Point of Existence 1.5 Full

Point of Existence Version 1.5 full download is here, lock and downlaod head out on the battlefiled!

for all that do not know of POE it i...


Do not refresh or leave this page!

File Description

Point of Existence Version 1.5 full download is here, lock and downlaod head out on the battlefiled!

for all that do not know of POE it is like desert Combat but with more updates and a faster role out time in making and sending of patches and maps, so if u like desert combat you will love this mod!

lewrbm69 out "one long ass readme"

Read More

Download 'poev0.1.5_full.exe' (22.58MB)

****************CHANGE LOG*********************
•Sounds - Sounds, Sounds, and more sounds has been added to most of the content in previous versions, thanks to Wookie, our awesome new sound engineer
•New versions of the M4A1; un-scoped, silenced, reflex
•AK-74M - We've listened to you, and this has been given to the Russians
•XM-109 - Another community suggestion, this experimental 25mm Anti-Material has been added to a spawn able kit for the USA
•AT4 - a new Anti-Tank weapon has been added for the US side, found in a spawn kit
•MP5A4 - a new SMG for the US forces
•RPG-22 - new Anti-Tank weapon for the Russians
•RPG29 - Russian Heavy Anti-Tank weapon found in spawn kit
•Mk23 SOCOM - Silenced handgun for US
•US Player Skins 
•Music! - Menu/load music
•Custom Vehicle Icons
•New scope textures on m8, m4a1 and the Sniper Rifles

•T90 vs. M1A2 - the issue with the T90 being more resilient to hits has been resolved, making for more balanced tank combat
•Helicopter Yaw slightly increased
•Plane Acceleration slightly increased
•HeliMG's- Added Splash damage vs. infantry
•Increased Velocity On Airplane/Heli MG's
•Mara - This map has been given a new facelift by GreyJedi
•BFV1.2 maps converted to PoE (Defense_of_Con_Thien, Fall_of_Saigon, Saigon68, and Operation_Cedar_Falls)
•Improved AI 
Optimazation Build .1.1
_Tweak Class Loadouts
_Included Menu Patch
_Fixed Grenade Bug
_Removed Seat switching From Driver to MG to Passenger to stop Exploit. [Avenger,Gaz,Humvee]
_Added Seat switching back on MBT's
_Added DummyEnigines to MBT's MG's
_Removed Kords green lens. *)Had to for Indicators(*
_Moved RAH66 Gunner Cam foward.
New Additions:
_Added Ammo inticators Lights

Optimazation Build .1.05

-Slightly decreased 50cal power against Helicopters (73, 74, 75)
_Fixed Bug in Ilema_Triangle CommandPoints
_Tweaked Russain kits
_New Lexicon.dat
_New Reload aniamtion for M249
_MG/gunner seat on GAZ, Humvee and Avenger moved to position 2
_Seat switching from driver to passenger(s) made impossible on GAZ, Humvee and Avenger
_Added dummyengines to MG/gunner on GAZ, Humvee and Avenger
_Switching to TOW on M2A3 from driver made possible
_Added dummyengine to TOW on M2A3
_Effects on Groza positioned properly

New Additions:
_Added effect e_ExplGas for sound and explosion [objects.con]
-Animated gunner [objects.con]
-Animated gunner [objects.con]

Optimazation Build .1.02 

New Additions:
** F22 **
_Added Simple model [geometries.con, objects.con]
_Added Wreck textures [Textures]
_Added Wreck model [geometries.con, objects.con]
_Added Wreck effects [e_Scrapmetal_F22]
** JSF **
_Added Simple Model [geometries.con, objects.con]
_Added Wreck textures [Textures]
_Added Wreck Model [geometries.con, objects.con]
_Added Wreck Effects [e_Scrapmetal_JSF]
** Ka52 **
_Added Simple Model [geometries.con, objects.con]
_Added Wreck textures [Textures]
_Added Wreck Model [geometries.con, objects.con]
_Added Wreck Effects [e_Scrapmetal_KA52]
** Mi28 **
_Added Simple Model [geometries.con, objects.con]
_Added Wreck textures [Textures]
_Added Wreck Model [geometries.con, objects.con]
_Added Wreck Effects [e_Scrapmetal_Mi28]
** Su47 **
_Added Simple Model [geometries.con, objects.con]
_Added Wreck textures [Textures]
_Added Wreck Model [geometries.con, objects.con]
_Added Wreck Effects [e_Scrapmetal_SU47]

_Lowered M1A2 specular diffuss settings
_Raised AH64 specular from .1 to .3
_Fixed shader on KA52 cockpit glass (effects wasn't seen through the glass)
_KA52 co-pilot camera moved
_Fixed up on hand positions in KA52
_Tweak turret rotation speeds [M109,MSTA]
_Added effects tweaks.
_Added Damage system tweaks
_Added soldier sound fix.
_Added soldier Kit adjustments
_Tweaked deviations on (M249,MaA1,M8,Rpk,Stinger)
_Added 8.30.04 AN94 + Tweaks
_Tweaked timedelay to 0.07
_ROF to 19
_Removed the M249 mag bouncing
_Added flir to pilot's freelook [objects.con]
_Animated gunner [objects.con]
_Increased gun's range of motion [objects.con]
_Animated gunner [objects.con]
_Tweaked flying physics [physics.con,]
_Tweaked flying physics [physics.con,]
_Tweaked flying physics [physics.con,]
-Tweaked flying physics [physics.con,]
-Added damage effects [objects.con]

Optimazation Build .1.01 
Updated AI/Co-op
Fixed missing animation entries for handweapons
Made new animation for M249 and SR25
_Added cockpit [geometries.con, objects.con]
_Fixed Unknown functions in KH_22
_Fixed duplicate Mutt/Humvee horn {objects.con}{Weapons.con}
_Fixed template "Dingy_main_L1" was not found.
_Fixed unsupport shadows in poe_T90_hull_L1 GeometryTemplate
_Fixed unsupport shadows in Humvee_simple GeometryTemplate
_Fixed unsupport shadows in gaz_simple_l1 GeometryTemplate
_Fixed unsupport shadows in 3PSMAW_Base GeometryTemplate 
_Fixed unsupport shadows in stinger_base3p GeometryTemplate
_Fixed unsupport shadows in an94_simple GeometryTemplate
_Fixed unsupport shadows in M8_Simple GeometryTemplate

_Fixed unsupport shadows in stinger_base GeometryTemplate (Added it)

Code Optimazation:
_Removed Netinfo from steeringdummy (Avenger) {objects.con}
_Removed Netinfo from steeringdummy (Humvee) {objects.con}
_Removed Netinfo from steeringdummy (Gaz) {objects.con}
_optimized BMP3 track Whls *Remove physics from front and back wheels* {objects.con} {Physics.con}
_optimized M1A2 track Whls *Remove physics from front and back wheels* {objects.con} {Physics.con}
_optimized M2A3 track Whls *Remove physics from front and back wheels* {objects.con} {Physics.con}
_optimized M109 trak Whls *Remove physics from front and back wheels* {objects.con} {Physics.con}
_optimized MSTA trak Whls *Remove physics from front and back wheels* {objects.con} {Physics.con}
_optimized MSTA trakPrt2 *removed tansparency/twosided in middle whls. *using tos-1 now*
_optimized T90 trak Whls *Remove physics from front and back wheels* {objects.con} {Physics.con} 
_optimized T90 trakPrt2 *removed tansparency/Twosided in middle whls. *using tos-1 now*
_optimized Tos-1 trak Whls *Remove physics from front and back wheels* {objects.con} {Physics.con}
_optimized Tunguska trak Whls *Remove physics from front and back wheels* {objects.con} {Physics.con}

Geometery Optimazation:
_optimized BMP3_hull_L1 *Reduce Shader Count from 5-2 * {StandardMesh} 
_optimized BMP3_hull_m1 *Reduce Shader Count from 2-1 * {StandardMesh} 
_optimized Bmp3 Whls **Removed twosided Code* *reduce texture size used {StandardMesh} 
_optimized M1A2 Whls *Reduce COl's Polies 2-1 **Removed twosided Code* *reduce texture size used* {StandardMesh} 
_optimized T90 Whls **Removed twosided Code* {StandardMesh} 
_optimized M1A2_hull_L1 *Reduce Shader Count from 5-3 * {StandardMesh} 
_optimized M1A2_hull_W_m1 *Reduce Shader Count from 5-1 * {StandardMesh} 
_Fixed M2A3main Collisions *Now has trak COL #ID50 {StandardMesh} 
_Lower COl Count on Constubuilding. 700-300
_Fixed Shader issues with Constubuilding
_Fixed Su-37 wreck shaders
_Reduced SU-37 wreck collisions *Need only COL01 on wrecks*
_Fixed invisable plywood errors.

Texture Optimazation:
.1L build (4.6 mb) (New 2.8 mb)
_moved Alt *Camo* textures to [Texture/PoE/Urban]
_Removed BMP3_Tracks_Wheel_03.dds [Now uses *BMP3_whl_all.dds]
_Removed BMP3_Tracks_Wheel_02.dds [Now uses *BMP3_whl_all.dds]
_Removed BMP3_Tracks_Wheel_01.dds [Now uses *BMP3_whl_all.dds]
_Removed BMP3_Body_wreck.dds [Now uses *BMP3_Wreck.dds]
_Removed BMP3_Turret_wreck.dds [Now uses *BMP3_Wreck.dds]
.1L build (7.3 mb) (New 4.8 mb)
_Resized Normals (Reduced 50%)
_Removed M1A2_TireLRG.dds [Now uses *M1A2_Body_w.dds]
_Removed M1A2_TireSM.dds [Now uses *M1A2_Turret_w.dds]
_Removed M1A2_TireLRG.dds [Now uses *M1A2_Whl_all.dds]
_Removed M1A2_TireSM.dds [Now uses *M1A2_Whl_all.dds]
_Removed M1A2_Body_w.dds [Now uses *M1A2_Wreck.dds]
_Removed M1A2_Cargo_w.dds [Now uses *M1A2_Wreck.dds]
_Removed M1A2_TireLRG_w.dds [Now uses *M1A2_Wreck.dds]
_Removed M1A2_TireSM_w.dds [Now uses *M1A2_Wreck.dds]
_Removed M1A2_Tracks_w.dds [Now uses *M1A2_Wreck.dds]
.1L build (5.8 mb) (New 4.6 mb)
_Removed T90_Tracks_2.dds [Now uses *T90_Whl_all.dds]
_Removed T90_Tracks_3.dds [Now uses *T90_Whl_all.dds]
_Removed T90_Tracks_4.dds [Now uses *T90_Whl_all.dds]
_Removed T90_Body_wreck.dds [Now uses *T90_wreck.dds]
_Removed T90_Turret_wreck.dds [Now uses *T90_wreck.dds]
_Removed T90_Extras_wreck.dds [Now uses *T90_wreck.dds]
.1L build (3.4 mb) (New 3 mb)
_Removed MSTA_Body_WREK.dds [Now uses *MSTA_Wreck.dds]
_Removed MSTA_Turret_WREK.dds [Now uses *MSTA_Wreck.dds]
_Removed MSTA_Extras_WREK.dds [Now uses *MSTA_Wreck.dds]
.1L build (4.08 mb) (New 3.39 mb)
_Removed TOS_1m_wreck.dds [Now uses *TOS_wreck.dds]
_Removed TOS_Body_wreck.dds [Now uses *TOS_wreck.dds]
.1L build (1.24 mb) (New 1.16 mb)
_Removed smallmat_Wreck.dds [M109MAIN_Wreck.dds]
_reduce texture size 50% and to DXT1 no alphas On wrecks
_reduce texture size 50% on Hwheelwreck.dds
_reduce texture size 50% on HWindowwreck.dds
_reduce texture size 50% on wheel normals
**rah66 **
_reduce texture size 50% on rah66_wreck.dds
_moved Alt *Desert* textures to [Texture/PoE/Desert]
** Menu ** 
_resaved all {Big} insignia's with no mipmaps 

------------- PoE Release v1.0 -------------

Thanks for downloading the Point of Existence
Modification for Battlefield Vietnam.

Release Notes:
There will be some problems, bugs, and imbalances because we don't have unlimited time to track down every problem. You may also find some unfinished parts of the mod, which will be finished in a later patch.

Some things you won't figure out because they wern't in Battlefield Vietnam:

The MBT's (M1A2 Abrams, T-90) and the Bradley IFV are equipped with an ammo switching system. There are two types of rounds:
-Armor penetrating Sabot round
-High Explosive HEAP round
To switch between the 2, you use your "hatch up/hatch down" keys. (Default up arrow, down arrow)
To fire a Sabot round, press the up arrow (assuming default control scheme) and shoot the round as normal.
To fire a HEAP round, press the down arrow (assuming default control scheme) and shoot the round as normal.
You do not need to press the arrow each time you want to fire a round, it will stay on the same setting until it is switched. When you first get into the tank, the rounds are set to SABOT.

A Sabot round is useful against Main Battle Tanks and IFV's.
A HEAP round is useful for killing Humvees or the Russian GAZ jeep, or infantry.

There is no sound or visual indication when the ammo type is changed, you will only be able to tell by the appearance of the shell and the resulting damage.

A Sabot round leaves a bright streak behind it, and a HEAP round leaves a dirty grey smoke trail. A HEAP round will have a larger and brighter explosion when it comes in contact with the ground.


The .50 Calibre machine gun mounted on the Humvee can be rotated 360 degrees using your strafe keys (default a and D)


You cannot switch from position 1 (pilot) to position 2 (gunner) in helicopters to prevent people from switching back and forth and using both weapon loadouts. If you want to switch, you must be on the ground, simply hop out and get back in, when you get in a chopper you will always go to position 2 if it is empty.


The AN-94 fires 2 rounds almost simutaneosly, which is why your ammo counter is going down by 2 each time you fire.

----------- MORE IMPORTANT STUFF -----------

All original content is property of the PoE mod team. All content taken from Battlefield Vietnam is property of EA/Dice (more info on who actually owns it can be found in that incredibly long legal speak document found when you install Battlefield Vietnam).

PoE Mod Team

# Matt Wells (Geledonutt) Founder/Modeler
# Radoslaw Jamrog (Radobe) Management/Modeler/Skinner
# James Shea (Hyper) Management/Lead Tester/Lead Coder

# (Senor Freebie) Head Modeler
# (Devil) Head Skinner/Frontend Graphics
# (Warfrog) Modeler
# (Terrancmdr) Modeler
# Chris Charron (Arrow) Modeler/Skinner
# Muhammad Hafizi (Fipoch) Modeler
# (Badscull) Modeler
# (Spitfire) Skinner
# (Toxikneedle) Skinner 

# Ryan Pimiskern (XerePro) Lead Mapper/Coder
# (Demize99) Mapper/Coder
# Michael Keesey (DancingWLlamas) Coder
# Julian Redman (KIA) Mapper
# Maxime Des Roches (Dio) Mapper
# Cory Pershall (Greyjedi) Mapper 
# Kyle Kimsey (Spidey) Mapper 

# Tristan Andres (Tris) Webmaster/Lead Euro Beta Tester
# Tom Patterson (Hathcock) Research 
# Kirk Potter (Gunner) Research 

--- Retired ---
# (Seigman) Coder
# (Tha Slaya) Skinner
# Ben Fox (LazyD) Coder
# (Augustus) Mapper
# Alex Zecevic (Pimpdaddy) Modeler/Skinner

Special thanks to everyone who invested time to test the game, and to Hyper for putting so much time into making sure the release went smoothly. 

Build 0.1J
_JSF sounds
_new M4
_Mi28 Cockpit

_AN94 nerfed (again)
_Plane handling tweaked again
_Tunguska muzzle flash removed
_Tank physics fixed

Build 0.1i
_BTR60 static wreck
_SU37 and SU47 cockpit
_New Tunguska
_JSF cockpit
_AGM-65 air-to-ground missile
_JSF_AGM version created for testing purposes
_New Beretta92FS model

_Animation on Humvee MG position changed to crouching soldier
_AN94 nerfed
_Plane handling tweaked again
_Bug fixed with KA-52/RAH-66 causing the helicopters to roll slightly when rudder was applied
_MBTs + Tunguska tweaked to turn faster + go slightly faster
_Pistols resized for first and third person views

Build 0.1h
_M2A3 Bradley
_AN94 (Russian assault rifle)
_Modified texture for medicbox
_Updated Mi28 texture

_Random crashing caused by turbulence on artillery (turbulence removed for now)
-Verticle and horizontal bars in indirect fire HUD on artillery

_Gunnerview on TOS1 moved and crosshair removed
_Damage on surface to air missiles against land armour reduced with 50%
_Lightmapped statics
_Slowed down turret speed on armour
_Increased speed on land vehicles with 5-10%
_Incorporated damagesystem by Demize
_Increased rate of fire on armour
_Added dummyengines to vehicle to avoid heatseeking exploit
_Locked arty when seated in gunner's position
_Manuverability and speed for SU-37, SU-47, F-22, and JSF 

Build 0.1g
_Cluster bomb version of JSF
_Binoculars to support classes
_New custom turbulence to aircrafts
_New custom turbulence to TOS-1 rockets
_Turbulence from artillery when firing
_TOS-1M (Russian rocket artillery)
_New muzzleflash for rocket artillery
_Mouselook to all helos (RAH66 cockpit model need tweaks before it gets same)
_Specular map to KA52
_Support for all BF:V maps in singleplayer and multiplayer
_GSH18 (Russian handweapon for snipers)
_Simple model for M1A2, Ah64, KA52 and Mi28
_M1A2 wreck model

_Bug where you didn't die when falling from sky onto SU37
_Bugs on TU22M

_Jeeps given 4 wheeldrive
_Weapons on classes re-arranged
_Increased size of Helicopter turbulence 2x
_Number of missile mags on helis lowered to 1 (will result in a bug with missiles not showing when reloaded until bfv1.1 is out)
_Land vehicle speeds increased with 30%
_Set up for Tunguska made same as Demize patch
_Missiles tweaked based on Dekoths thread
_Turning on Humvee mount made smoother
_Artillery given splash and more damage
_Rearranged weapons on KA52
_Some collision and shadow meshes optimized
_Flight physics of planes tweaked
_Damagesystem re-done
_Increased velocity on artillery for longer range
_Kord given slightly less overheat

Read More

Comments on this File

There are no comments yet. Be the first!

Point of Existance Devs

50 XP

Registered 29th July 2004

49 Files Uploaded

Share This File
Embed File