRG_w.dds  [Now uses *M1A2_Wreck.dds]

_Removed  M1A2_TireSM_w.dds   [Now uses *M1A2_Wreck.dds]

_Removed  M1A2_Tracks_w.dds   [Now uses *M1A2_Wreck.dds]


**T90**

.1L build (5.8 mb)  (New 4.6 mb)

_Removed  T90_Tracks_2.dds       [Now uses *T90_Whl_all.dds]

_Removed  T90_Tracks_3.dds       [Now uses *T90_Whl_all.dds]

_Removed  T90_Tracks_4.dds       [Now uses *T90_Whl_all.dds]

_Removed  T90_Body_wreck.dds     [Now uses *T90_wreck.dds]

_Removed  T90_Turret_wreck.dds   [Now uses *T90_wreck.dds]

_Removed  T90_Extras_wreck.dds   [Now uses *T90_wreck.dds]


**Msta**

.1L build (3.4 mb)  (New 3 mb)

_Removed  MSTA_Body_WREK.dds     [Now uses *MSTA_Wreck.dds]

_Removed  MSTA_Turret_WREK.dds   [Now uses *MSTA_Wreck.dds]

_Removed  MSTA_Extras_WREK.dds   [Now uses *MSTA_Wreck.dds]


**Tos-1**

.1L build (4.08 mb)  (New 3.39 mb)

_Removed  TOS_1m_wreck.dds     [Now uses *TOS_wreck.dds]

_Removed  TOS_Body_wreck.dds   [Now uses *TOS_wreck.dds]


**M109**

.1L build (1.24 mb)  (New 1.16 mb)

_Removed  smallmat_Wreck.dds    [M109MAIN_Wreck.dds]

**AH64**

_reduce texture size 50% and to DXT1 no alphas On wrecks


**Humvee**

_reduce texture size 50% on Hwheelwreck.dds

_reduce texture size 50% on HWindowwreck.dds

_reduce texture size 50% on wheel normals


**rah66 **

_reduce texture size 50% on rah66_wreck.dds

_moved Alt *Desert* textures to [Texture/PoE/Desert]


** Menu ** 

_resaved all {Big} insignia's with no mipmaps

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Point of Existance Devs


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Registered 29th July 2004

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