poev0.1.5_full.exe —
Point of Existence Version 1.5 full download is here, lock and downlaod head out on the battlefiled!
for all that do not know of POE it is like desert Combat but with more updates and a faster role out time in making and sending of patches and maps, so if u like desert combat you will love this mod!
lewrbm69 out "one long ass readme"
****************CHANGE LOG********************* Added: ====== •Sounds - Sounds, Sounds, and more sounds has been added to most of the content in previous versions, thanks to Wookie, our awesome new sound engineer •New versions of the M4A1; un-scoped, silenced, reflex •AK-74M - We've listened to you, and this has been given to the Russians •XM-109 - Another community suggestion, this experimental 25mm Anti-Material has been added to a spawn able kit for the USA •AT4 - a new Anti-Tank weapon has been added for the US side, found in a spawn kit •MP5A4 - a new SMG for the US forces •RPG-22 - new Anti-Tank weapon for the Russians •RPG29 - Russian Heavy Anti-Tank weapon found in spawn kit •Mk23 SOCOM - Silenced handgun for US •US Player Skins •Music! - Menu/load music •Custom Vehicle Icons •New scope textures on m8, m4a1 and the Sniper Rifles Tweaked: ======== •T90 vs. M1A2 - the issue with the T90 being more resilient to hits has been resolved, making for more balanced tank combat •Helicopter Yaw slightly increased •Plane Acceleration slightly increased •HeliMG's- Added Splash damage vs. infantry •Increased Velocity On Airplane/Heli MG's •Mara - This map has been given a new facelift by GreyJedi •BFV1.2 maps converted to PoE (Defense_of_Con_Thien, Fall_of_Saigon, Saigon68, and Operation_Cedar_Falls) •Improved AI =============================================== Optimazation Build .1.1 =============================================== ======= Tweaks: ======= _Tweak Class Loadouts _Included Menu Patch _Fixed Grenade Bug _Removed Seat switching From Driver to MG to Passenger to stop Exploit. [Avenger,Gaz,Humvee] _Added Seat switching back on MBT's _Added DummyEnigines to MBT's MG's _Removed Kords green lens. *)Had to for Indicators(* _Moved RAH66 Gunner Cam foward. ============== New Additions: ============== _Added Ammo inticators Lights =============================================== Optimazation Build .1.05 =============================================== ======= Tweaks: ======= -Slightly decreased 50cal power against Helicopters (73, 74, 75) _Fixed Bug in Ilema_Triangle CommandPoints _Tweaked Russain kits _New Lexicon.dat _New Reload aniamtion for M249 _MG/gunner seat on GAZ, Humvee and Avenger moved to position 2 _Seat switching from driver to passenger(s) made impossible on GAZ, Humvee and Avenger _Added dummyengines to MG/gunner on GAZ, Humvee and Avenger _Switching to TOW on M2A3 from driver made possible _Added dummyengine to TOW on M2A3 _Effects on Groza positioned properly ============== New Additions: ============== **SU47** _Added effect e_ExplGas for sound and explosion [objects.con] **Ka52** -Animated gunner [objects.con] **Mi28** -Animated gunner [objects.con] ===================================================================== Optimazation Build .1.02 ===================================================================== ============== New Additions: ============== ** F22 ** _Added Simple model [geometries.con, objects.con] _Added Wreck textures [Textures] _Added Wreck model [geometries.con, objects.con] _Added Wreck effects [e_Scrapmetal_F22] ** JSF ** _Added Simple Model [geometries.con, objects.con] _Added Wreck textures [Textures] _Added Wreck Model [geometries.con, objects.con] _Added Wreck Effects [e_Scrapmetal_JSF] ** Ka52 ** _Added Simple Model [geometries.con, objects.con] _Added Wreck textures [Textures] _Added Wreck Model [geometries.con, objects.con] _Added Wreck Effects [e_Scrapmetal_KA52] ** Mi28 ** _Added Simple Model [geometries.con, objects.con] _Added Wreck textures [Textures] _Added Wreck Model [geometries.con, objects.con] _Added Wreck Effects [e_Scrapmetal_Mi28] ** Su47 ** _Added Simple Model [geometries.con, objects.con] _Added Wreck textures [Textures] _Added Wreck Model [geometries.con, objects.con] _Added Wreck Effects [e_Scrapmetal_SU47] ======= Tweaks: ======= _Lowered M1A2 specular diffuss settings _Raised AH64 specular from .1 to .3 _Fixed shader on KA52 cockpit glass (effects wasn't seen through the glass) _KA52 co-pilot camera moved _Fixed up on hand positions in KA52 _Tweak turret rotation speeds [M109,MSTA] _Added effects tweaks. _Added Damage system tweaks _Added soldier sound fix. _Added soldier Kit adjustments _Tweaked deviations on (M249,MaA1,M8,Rpk,Stinger) _Added 8.30.04 AN94 + Tweaks _Tweaked timedelay to 0.07 _ROF to 19 _Removed the M249 mag bouncing **AH64** _Added flir to pilot's freelook [objects.con] _Animated gunner [objects.con] _Increased gun's range of motion [objects.con] **RAH66** _Animated gunner [objects.con] **f22** _Tweaked flying physics [physics.con,] **JSF** _Tweaked flying physics [physics.con,] **SU-37** _Tweaked flying physics [physics.con,] **su-47** -Tweaked flying physics [physics.con,] -Added damage effects [objects.con] ============================================================ Optimazation Build .1.01 ============================================================ Updated AI/Co-op Fixed missing animation entries for handweapons Made new animation for M249 and SR25 _Added cockpit [geometries.con, objects.con] _Fixed Unknown functions in KH_22 _Fixed duplicate Mutt/Humvee horn {objects.con}{Weapons.con} _Fixed template "Dingy_main_L1" was not found. _Fixed unsupport shadows in poe_T90_hull_L1 GeometryTemplate _Fixed unsupport shadows in Humvee_simple GeometryTemplate _Fixed unsupport shadows in gaz_simple_l1 GeometryTemplate _Fixed unsupport shadows in 3PSMAW_Base GeometryTemplate _Fixed unsupport shadows in stinger_base3p GeometryTemplate _Fixed unsupport shadows in an94_simple GeometryTemplate _Fixed unsupport shadows in M8_Simple GeometryTemplate _Fixed unsupport shadows in stinger_base GeometryTemplate (Added it) ================== Code Optimazation: ================== _Removed Netinfo from steeringdummy (Avenger) {objects.con} _Removed Netinfo from steeringdummy (Humvee) {objects.con} _Removed Netinfo from steeringdummy (Gaz) {objects.con} _optimized BMP3 track Whls *Remove physics from front and back wheels* {objects.con} {Physics.con} _optimized M1A2 track Whls *Remove physics from front and back wheels* {objects.con} {Physics.con} _optimized M2A3 track Whls *Remove physics from front and back wheels* {objects.con} {Physics.con} _optimized M109 trak Whls *Remove physics from front and back wheels* {objects.con} {Physics.con} _optimized MSTA trak Whls *Remove physics from front and back wheels* {objects.con} {Physics.con} _optimized MSTA trakPrt2 *removed tansparency/twosided in middle whls. *using tos-1 now* _optimized T90 trak Whls *Remove physics from front and back wheels* {objects.con} {Physics.con} _optimized T90 trakPrt2 *removed tansparency/Twosided in middle whls. *using tos-1 now* _optimized Tos-1 trak Whls *Remove physics from front and back wheels* {objects.con} {Physics.con} _optimized Tunguska trak Whls *Remove physics from front and back wheels* {objects.con} {Physics.con} ======================= Geometery Optimazation: ======================= _optimized BMP3_hull_L1 *Reduce Shader Count from 5-2 * {StandardMesh} _optimized BMP3_hull_m1 *Reduce Shader Count from 2-1 * {StandardMesh} _optimized Bmp3 Whls **Removed twosided Code* *reduce texture size used {StandardMesh} _optimized M1A2 Whls *Reduce COl's Polies 2-1 **Removed twosided Code* *reduce texture size used* {StandardMesh} _optimized T90 Whls **Removed twosided Code* {StandardMesh} _optimized M1A2_hull_L1 *Reduce Shader Count from 5-3 * {StandardMesh} _optimized M1A2_hull_W_m1 *Reduce Shader Count from 5-1 * {StandardMesh} _Fixed M2A3main Collisions *Now has trak COL #ID50 {StandardMesh} _Lower COl Count on Constubuilding. 700-300 _Fixed Shader issues with Constubuilding _Fixed Su-37 wreck shaders _Reduced SU-37 wreck collisions *Need only COL01 on wrecks* _Fixed invisable plywood errors. ===================== Texture Optimazation: ===================== **Bmp3** .1L build (4.6 mb) (New 2.8 mb) _moved Alt *Camo* textures to [Texture/PoE/Urban] _Removed BMP3_Tracks_Wheel_03.dds [Now uses *BMP3_whl_all.dds] _Removed BMP3_Tracks_Wheel_02.dds [Now uses *BMP3_whl_all.dds] _Removed BMP3_Tracks_Wheel_01.dds [Now uses *BMP3_whl_all.dds] _Removed BMP3_Body_wreck.dds [Now uses *BMP3_Wreck.dds] _Removed BMP3_Turret_wreck.dds [Now uses *BMP3_Wreck.dds] **M1A2** .1L build (7.3 mb) (New 4.8 mb) _Resized Normals (Reduced 50%) _Removed M1A2_TireLRG.dds [Now uses *M1A2_Body_w.dds] _Removed M1A2_TireSM.dds [Now uses *M1A2_Turret_w.dds] _Removed M1A2_TireLRG.dds [Now uses *M1A2_Whl_all.dds] _Removed M1A2_TireSM.dds [Now uses *M1A2_Whl_all.dds] _Removed M1A2_Body_w.dds [Now uses *M1A2_Wreck.dds] _Removed M1A2_Cargo_w.dds [Now uses *M1A2_Wreck.dds] _Removed M1A2_TireLRG_w.dds [Now uses *M1A2_Wreck.dds] _Removed M1A2_TireSM_w.dds [Now uses *M1A2_Wreck.dds] _Removed M1A2_Tracks_w.dds [Now uses *M1A2_Wreck.dds] **T90** .1L build (5.8 mb) (New 4.6 mb) _Removed T90_Tracks_2.dds [Now uses *T90_Whl_all.dds] _Removed T90_Tracks_3.dds [Now uses *T90_Whl_all.dds] _Removed T90_Tracks_4.dds [Now uses *T90_Whl_all.dds] _Removed T90_Body_wreck.dds [Now uses *T90_wreck.dds] _Removed T90_Turret_wreck.dds [Now uses *T90_wreck.dds] _Removed T90_Extras_wreck.dds [Now uses *T90_wreck.dds] **Msta** .1L build (3.4 mb) (New 3 mb) _Removed MSTA_Body_WREK.dds [Now uses *MSTA_Wreck.dds] _Removed MSTA_Turret_WREK.dds [Now uses *MSTA_Wreck.dds] _Removed MSTA_Extras_WREK.dds [Now uses *MSTA_Wreck.dds] **Tos-1** .1L build (4.08 mb) (New 3.39 mb) _Removed TOS_1m_wreck.dds [Now uses *TOS_wreck.dds] _Removed TOS_Body_wreck.dds [Now uses *TOS_wreck.dds] **M109** .1L build (1.24 mb) (New 1.16 mb) _Removed smallmat_Wreck.dds [M109MAIN_Wreck.dds] **AH64** _reduce texture size 50% and to DXT1 no alphas On wrecks **Humvee** _reduce texture size 50% on Hwheelwreck.dds _reduce texture size 50% on HWindowwreck.dds _reduce texture size 50% on wheel normals **rah66 ** _reduce texture size 50% on rah66_wreck.dds _moved Alt *Desert* textures to [Texture/PoE/Desert] ** Menu ** _resaved all {Big} insignia's with no mipmaps ---------------------------------------------- ------------- PoE Release v1.0 ------------- ---------------------------------------------- Thanks for downloading the Point of Existence Modification for Battlefield Vietnam. Release Notes: There will be some problems, bugs, and imbalances because we don't have unlimited time to track down every problem. You may also find some unfinished parts of the mod, which will be finished in a later patch. ---------------------------------------------- ------------------IMPORTANT------------------- ---------------------------------------------- Some things you won't figure out because they wern't in Battlefield Vietnam: The MBT's (M1A2 Abrams, T-90) and the Bradley IFV are equipped with an ammo switching system. There are two types of rounds: -Armor penetrating Sabot round -High Explosive HEAP round To switch between the 2, you use your "hatch up/hatch down" keys. (Default up arrow, down arrow) To fire a Sabot round, press the up arrow (assuming default control scheme) and shoot the round as normal. To fire a HEAP round, press the down arrow (assuming default control scheme) and shoot the round as normal. You do not need to press the arrow each time you want to fire a round, it will stay on the same setting until it is switched. When you first get into the tank, the rounds are set to SABOT. A Sabot round is useful against Main Battle Tanks and IFV's. A HEAP round is useful for killing Humvees or the Russian GAZ jeep, or infantry. There is no sound or visual indication when the ammo type is changed, you will only be able to tell by the appearance of the shell and the resulting damage. A Sabot round leaves a bright streak behind it, and a HEAP round leaves a dirty grey smoke trail. A HEAP round will have a larger and brighter explosion when it comes in contact with the ground. -- The .50 Calibre machine gun mounted on the Humvee can be rotated 360 degrees using your strafe keys (default a and D) -- You cannot switch from position 1 (pilot) to position 2 (gunner) in helicopters to prevent people from switching back and forth and using both weapon loadouts. If you want to switch, you must be on the ground, simply hop out and get back in, when you get in a chopper you will always go to position 2 if it is empty. -- The AN-94 fires 2 rounds almost simutaneosly, which is why your ammo counter is going down by 2 each time you fire. ---------------------------------------------- ----------- MORE IMPORTANT STUFF ----------- ---------------------------------------------- All original content is property of the PoE mod team. All content taken from Battlefield Vietnam is property of EA/Dice (more info on who actually owns it can be found in that incredibly long legal speak document found when you install Battlefield Vietnam). PoE Mod Team # Matt Wells (Geledonutt) Founder/Modeler # Radoslaw Jamrog (Radobe) Management/Modeler/Skinner # James Shea (Hyper) Management/Lead Tester/Lead Coder # (Senor Freebie) Head Modeler # (Devil) Head Skinner/Frontend Graphics # (Warfrog) Modeler # (Terrancmdr) Modeler # Chris Charron (Arrow) Modeler/Skinner # Muhammad Hafizi (Fipoch) Modeler # (Badscull) Modeler # (Spitfire) Skinner # (Toxikneedle) Skinner # Ryan Pimiskern (XerePro) Lead Mapper/Coder # (Demize99) Mapper/Coder # Michael Keesey (DancingWLlamas) Coder # Julian Redman (KIA) Mapper # Maxime Des Roches (Dio) Mapper # Cory Pershall (Greyjedi) Mapper # Kyle Kimsey (Spidey) Mapper # Tristan Andres (Tris) Webmaster/Lead Euro Beta Tester # Tom Patterson (Hathcock) Research # Kirk Potter (Gunner) Research --- Retired --- # (Seigman) Coder # (Tha Slaya) Skinner # Ben Fox (LazyD) Coder # (Augustus) Mapper # Alex Zecevic (Pimpdaddy) Modeler/Skinner Special thanks to everyone who invested time to test the game, and to Hyper for putting so much time into making sure the release went smoothly. Build 0.1J ********** [Added] _JSF sounds _new M4 _Mi28 Cockpit [Tweak] _AN94 nerfed (again) _Plane handling tweaked again _Tunguska muzzle flash removed _Tank physics fixed Build 0.1i ********** [Added] _BTR60 static wreck _SU37 and SU47 cockpit _New Tunguska _JSF cockpit _AGM-65 air-to-ground missile _JSF_AGM version created for testing purposes _New Beretta92FS model [Tweak] _Animation on Humvee MG position changed to crouching soldier _AN94 nerfed _Plane handling tweaked again _Bug fixed with KA-52/RAH-66 causing the helicopters to roll slightly when rudder was applied _MBTs + Tunguska tweaked to turn faster + go slightly faster _Pistols resized for first and third person views Build 0.1h ********** [Added] _SMAW _M2A3 Bradley _AN94 (Russian assault rifle) _Modified texture for medicbox _Updated Mi28 texture [Fixed] _Random crashing caused by turbulence on artillery (turbulence removed for now) -Verticle and horizontal bars in indirect fire HUD on artillery [Tweak] _Gunnerview on TOS1 moved and crosshair removed _Damage on surface to air missiles against land armour reduced with 50% _Lightmapped statics _Slowed down turret speed on armour _Increased speed on land vehicles with 5-10% _Incorporated damagesystem by Demize _Increased rate of fire on armour _Added dummyengines to vehicle to avoid heatseeking exploit _Locked arty when seated in gunner's position _Manuverability and speed for SU-37, SU-47, F-22, and JSF Build 0.1g ********** [Added] _Cluster bomb version of JSF _Binoculars to support classes _New custom turbulence to aircrafts _New custom turbulence to TOS-1 rockets _Turbulence from artillery when firing _TOS-1M (Russian rocket artillery) _New muzzleflash for rocket artillery _Mouselook to all helos (RAH66 cockpit model need tweaks before it gets same) _Specular map to KA52 _Support for all BF:V maps in singleplayer and multiplayer _GSH18 (Russian handweapon for snipers) _Simple model for M1A2, Ah64, KA52 and Mi28 _M1A2 wreck model [Fixed] _Bug where you didn't die when falling from sky onto SU37 _Bugs on TU22M [Tweak] _Jeeps given 4 wheeldrive _Weapons on classes re-arranged _Increased size of Helicopter turbulence 2x _Number of missile mags on helis lowered to 1 (will result in a bug with missiles not showing when reloaded until bfv1.1 is out) _Land vehicle speeds increased with 30% _Set up for Tunguska made same as Demize patch _Missiles tweaked based on Dekoths thread _Turning on Humvee mount made smoother _Artillery given splash and more damage _Rearranged weapons on KA52 _Some collision and shadow meshes optimized _Flight physics of planes tweaked _Damagesystem re-done _Increased velocity on artillery for longer range _Kord given slightly less overheat
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