As seen in the previous release of the "Sample AI Video," this mod will allow Borg vessels (preferably Cubes) to attack multiple targets at the same time while moving, not stationary like a starbase. While these scripts preform similar to that of a starbase, its not exactly the same, but nevertheless, will leave plenty of your ships disabled or destoryed.
BACKUP YOUR AI FILES BEFORE INSTALLING THIS MOD.
New Borg and Player AI by: Resistance is Futile v0.1 Credits: All python files included have been modified by Resistance is Futile with the exception of the BasicAttack AI, who's original creator is unknown. Description: As seen in the previous release of the "Sample AI Video," this mod will allow Borg vessels (preferably Cubes) to attack multiple targets at the same time while moving, not stationary like a starbase. While these scripts preform similar to that of a starbase, its not exactly the same, but nevertheless, will leave plenty of your ships disabled or destoryed. With that being said, the AI is only as good as the ship it is controlling. Meaning, for you to truely enjoy this mod, you must have Cannon "BALANCED" ships in your game. See the "Sample AI Video" for what I mean when I say balanced ships. As an added bonus, for those of you out there who are like me, as one who enjoys the bridge view, I've included a new player AI file which was also first seen in action in the "Sample AI Video." It was created to combat the new Borg AI as the default Player AI could never last longer than the first few minutes of battle without being destoryed. The Player AI will now target ship's best possible subsystems to disable before destorying. It will also try keep a "good distance" between target to minimize damage being received from target. And finaly, unless the Player AI is "lining up forward torpedos," it will evade incoming fire from the target automatically while still attacking the target until it is out of range. Requirments and Recommendations: None. But I always recommend that you have QuickBattle Replacement v2.3 for the numerous ways to create missions. Installation: I recommend that you unzip this file into its own folder. First and Foremost, take the time to view the contents in this file, as they WILL replace at least four files in your bridge commander folder. You will need to make a back-up of any file that you do not want to lose because of overwrite. There are three subfolders included for you to choose which files you should install. Just select which folder applys to you, then copy and paste the scipts folder into your bridge commander root directory. Start game and enjoy your battles against the Borg. Instructions for using Player AI: This new Player AI will only work when you give Felix the orders to Destory. Maneuvers and Tactics must both be set to "At Will." You may wish to select "Target At Will" from Tactical in which case Felix will target Torpedo Tubes only at first whether they are in line of sight or not. If you De-select "Target AT Will" from Tactical, then Felix will target the best possible subsystem at all times. Use the "Phasers Only" option from Tactical when you want to conserve your torpedos and/or maintain the best distance between the target. I find that useful when trying to make repairs without really runing from the fight. Remember, Felix will only try to disable the target at first, so if you find the urge to fire torpedos when Felix will not, just keep you finger on the torpedo key and fire them manually. Futhermore, if you have more than one enemy target, then I suggest that you choose the target yourself and attack one at a time for now. If the option "Target At Will" is selected, then Felix will constantly choose different targets. This is another feature that I am working on, but is not yet complete. Bugs: None Legal Disclaimer: Use at your own risk. I need not say more.
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