1694517909-Ariel Class Carrier (Remastered Version) v1_4.zip —
This mod contains the Ariel Class carrier, updated for BC Remastered v1.2!
This mod has been updated per the notes below:
Updated 2023-08-18 by MSR1701 with the following changes:
- Updated Projectile Script for compatibility with REv1.2
- Plugin created to load ship under "TMP Ships"
No other changes were effected to the model, textures and scripts on this update.
I can be reached on Discord @ MSR1701
To Install:
Copy the folders for the version you wish to install (KM or Remastered Version) into the root install folder of your game install (the folders "Data," "Scripts," and/or "SFX" (the latter may not always be in a given mod). Then run the game, and your ships should load in QuickBattle!
====Starforce Productions/Outalance Ariel==== Credits: Author: ModelsPlease Original Mesh and Textures: rick knox aka p81,ModelsPlease,Atolm Retextured by: GotAFarmYet? and ModelsPlease Kitbashed by: ModelsPlease Conversion and hp: Starforce2 Weapons: P81 connie Length: 382m History: The U.S.S. "Ariel" (NCC-2200) shuttlecarrier is commissioned in 2276. This immense delta-winged starship with warp 14 capacity via LN-65A engines and a comp- lement of 842 is the largest Star Fleet vessel to date. Only four such vessels will be constructed (NCC-2200-NCC-2203), but its extremely warp- dynamic design is considered for the construction of future deep-space ships. Second starship to bear the name. Other notes: This vessel was designed to operate without it's saucer and an addition impulse system added to the main hull. This would leave this ship without it's limited armament, however, and would be used only if the ship was to be sold when it's usefullness expired, as a lifeboat, or if a ship using this type of saucer needed a replacement sooner than current manufacturing timeframes. ======Legal mumbo-jumbo========= This BC Conversion contains work created by or under copyright jurisdiction of the Outalance mod team. It was sent to Starforce Productions by Outalance for the express purpose of BC covnersion, with the understanding that all permissions were pre-secured for this purpose by Outalance Administration. If you feel the work in this file has been used incorrectly, the Outalance administration expects you to contact the author of the BC Conversion PRIVATELY. If you feel things cannot be resolved in this matter, Contact outalance administration directly via [email protected] and you will recieve a response within 2 days under most circumstances. Anyone who attempts to use the public forums under the jurisdiction of BCfiles staff as a means to solve the issue, including but not limited to: accusations of theft or willfull abuse of items contained in this archive, Flamming, Miscredits and other readme errors, questioning permissions--- will be subject to post deletion and account suspension. Failure to abide by the above terms on other forums throughout the modding community (outside of BCfiles) will result in the offending posts/threads reported to the administator/staff of that board along with a copy of this readme. Use of inflamitory/intimidative tactics to solve your problem on public forums may also delay resolution of your problem untill which time the offensive postings are removed and an appology to the applicable forum members and staff who just had to put up with your laspe of judgement is posted in it's place. Additionaly, any conversions, modifications, or other modding of this file for public release in BC, Legacy, or other games must be authorised with permission from outalance shipyards. Updated 2023-08-18 by MSR1701 with the following changes: - Updated Projectile Script for compatibility with REv1.2 - Plugin created to load ship under "TMP Ships" No other changes were effected to the model, textures and scripts on this update. I can be reached on Discord @ MSR1701 To Install: Copy the folders for the version you wish to install (KM or Remastered Version) into the root install folder of your game install (the folders "Data," "Scripts," and/or "SFX" (the latter may not always be in a given mod). Then run the game, and your ships should load in QuickBattle! This program is not made or supported by Activision. You may distribute this program freely as long as the original archive is distributed and no part of it, including this document, is modified or missing. Star Trek, Star Trek: The Next Generation, Star Trek: Deep Space Nine, Star Trek: Voyager and related properties are Registered Trademarks of Paramount Pictures registered in the United States Patent and Trademark Office.
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