ZPG POE Omaha Beach Mappack

Landing at 6.30 am, the first waves were greeted by heavy fire and pinned down on the beach. The previous night’s aerial bombardments, like...

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Landing at 6.30 am, the first waves were greeted by heavy fire and pinned down on the beach. The previous night’s aerial bombardments, like the firing by the naval artillery immediately prior to the assault, turned out to have been extremely inaffective. The German defenses had remained practically untouched and raked the beach with fire, mowing down their attackers.

To make matters worse, almost all the amphibious tanks sank before reaching the beach, thereby depriving the infantry of vital covering fire. As the hours went by, the situation inexorably deteriorated. As the tide rose, the beach become increasingly crowded with bodies borne in by the waves, countless wounded and the smoking carcasses of vehicles destroyed by shellfire. As the engineers responsible for removing all the underwater obstacles had been decimated by enemy fire, many incoming barges bringing reinforcements crashed into the poles and detonated the mines.

After an ordeal lasting several hours, the American soldiers at long last gained the upper hand. As the gullies were too strongly defended for them to venture up them, the GIs, drawing on every last ounce of energy and courage, managed to climb the bluffs towards the end of the morning and small groups made their way across the plateau to launch an attack from the rear on an enemy whose resistance was, in any case, gradually crumbling.

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** 'Battlefield Vietnam' with the 'Point of Existence' 4.4 MOD is required for gameplay..**

** ZPG Map Pack Includes Dawn, Day, and Night versions of the classic 1942 battle.**

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  Landing at 6.30 am, the first waves were greeted by heavy fire and pinned down on the beach. The previous night’s aerial bombardments, like the firing by the naval artillery immediately prior to the assault, turned out to have been extremely inaffective. The German defenses had remained practically untouched and raked the beach with fire, mowing down their attackers. 

  To make matters worse, almost all the amphibious tanks sank before reaching the beach, thereby depriving the infantry of vital covering fire. As the hours went by, the situation inexorably deteriorated. As the tide rose, the beach become increasingly crowded with bodies borne in by the waves, countless wounded and the smoking carcasses of vehicles destroyed by shellfire. As the engineers responsible for removing all the underwater obstacles had been decimated by enemy fire, many incoming barges bringing reinforcements crashed into the poles and detonated the mines.

  After an ordeal lasting several hours, the American soldiers at long last gained the upper hand. As the gullies were too strongly defended for them to venture up them, the GIs, drawing on every last ounce of energy and courage, managed to climb the bluffs towards the end of the morning and small groups made their way across the plateau to launch an attack from the rear on an enemy whose resistance was, in any case, gradually crumbling.

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ZPG PoE OMAHA BEACH Map Pack 1.0 Credits

* Terrian mapping, general ideas, and many hours put in goes to Bloody Bobby of http://www.zeropointgames.com and http://www.allamericanmassacre.com.

* Skinning creds to JCM of ZPG for his awesome vehicle and weapon skinning.

* Music provided by Old Man of ZPG for loading screens.

* Modifications past and present to be done by Diffuser of ZPG

* Above description creds to http://www.normandiememoire.com

* Last, but not least, Thanks to EA Games, DICE, and the Point of Existence modding team.


Enjoy! Let the games begin :)

http://www.zeropointgames.com/

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Diffuser


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Registered 17th September 2005

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