1693996093-Artgatt's Sovereign (Remastered Version) v1_4.zip —
This mod contains an advanced Sovereign Class by Artgatt, updated to join your BC Remastered v1.2 fleet!
This mod has been updated per the notes below:
Updated 2023-08-15 by MSR1701 with the following changes:
- Updated Projectile Script for compatibility with REv1.2
- used SFX script "Sovereign Phasers" for compatibility with RE v1.2
- Removed Slipstream scripting to work in RE v1.2
- Removed NanoFX Scripting for compatibility with REv1.2
- Plugin created to load ship under "Future Ships"
No other changes were effected to the model, textures and scripts on this update.
I can be reached on Discord @ MSR1701
To Install:
Copy the folders for the version you wish to install (KM or Remastered Version) into the root install folder of your game install (the folders "Data," "Scripts," and/or "SFX" (the latter may not always be in a given mod). Then run the game, and your ships should load in QuickBattle!
The Artgatt Sovereign it's a prototype of a new type of ship. This Sovereign has no infinite weapons. Infact, the phaser fire, will consume energy that can not be reloaded. The large number of phaser banks, allow the user to fight against several ships, before remain without phaser. Anyway, the large number of torpedoes and the autoregenerative quantum torpedo, can help the user to stay alive in a frenetic battle. This ship have also a very powerfull shields and hull. Weapons: 1 Frontal Borg Cutter Beam 25 Phaser Bank 3 Forward Torpedo Tube 4 Aft Torpedo Tube 4 Forward Quantum Launchers 4 Aft Quantum Launchers 250 Typhoon Quantum Torpedo 100 Photon Torpedo Multiple Target 20 Tricobalt Device 20 Breen Energy Torpedo Engines: Impulse Engines Warp Engines (Max Warp 9.9) Slipstream Drive Hyperdrive Engines Devices: Shield Generator Cloacking Device Powerfull Sensors 2 Forward Tractor Beam 2 Aft Tractor Beam Requirements: NanoFX 2.0 beta Slipstream Framework (v.1.0) Installation: Extract the content of "Artgatt Sovereign" folder from the ZIP archive and then copy and paste the "data" and "scripts" subfolders to the Bridge Commander main path. Credits: The original model it's based on the Post Nemesis Enterprise E (V2) by DR_McCoy1701A http://bridgecommander.filefront.com/file/Post_Nemesis_Enterprise_E;69895 Textures and Hardpoint by artgatt Contact: artgatt [at] gmail.com or visit www.artgatt.net Updated 2023-08-15 by MSR1701 with the following changes: - Updated Projectile Script for compatibility with REv1.2 - used SFX script "Sovereign Phasers" for compatibility with RE v1.2 - Removed Slipstream scripting to work in RE v1.2 - Removed NanoFX Scripting for compatibility with REv1.2 - Plugin created to load ship under "Future Ships" No other changes were effected to the model, textures and scripts on this update. I can be reached on Discord @ MSR1701 To Install: Copy the folders for the version you wish to install (KM or Remastered Version) into the root install folder of your game install (the folders "Data," "Scripts," and/or "SFX" (the latter may not always be in a given mod). Then run the game, and your ships should load in QuickBattle! This program is not made or supported by Activision. You may distribute this program freely as long as the original archive is distributed and no part of it, including this document, is modified or missing. Star Trek, Star Trek: The Next Generation, Star Trek: Deep Space Nine, Star Trek: Voyager and related properties are Registered Trademarks of Paramount Pictures registered in the United States Patent and Trademark Office.
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