Asteroid Pack

This asteroid pack adds 6 new asteroids (already in Bridge Commander but not readily available in quickbattle), and replaces all original...

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This asteroid pack adds 6 new asteroids (already in Bridge Commander but not readily available in quickbattle), and replaces all original textures for these asteroids as well. If you do not like the new textures, go to this mod's RAR and find the original textures folder. Put these files into data/models/misc/asteroids/high.

These models were not made by me. I only made them aviable to people who would like some variety besides the only one available quickbattle asteroid.

After figuring out that it was the PY's at fault from the previous asteroid pack, I decided to just rebuild the mod entirely using the newest BCSMC. Again, I apologize for the inconvinience.

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Download '2asteroid_pack_v1.rar' (2.64MB)

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Asteroid Pack v1.0



By: Mesh (aka Evtium, aka Quantus, aka BLasToFF)
Tested with: Stock BC and 1.1 Patch
Built with: BCSMC v5.5



Requires: SubMenu 3.7 (if you want a nice ordered list)
http://bridgecommander.filefront.com/file/SubMenu;68668

1.1 Patch (should work without, but you just never know)
http://bridgecommander.filefront.com/file/Bridge_Commander_Patch;2374

Install: Just copy the data and scripts folder to your
current BC directory. Then your good to go.

Backup Folder: Exists incase you don't like the new
textures, I put the originals in data/models/misc/asteroidgroup/high.
I only replaced the ones in this folder.



This asteroid pack adds 6 new asteroids (already in
Bridge Commander but not readily available in quickbattle),
and replaces all original textures for these asteroids
as well. If you do not like the new textures, go to this
mod's RAR and find the original textures folder. Put these
files into data/models/misc/asteroids/high.

These models were not made by me. I only made them aviable
to people who would like some variety besides the only one
available quickbattle asteroid.



Bugs:
Uhhhh none that I came across.

After figuring out that it was the PY's at fault from the previous
asteroid pack, I decided to just rebuild the mod entirely using the
newest BCSMC. Again, I apologize for the inconvinience.



Credits:

Importing them to quickbattle: Me (through the use of BCSMC)
New Textures: Me
Original Models: Totally Games



Disclaimer:

There asteroids... use them however you want. Just remember
to credit me for making them aviable. If these asteroids
should appear in real life hurling down at us from Earths
orbit because YOU did something wrong, I will not be held
responsible for any damages occured thereafter.



Thanks:

MLeo for Submenu (putting order into what used to be a chaotic mess of a ship list)
USS Sovereign for BCSMC (Finally making BCMP obsolete)






All models, characters, sets, items ect ect go to Totally
Games, Activision and Paramount Pictures. All Rights Reserved.

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BlastoFF


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Registered 8th September 2007

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