Advance Torpedo Management

ADVANCED TORPEDO MANAGEMENT (ATM) v0.1 by cnotsch

ATM provides some additional functions to transport Torpedos from and to friendly starb...

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ADVANCED TORPEDO MANAGEMENT (ATM) v0.1 by cnotsch

ATM provides some additional functions to transport Torpedos from and to friendly starbases.

Be alerted folks this a Beta version

Read the readme people, it contains some very important information, for you

Note to Author: Your screenshot was in BMP format, our system requires JPG format. Thankfully there was only one image , that needed to be converted, and there was time to do it. In future submit all of your screenshots in JPG format

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Download 'advancedtorpedomanagement_beta_v0.1.rar' (18KB)

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ADVANCED TORPEDO MANAGEMENT (ATM) v0.1

by cnotsch
email: c.notsch@gmx.at <I prefer German if it is somebodies first language, but I'm totally fine with English too>

Description:
BETA-VERSION;
ATM provides some additional functions to transport Torpedos from and to friendly starbases
(it saves it for the starbase with the currently used name to recall it for a starbase with the same name in the next game)
you can also steal them from your enemies if their shields are below 11% or ask friendly ones to give it to you
maximum transport-range about 50 kilometers

Installation:
1.Unrar
2.Place the scripts folder into your BC directory.

Requirements:
1. Foundation:
	It comes with the BCMP:
		http://bridgecommander.filefront.com/file/BCMP_full_version;4171
	just install it and select your BC-Root Directory (Default : "C:Program FilesActivisionBridge Commander")
	and it will notify if you haven't installed it yet
2. QB Autostart:
	http://bridgecommander.filefront.com/file/QB_Autostart;39736

   If you use KM 1.0 you won't need anything!

How to use: <see TUTORIAL.txt>		

Bugs:

Sometimes the Mode Button does not respond - closing an reopening the control window fixes this
Auto get Mode is still disabled because of instability
The messages informing you about problems on beaming are only printed into the console yet
You can't unload the already loaded torpedoes exception: exchanging them with others will get them back into the store
Maybe I should make the window handling mouse clicks on empty spots...

And a little bit funny one i had no time to fix yet:
you can get as much torps as you want into one -as small as you want- ship ^^

OK, there are some, but i think they are not that much disturbing...

If you find anything else or you have any questions(e.g. about some functions, new expansions,...) please report those to me : <see 4th line>
IF THERE IS SOMEBODY OUT THERE WHO KNOWS HOW TO FIX SOME OF THE BUGS IT WOULD BE VERY NICE IF YOU COULD TELL ME

Sorry for:
My bad English - if it is that bad
The many bugs, but I'll fix them and release the full Version as soon as possible.

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cnotsch


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Registered 2nd October 2007

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