Advanced Torpedo Management

Here is a beta version of the Advanced torpedo management script, this will allow you to transport torpedoes to and from Friendly starbases...

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Here is a beta version of the Advanced torpedo management script, this will allow you to transport torpedoes to and from Friendly starbases to allow you to topup your own weapons, as well as give you the ability to gain additional types of torpedo from the starbase. This script also allows you to steal torpedoes from enemies vessels if their shields are below 11% or down. The only draw back to this is that you must be within 50 km of the base or ship to gain or steal torpedoes.

Unfortunately there are bugs in the script which are mentioned in the readme, although there are some ways around them which is also a good thing. This is a good modification as it allows you to have more torpedo types than the torpedoes that you started with when you first start a quickbattle game.

Required Files

Foundation (Included with BCMP) and QB Autostart

or Kobayashi Maru 1.0 Full

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Download '96advancedtorpedomanagement_beta_v0.2.rar' (19KB)

Screenshots
Readme
ADVANCED TORPEDO MANAGEMENT (ATM) v0.2

by cnotsch
email: c.notsch@gmx.at <I prefer German if it is somebodys first language, but I'm totally fine with English too>

Installation:
1.Unrar
2.Place the scripts folder into your BC directory.

Requirements:
1. Foundation:
It comes with the BCMP:
http://bridgecommander.filefront.com/file/BCMP_full_version;4171
Yust install it and select your BC-Root Directory (Default : "C:Program FilesActivisionBridge Commander")
and it will notify if you haven't installed it yet
2. QB Autostart:
http://bridgecommander.filefront.com/file/QB_Autostart;39736

If you use KM 1.0 you won't need anything!

How to use: <see TUTORIAL.txt>

Bugs:

Sometimes the Mode Button does not respond - closing an reopening the controlwindow fixes this
Autoget Mode is still disabled because of instability
The messages informing you about problems on beaming are only printed into the console yet
You can't unload the already loaded torpedoes exeption: exchanging them wihth others will get them back into the store
Maybe I should make the window handling mouse clicks on emty spots...

And a little bit funny one i had no time to fix yet:
you can get as mutch torps as you want into one -as small as you want- ship ^^

OK, there are some, but i think they are not that mutch disturbing...

If you find anything else or you have any questions(e.g. about some functions,new expansions,...) please report those to me : <see 4th line>
IF THERE IS SOMEBODY OUT THERE WHO KNOWS HOW TO FIX SOME OF THE BUGS IT WOULD BE VERY NICE IF YOU COULD TELL ME

Sorry for:
My bad English - if it is that bad
The many bugs, but I'll fix them and release the full Version as soon as possible.

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cnotsch


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Registered 1st October 2007

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