The ablative armour generators generated, as the name suggests, ablative armor. Ablative armor is a type of material that when hit with weapons fire, absorbs the energy and dissipates away from the hull, bringing the destructive energy of the weapon away from the ship so it is not damaged. The ablative armor generator generates the material for the ablative armor as it is dissipated with weapons fire, therefore providing a virtually impenetrable type of shield as long as the generators don't lose power. Now, how the generators create the armor is a kind of mystery, they never explained that, and I've seen no fan theories on the matter. My personal opinion is that the generators are some kind of replicator, as you see in crew quarters and mess halls, that replicate ablative armor and place it as needed. However, such a system must require large amounts of energy, but I'm sure Admiral Janeway figured out a way to overcome that obstacle ;-P.
Transphasic torpedoes, as far as I understand it, are just regular torpedoes (with maybe a higher energy yield) that have the ability to destroy Borg cubes in one or two shots. The technology behind this, as some fans believe, is that the torpedoes carry a phased cloaking device, similar to the one featured on the ST:TNG episode "The Pegasus" (link to episode summary: http://www.startrek.com/startrek/view/series/TNG/episode/68634.html ). When the torpedo is fired, it finds its target, then phases out of our space-time continuum, allowing it to pass through matter. One the torpedo reaches the center of the object it is targeted at, it phases back into our continuum and detonates inside whatever object it is targeted at, causing the maximum amount of damage. Therefore, transphasic torpedoes are meant to skip past a ship's shields and hull, because we all know how well Federation weapons do against Borg cube hulls -cough- -forty ships- -cough-
______________ MRJOHN____________________________ Credits and Thanks Title : Intrepid to .AMVoyager and a ArmoredVoyager Filename : P81_Intrepid Date : 4/1/2002 Author : Rick Knox a.k.a pneumonic81 //// 12-06-04 /// 7-20-06 REWORK BY MRJOHN firstname.lastname@example.org//// Email : email@example.com URL : http://www.apocent.com, http://www.apocent.com/www/dominion Hardpoints: Laurelin rework by MRJOHN Textures : Rick Knox , MRJOHN, Spencer4Hire , Armored Textures- ,rework , Gdluque, MRJOHN, update MRJOHN Mesh : Rick Knox rework by : MRJOHN//Type 9 Shuttle .3ds Redragon (Luan Ngo)Star Trek: Homeworld Team firstname.lastname@example.org rework to SC4 MRJOHN Mesh :Type 9 Shuttle DARKDRONE, UNIMATRIX ONE,DARKMATRIX //rework to ArmoredSC4 MRJOHN Pic look up http://www.star-trek-voyager.net/endg_jshuttle.htm AIs : SDK , MRJOHN , Torpedos , Tex : DKealt Icons : MRJOHN SFX : MRJOHN, SFC3 ,Laurelin . Dragon , D&G Weapons: Laurelin , Edtheborg , MRJOHN , DKealt Mvam Infinite and AI: Sneaker98 , AI plugin MRJOHN Mvam script up or plugin : Adonis update 7-14-06 ,J1NG (torpedo number bug was solved, the torpedo count will carried over)was not solved but it may work for you Future Technologies 2.0 plugin , Armor : Edtheborg , plugin MRJOHN ATP ,Armor : USS Apollo SFX : ART OF WAR , MRJOHN ,Apollo,P81,SFC3, Sneaker98,Laurelin, Edtheborg , MRJOHN , DKealt Endgame Voyager SFC3 Retexturing : Spencer4Hire ,Wildcard , Gdluque , Update MRJOHN Launching Framework/New Technology Sytem : SimRex , plugin MRJOHN Carrier : Evan Light , and for the launcher you need the (deltaflyer , Aero Shuttle) Dark Gunman BC Improvement Pack for the Torpedo Tex Testing for Mvam script up or plugin ;J1NG at the Bridge Commander Universe Forum http://bridgecommander.3dactionplanet.gamespy.com/phpBB/viewtopic.php?t=18529&highlight=mvam Requirements: you need NanoFXV2 for the lights or you can delete the lights in the hp in MPE *Bridge Commander 1.1 *Latest Foundation *Latest QBAutostart: http://defiant.homedns.org/~erik/STBC/QBautostart/QBautostart-0.9.zip or the update *Future Technologies 2.0: http://bridgecommander.filefront.com/file/Future_Technologies_2;31845 *MVAM Infinite: http://bridgecommander.filefront.com/file/MVAM_Infinite;26555 *Shuttle Launching: http://defiant.homedns.org/~ftb/TechFramework-1.0.zip *Delta Flyer: http://bridgecommander.filefront.com/file/Delta_flyer;15042 In order to deploy the armor, activate the MVAM in Saffi’s menu.
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