This mod allows you to create servers that can have 16 players, currently Bridge Commander only allows 8. You can have even bigger battle...
New version of the Game Voice. This is what he has added and changed in all versions: The speed at which the command scripts are execute...
Here is the SDK V1.1 for Star Trek Bridge Commander, this is exactly the same as the Official one realised ages ago, but this one comes as a...
This is a rough preview of the latest work by Nanobyte, Author of the NanoFX2b modification that revolutionized the way we play modded BC. R...
This program is the intended replacement of the BCMP/BCMI updated for today's standards. It is also the successor of the Bridge Commander Sh...
This is a spreadsheet used to balance ships. It will calculate values such as Hull/Shield strength, maneuverability, weapons output, subsyst...
Simple CLI/GUI program for modders, designed primarily for use with windows setups, to update the BC TGL files, during install. No Instal...
This is just a small update to the BC Super Mod V3.0. Included: New MVAM Prometheus Registries (the ones in the V3.0 suck) Fixed dama...
Description: This is a long overdue fix for nanofx2 where it reenables the use of specular maps with nano fx version 2, this now enable...
The following mods are included in this release of DTech: DTech, SolarFX, NebulaFX, and GenesisFX.
This program is the intended replacement of the BCMP/BCMI updated for today's standards. It is also the successor of the Bridge Commander Sh...
diamond. It is about taking away the corner cases of the Bridge Commander scripting system that when triggered, which at the very least, onl...
diamond. It is about taking away the corner cases of the Bridge Commander scripting system that when triggered, which at the very least, onl...
rewritten from scratch and has been made more user friendly. It has something for every ones taste. If you want to quickly create ship plugi...
will not provide support for the programs use.This is a Command Line Program.NOTE: I'm Planing on writing a GUI Program, witch I will suppor...
(except torpedoes). The overload isn't free, the engines, shields and weapons overload costs 20% power from the ship main battery, and will...
beam/powered armor is exhausted. The script is compatible to BCS-The Beginning's engineering menu fix. Hopefully in this version BCS*TB is r...