Battlestar Galactica Fleet Pack

Here is the Battlestar Galactica Fleet Pack, a large pack of ships from the Newer version of the Battlestar Galatica Series. There are ships...

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Here is the Battlestar Galactica Fleet Pack, a large pack of ships from the Newer version of the Battlestar Galatica Series. There are ships from both the Colonials and the Cylons including fighters, Raptors, Battlestars, Basestars, and many freighters. Almost all of the freighters are unarmed, and all of the ships do not have shields. It is important to note that this ship pack is not balanced against Star Trek Ships only against those within this ship pack.

The weapons and weapons sounds look and sound almost like they do in the show, also all of the ships are detailed and very well made. Just to note it is recommended that you turn off visible damage as when the Battlestars and Basestars take damage they might slow down your computers.

This ship pack contains:

Colonial Armed Vessels

Mk2 Viper, Mk7 Viper - Highly Manuverable fighters that can turn very fast and are armed with both missiles (only two) as well as rail guns.

Battlestar Galactica - The Main ship of the Show, armed with mainly rail guns than can easily destroy cylon fighters and can cause damage to the Cylon Baseships although will take damage very easily from the Nuclear Warheads. The Galactica is capable of Launching upto 20 vipers (mostly Mark 2) at a time. To Jump (warp), you will have to retract the pods via MVAM.

Battlestar Pegasus - A more powerful and longer battlestar than the Galactica (Newer model in the series), similary armed to that of the Galactica, although more powerful. The Pegasus is capable of Launching upto 40 Mark 7 Vipers at once using the shuttle launch script.

Blackbird Stealth-Fighter - This was the stealth ship that was built on the Galactica, unlike the other vipers this has a jump drive, however it is more difficult to control and is perfect for use with the silent running mod.

Raptors - There are three included within This pack. The assault version which is armed with numerous missiles and has large missile tubes on either side of its main hull. The escort Raptor, armed with eight missiles and is designed to escort the SAR Raptor. Finally the SAR Raptor, which is used for search and rescue and has no weapons.

Defender - This ship is a smaller capital vessel than that of a battlestar, although it is armed with numerous weapons it is mainly designed as a support vessel, as seen in the more recent episodes (end of Season 2 / Start of Season 3)

Colonial UnArmed Vessels

There are numerous ships included including -

Colonial 1 - The ship of the President, basically a passenger liner. Shuttle - A short range shuttle that transfers personelle around the fleet. Astral Queen - A Slow moving and very vunerable prison ship Six different Passenger Liners - Various passenger liners seen in Battlestar Galactica Botanical Cruiser - The Ship that stores the food for the fleet. Cloud 9 - A highly vulnerable tourist ship Tylium Refinery - The ship that provides fuel for the fleet, this ship will make a large explosion when it is destroyed. Celestra / Colonial Movers - These two ships were also in the original show that have been made up for the new series

Other Ships Include - Tube Tanker, Space Park, Mining Ship, Mobile Shipyard, Gemini Transport and Gemini Traveller

Cylon Ships

Basestar - This is the main cylon ship, it is capable of launching Nuclear weapons as well as other missiles. These ships normally attack in numbers, but however one on one these vessels are a match for the Galactica, however the Pegasus would easily beat this ship in a straight fight (well Pegasus will take damage). The basestar can also launch the Cylon Raiders using the Shuttle Launching script.

Raider - This is a fast and deadly ship, similary armed to the Colonial Vipers, although the Raiders carry more missiles than their counterparts. Very fun when in dogfights against Vipers.

Heavy Raider - Similar to that of the Raider, although this ship is more heavily armed and armoured, it carrys six cannons instead of the two that the Raider has, however in turn the Heavy Raider is slower and more vulnerable to weapons fire.

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Download 'bsg_ship_pack_1.0.zip' (59.34MB)

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Battlestar Galactica Fleet Pack.

For help contact daverussell_345@fsmail.net, but please read the rest of this first if you have problems!

Here we have most of the colonial fleet ships from BSG, as well as the cylon ships too. We've tried to balance the sizes and
HP's as accurately as we can, so hopefully they're pretty accurate. There may be a few of the ships that have been seen in 
the show that aren't in here, but we've added all the ones made by Coxxon, as well as a couple of others. 

Included in the pack are the following ships;-

Colonial Ships;

Battlestar Galactica (Mvam) - You need to retract the pods using the Mvam mode before being able to go to warp, as the
           version with the pods deployed doesn't have a jump system included. There is also a shuttle launching script that
           allows you to launch up to 20 vipers, with mostly Mark 2 vipers, and a few Mark 7's.

Battlestar Pegasus - Like the Galactica, this also has a shuttle launch script to allow the launching of vipers, although
           Pegasus has Mark 7 vipers only and there are 40 of them.

Viper (Mark 2 and Mark 7) - Both versions of the viper are included, and both are highly maneuverable. To keep them accurate
           they can turn end-to-end in no time, but they slow down dramatically for a few seconds before accelerating again
           on the hard turns. This makes for some very fun close-quarters dogfights. There are 2 missiles on each viper, and
           quite a few "Dead" missiles that are invisible and cause no damage. These were included because the AI turns to
           attack far more often if the ship has torpedoes.

Blackbird Stealth-Fighter - This is the stealth ship that was built on Galactica and seen only a few times before it was
           destroyed. It's more difficult to control than the standard vipers to reflect Starbuck's test flight in season 
           2. Unlike the vipers, it has a jump-drive included and can be a lot of fun when used with the silent running mod,
           because then it can actually be used as a stealth ship.

Raptors (SAR, Escort and Assault) - There are 3 versions of the raptor included. The first is the 'search and rescue' raptor
           which carries no weapons. The second is the 'escort' version which has 8 missiles, and was designed to escort the
           SAR raptor into dangerous territory. Thirdly we have the 'assault' raptor, as seen in the season 3 episode 
           "Exodus - Part 2". This version was fitted with large missile batteries on either side, and can inflict far more 
           damage.

Defender - This ship has been seen a few times in the show, and was part of the defensive patrol fleet orbiting New Caprica
           at the end of season 2. It has a few canons on the hull that provide almost complete cover, but it is far less 
           powerful than the battlestars. It may have been designed as a support ship for the larger military vessels.

Colonial 1 - The presidents ship, small enough to fit into Galactica's landing bays. Designed as a passenger liner it has no
           weapons or defences of any kind.

Shuttle - The short range shuttle often seen transporting people around the fleet.

Astral Queen - The large prison transport. This vessel is very slow and sluggish, so it'll need a lot of cover.

Passenger Liners - There are 6 different versions of the passenger liners, none of which have any weapons.

Botanical cruiser - This ship has been seen many times with the fleet, and is no doubt responsible for growing much of the 
           fleet's food.

Cloud 9 - This is the large tourist ship with an artificial bio-dome that was nuked right at the end of season 2. It's a
           very large ship, and an easy target.

Tylium Refinery - The ship that provides fuel for the entire fleet, it should make a pretty big explosion when it goes up, 
           so shoot it from a safe distance.

Celestra - This is one of the ships that was kept from the original series. It doesn't seem to have a specific function in 
           the show, although there was another identical ship called the "Striker" seen in the episode "Home - Part 2".

Colonial Movers - The transport ship that was used to conceal the second attack squadron of vipers in the episode "Hand of
           God". This is another of the ships taken and improved from the original series.

Tube Tanker - This tanker was seen in one of the earliest episodes of the new series "Water", and appeared to be a small 
          tanker vessel, but has not really been seen since.

Space Park - This is the ship with the very big bright wheel at the back. From what we can tell it's a pleasure cruiser with
           an artificial bio-dome similar to Cloud 9.

Mining Ship - A couple of these ships have been seen around the fleet, one was seen performing mining operations in the 
           episode "Scar".

Mobile Shipyard - The shipyard is designed as a mobile repair facility and construction platform capable of repairing or 
           constructing small vessels.

Gemini Transport - Another small freighter.

Gemini Traveller - One of several small, personal cruisers not much bigger than the shuttles. At least 3 of them were seen 
           with the small fleet that broke away to return to Kobol at the beginning of season 2.


Cylon Ships;

Basestar - The Cylon's most powerful ships. The vessels can be a match for Galactica in a 1-on-1 battle, but when they
           outnumber the battlestar's they usually come out on top. They have 6 Nuke launchers evenly spaced around the ship
           and standard missile launchers giving almost all round coverage. The missiles have a limited range because of 
           their speed, but excellent tracking ability. This ship also has a shuttle launching script like the battlestars 
           and can launch a large amount of raiders at will.

Raider - The standard raider is very fast and deadly, and highly maneuverable. Like the vipers it has 2 forward canons and 
           missile launchers, although it can carry far more missiles. I haven't included the nukes that they carried in the
           mini-series as they took all the fun out of the dogfights.

Heavy raider - The heavy raider is more heavily armoured than the standard raider and has 6 forward canons instead of 2, as
           well as a couple of missile launchers. Because it is bigger and more heavily armoured it is slower than the 
           standard raiders and can be hit more easily.


Credits;
     
All the credits for the original models except for the Blackbird Fighter go to Coxxon, although myself (Dave975) and MadJohn
have added a few improvements to them, such as afterburners, glows and engine textures. The HP's were done by myself and
MadJohn. The Blackbird model was done by me since it wasn't included with Coxxon's models, and DKealt was kind enough to add
the textures to it. Sfx were all done by me.


Known Bugs;

Since the models are quite large compared to most ships, and they weren't originally made specifically for BC, many don't 
take visible damage at all. Smaller ships such as the fighter's take damage just fine, but the battlestar's and some others
don't

WARNING - The basestars will slow the game down A LOT if you play with damage textures on. If you want a smooth battle turn
them off, otherwise every hit they take will slow the game.


Other Info;

Before anyone complains, these ships are not balanced against anything other thaneach other. Please don't e-mailing me 
telling me a Sovereign took it out in 30 seconds. They have no shields and are barely able to stand up to nukes, let alone
anti-matter warheads.

Thanks to lost_Jedi the missiles all have smoke trails on them which makes them look much cooler.

All plugin files are included and the ships have been put into submenus under the menu of BSG Ships. There is no need to use
BCMP or anything like that.


Requirements;

Since the smoke trails were based on the plasma streams in nanofx, NanoFX2.0B may be required, i'm not really sure.
To get the submenus organised properly you will need version 3.0 of the submenu mod or higher.
Although it's not a requirement, it is fun to have the silent running mod for the blackbird.


Installation Instructions;

With the Stargate pack there seemed to be some confusion over this, so this time i will spell it out as simply as i can.

Step 1 - unzip the pack and open your root BC directory.
Step 2 - copy and place the files from the pack into your BC directory.
Step 3 - since the plugin files are included there is no need to do anything else. As long as you have the foundation 
         installed and your mutators on they should appear under BSG Ships in quickbattle

For those of you who don't know where to get the foundation or what mutators are, please consult the forums before thinking
about e-mailing me. I get tired of answering such simple questions that have been answered on miltiple forum threads many,
many times already.

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Dave975 + MadJohn


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Registered 16th November 2006

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