Armored Voyager one update

The ablative armour generators generated, as the name suggests, ablative armor. Ablative armor is a type of material that when hit with weap...


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The ablative armour generators generated, as the name suggests, ablative armor. Ablative armor is a type of material that when hit with weapons fire, absorbs the energy and dissipates away from the hull, bringing the destructive energy of the weapon away from the ship so it is not damaged. The ablative armor generator generates the material for the ablative armor as it is dissipated with weapons fire, therefore providing a virtually impenetrable type of shield as long as the generators don't lose power. Now, how the generators create the armor is a kind of mystery, they never explained that, and I've seen no fan theories on the matter. My personal opinion is that the generators are some kind of replicator, as you see in crew quarters and mess halls, that replicate ablative armor and place it as needed. However, such a system must require large amounts of energy, but I'm sure Admiral Janeway figured out a way to overcome that obstacle ;-P.

Transphasic torpedoes, as far as I understand it, are just regular torpedoes (with maybe a higher energy yield) that have the ability to destroy Borg cubes in one or two shots. The technology behind this, as some fans believe, is that the torpedoes carry a phased cloaking device, similar to the one featured on the ST:TNG episode "The Pegasus" (link to episode summary: ). When the torpedo is fired, it finds its target, then phases out of our space-time continuum, allowing it to pass through matter. One the torpedo reaches the center of the object it is targeted at, it phases back into our continuum and detonates inside whatever object it is targeted at, causing the maximum amount of damage. Therefore, transphasic torpedoes are meant to skip past a ship's shields and hull, because we all know how well Federation weapons do against Borg cube hulls -cough- -forty ships- -cough-

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                         ______________ MRJOHN____________________________

                         Credits   and  Thanks 

Title		: Intrepid to .AMVoyager and a ArmoredVoyager

Filename	: P81_Intrepid

Date		: 4/1/2002

Author		: Rick Knox a.k.a pneumonic81        //// 12-06-04 /// 7-20-06  REWORK BY MRJOHN  [email protected]////

Email		: [email protected]

URL		:,

Hardpoints: Laurelin    rework   by MRJOHN

Textures : Rick Knox , MRJOHN, Spencer4Hire , Armored Textures- ,rework , Gdluque, MRJOHN, update MRJOHN

Mesh : Rick Knox  rework  by  : MRJOHN//Type 9 Shuttle .3ds Redragon (Luan Ngo)Star Trek: Homeworld Team [email protected] rework to SC4 MRJOHN

Mesh :Type 9 Shuttle DARKDRONE,  UNIMATRIX ONE,DARKMATRIX //rework to ArmoredSC4 MRJOHN

Pic look up


Torpedos , Tex : DKealt

Icons : MRJOHN

SFX : MRJOHN, SFC3 ,Laurelin . Dragon , D&G

Weapons: Laurelin , Edtheborg , MRJOHN , DKealt

Mvam Infinite and AI: Sneaker98 , AI plugin  MRJOHN 

Mvam  script up or plugin : Adonis update 7-14-06 ,J1NG (torpedo number bug was solved, the torpedo count will carried over)was not solved but it may work for you

Future Technologies 2.0 plugin , Armor : Edtheborg , plugin MRJOHN

ATP ,Armor : USS Apollo

SFX : ART OF WAR , MRJOHN ,Apollo,P81,SFC3, Sneaker98,Laurelin, Edtheborg , MRJOHN , DKealt

Endgame Voyager SFC3 Retexturing : Spencer4Hire ,Wildcard , Gdluque , Update MRJOHN
Launching Framework/New Technology Sytem : SimRex , plugin MRJOHN

Carrier : Evan Light , and for the launcher you need the (deltaflyer , Aero Shuttle)

Dark Gunman BC Improvement Pack for the Torpedo Tex

Testing for Mvam  script up or plugin ;J1NG   at the Bridge Commander Universe Forum


you need NanoFXV2 for the lights or you can delete the lights in the hp in MPE

*Bridge Commander 1.1

*Latest Foundation

*Latest QBAutostart: or the update

*Future Technologies 2.0:;31845

*MVAM Infinite:;26555

*Shuttle Launching:

*Delta Flyer:;15042

In order to deploy the armor, activate the MVAM in Saffi’s menu.

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