Aliens Sulaco Class Fleet

This is a re-texture of a Marine Corps Frigate from the "Aliens" Movie. I thought it would be cool too see such a Battlefleet in Action. Th...

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This is a re-texture of a Marine Corps Frigate from the "Aliens" Movie. I thought it would be cool too see such a Battlefleet in Action. The mod comes with a Icon for the ship class, customised sfx. Since both MadJohn and I have moved on to other projects. This project fell threw the crack.

* * * DISCLAIMER: PLEASE READ * * *

THIS MOD PACK IS BEING RELEASED AS IS!! SO THIS MOD IS NOT COMPLETE!! THERE ARE NO MVAM SCRIPTS AND THE HARDPOINTS ARE EXPERIMENTAL!! ALSO PERMISSION IS GRANTED IF YOU WISH TO RELEASE A HARDPOINT VERSION OF THIS PACK. BUT YOU ARE NOT TO RELEASE THE MODELS!! JUST THE HARDPOINT VARIANTS!!

AGAIN, THIS IS NOT A COMPLETED SHIP PACK- BUT A W.I.P THAT I LOST AND MY BETA TESTER BLACKROOK32 RELEASED TO BCFILES.COM WITH PERMISSION. . . .

- MADJOHN

* * * GOAL NOT COMPLETED * * *

* Experimental weapons system

* No MVAM scripts

* Dropship Adaptive Camouflage using (MVAM)

* The ships are not balanced to any genre/ ship / fleet or era.

Note: Each Drop ship in the main ship folder has a different color texture with the Sulaco keeping the original color.

* NanoFX running lights

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Download 'ascf_wip_beta.zip' (57.15MB)

Screenshots
Readme
Aliens Mod Ver.Beta by  MadJohn   21-07-05

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Aliens Sulaco Class Fleet_Ver.Beta
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Mod Date: 07/24/2005

Mod Time: 5 Hours

Credits:
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* Based on the Original textures from the "Sulaco" Mod by Helgard
* Ported to Bridge Commander by MadJohn
* Retexture/ registries/ ASCF_Dropship, Sulaco 30, UD-4 25, UD-4 Hvy, XIM-28 .mp3's & scripting by Blackrook32

* Note, the weapons SFX came from my install and I believe they belong to mods made Elminster, Dave975/DKealt, Cleeve, Starforce and ZambieZan I really didn't have time to go threw 1200 Hardpoints to find out. So, I credited where I thought they came from accordingly. -BR32

Requirements:
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MLeo's Sub Menu v.3 Mod: This will put the Marine Corps Carriers in a
neat little sub group.

Just put the Mod in game, Crank it up and Rock On!!

MadJohn/Blackrook32


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Ship Info

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The Sulaco was a fictional spaceship shown in the movie Aliens. Used by the United States Colonial Marines, the Sulaco is a Conestoga-class starship formerly used as a commercial freighter. By 2179, it had been coverted into a rapid-response military transport, with orbital bombardment and fleet support capabilites.

The Sulaco displaces 78,000 metric tons and measures 385 meters in length. She is powered by a 3.6 terawatt fusion reactor using high density lithium hydride for fuel. Sublight propulsion is provided by four GF-2400 rocket motors using industrial carbon-diamond as reaction mass. FTL propulsion is provided by a hyperdrive tachyon shunt, with a maximum speed of 0.74 light years per day.

The Sulaco's hull panels are constructed from radar absorbing material, which reduces the ship's radar cross section to low levels. The ship's armament consists of:

Eight long-range ASAT missiles fired from the dorsal launch bay 
Two forward-firing 800 MeV Neutral Particle Beam weapons, which can disable the electronics systems of enemy spacecraft out to a range of 100,000 km 
Four (two twin turrets, one dorsal, one ventral) Kinetic Energy Railguns 
Two 80 MW point-defence lasers for vaporizing incoming missiles and kinetic energy rounds 
Ventral mine dispenser (magazine can hold up to 60 orbital fragmentation mines) 
Up to 80 guided re-entry vehicles including bunker buster, high-explosive, and nuclear warheads 
20 decoy ballutes and two maneuverable decoy drones in after ventral bay. 
In her role as a troop carrier, Sulaco has sufficent life support capabilites for 90 crew and passengers. In an emergency, as many as 2,000 troops can be placed in hibernation in the main cargo hangars.


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Bonus Tech Info   -   Read it and weep !

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Aliens - Conestoga Class Assault Transport     -  John Hamill (MrPunch)

Introduced in the mid twenty second century the Conestoga class moved from an initially requested light transport to a full-blown multi-role combat vessel and assault ship. Massing 78,000 tonnes and measuring 385 meters from stem to stern, and equipped to carry 90 marines along with two Dropships and APCs, this ship provides a flexible force capable of handling almost any conceivable problem.

Better known as the USS Sulaco from the 1986 movie Aliens, this is one of my all time favorite ship designs. The whole feel of the Aliens universe (at least the first three films) is incredibly believable as a shape for "things to come". The Conestoga Class (as they're called) was allegedly designed by British Aerospace for the filming of Aliens based upon the shape of the M41a Pulse Rifle. 

Babylon 5 Wars Conversion:

First things first, it is a Heavy Combat Vessel. Measuring just 385 meters in length leaves little room for maneuver on that issue. While it's a big ship today, on the scale of B5Wars it's a minnow. That said, it is one of the most feature packed little ships one is likely to find. With both troop transport and cargo capacity, and jump capable to boot, this ship can fill many roles. Whether acting as an investigative transport or mainline warship, this class can deliver.

"These Colonial Marines are very tough hombres. They're packing state of the art firepower. There's nothing they can't handle."

The weaponry of the Conestoga class is impressive for a ship it's size. Primary space-to-space punch is provided by 8 XIM-28 ASAT Missiles, launched from a dorsal bay. Two 800 Mega volt Neutral Particle Beams provide long range firepower with the capability of disabling a hostile target at great range. Close in firepower comes in the form of twin turreted Dual 30mm Railguns, top and bottom, with a 360 Degree field of fire. Finally, two twin 80MW laser turrets handle anti-fighter and anti-missile point defense amidships. Backing up all this is a collection of ordinances from mines to nuclear warheads, which can be deployed against planetary surfaces from the dorsal launcher.

XIM-28 ASAT Missile Rack:
This is a special Missile Rack that is capable of firing a variety of ordinance. Usually it is loaded with the XIM-28 ASAT Missile, but when needed the launcher may be reloaded to drop orbital mines or even deliver nuclear ordinance to a planetary surface. Due to the size of the main missile armament, the launcher is capable of holding only eight warheads, and reloading is a time consuming process taking several hours.
Game-wise the Launcher is similar to a Class-L Rack, with the exception of only holding eight missiles. It may also be utilized as a Bomb Rack should that be required.

XIM-28 Missile:
This missile delivers the primary Space-to-Space hitting power of the Conestoga Class. The missile is self-guiding, and is capable of homing through the reception of several different formats of energy emission from the target. Its warhead is a forged fragment ring that creates a lethal burst of fragments.
In B5Wars terms, the missile is a Long Range Heavy warhead. Due to its large size, the XIM-28 cannot be fired from a normal Missile Rack, only from the ASAT Missile Rack. Should a point cost be needed for the missile (for campaign purposes), it weighs in at 20 points per warhead.

800MeV Neutral Particle Beams:
Twin 800 Mega electron Volt particle beams run parallel to the ship's main axis. These weapons are powered from storage cells between the main reactor and the weapons. They provide long-range soft kill capability. While Missiles can destroy a target at range, often the Colonial Marines would prefer to disable and board an opponent instead. The Particle Beams disable electrical systems with ease and can overload and short out a target vessel's power grid with ease. 
The 800MeV Particle Beams function in an identical fashion to the Minbari Shock Cannon. Armor is ignored in all cases, and any system hit takes the listed damage. Should structure be hit (either directly or through overkill) then divide the damage by four, rounding down, and apply as a negative power modifier to the target thereafter. Should a fighter be hit by the Beams, and survive the damage, then it automatically drops out as its electrical systems short out completely.

Dual 30mm Railguns:
Close in punch are provided by twin turrets, each mounting two 30mm Railguns with a muzzle velocity in excess of 12 km per second, and a practical range of 100 km. A single hit from a pair of railgun rounds is often enough to cripple a smaller vessel, or at least provide a large incentive to surrender. 
The twin railguns act like a pair of Fire-Linked Matter Cannons. One to-hit roll is made, and if successful, a single damage location roll is made. The struck location takes 2d10+2 from one round followed by a second 2d10+2. Should the first shot destroy the system then the second would strike structure. This one-two punch makes this weapon especially deadly.

80MW Point Defense Lasers:
Finally, anti-fighter and defensive fire is provided by two turrets amidships, each mounting two 80MW Infrared Lasers. These rapid tracking turrets provide vital protection against threats to the ship. 
In B5Wars, Lasers rarely get used as a defensive weapon, however the Point Defense Laser does exactly what it says on the tin. A low damage, short range weapon, it never the less is capable of disrupting most incoming fire and swatting the occasional fighter craft that ventures too close to the ship. Though they are mounted in twin turrets on each side, the weapons are separate, fore and aft on the SCS.

"We're on an Express Elevator to Hell. Going Down!"

UD-4 Cheyenne Dropship:
No Colonial Marine starship would be complete without it's pair of Combat Dropships which serve the task of actual insertion of the teams transported by the starship. Capable of carrying an M577 APC or similar vehicle into the thick of combat, and sporting a veritable arsenal of weaponry the Cheyenne is a transport to be respected by both crew and opponents. When deployed in space or for drop, the Cheyenne's primary weapon bays are stowed and only the forward 25mm Gatling Gun and the six larger missiles are capable of being used. Once atmospheric insertion is complete the Cheyenne unfolds its wings, and deploys it's ground attack weaponry. Four Air-to-Air dogfight missiles become available along with the primary ground suppression weaponry consisting of 32 light unguided rockets. 
In terms of B5Wars the Cheyenne sits somewhere between an assault shuttle and a super heavy fighter. Treat it as an assault shuttle for all purposes. When in space only the 25mm gun and the 6 fighter missiles may be used. Once within the atmosphere and slowed to subsonic speeds, the rest of the weaponry may be deployed, though the GROPOS stats in a previous Babcom would be more appropriate at this stage.

Much information on the size and armament of the Conestoga Class comes from the Colonial Marine Technical Manual, by way of many sites on the Web, and from my rusty old copy of the Leading Edge Aliens RPG.

- MrPunch

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Legal Stuff:

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THIS MOD IS NOT MADE, DISTRIBUTED OR SUPPORTED by ACTIVISION or UNIVERSAL PICTURES.
The "Sulaco" Marine Corps Carrier, "Aliens" and all logos, and images are the sole copyright of Universal Pictures. This medium is not to be sold or released for in "any" manner to make a profit. This Modification is distributed as "Freeware".

*Note: The Author will not be held responsible for any damage to your PC or install as a result of using this modification. * USE AT YOUR OWN RISK *!!! Also, It goes without saying. . . Please CREDIT People for thier WORKS!! It's just Polite.

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MadJohn


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Registered 10th November 2003

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