This package contains the Battlestar, Cylon basestar, Cylon raider, and Viper vessels
COLUMBIA CLASS - BATTLESTAR STARHOUND CLASS - FIGHTER/INTERCEPTOR CYLON HADES CLASS BASE-STAR: CYLON Mk. IX STARFIGHTER: General Stuff: File BSG_Ship Pack_1.0.zip Ship/s Colonial Battlestar Ver 1.0 Cylon Basestar Ver 1.0 Starhound Class Colonial Viper Ver 1.0 Cylon Mr. IX Raider Ver 1.0 Meshs MadJohn SFCommand Conversion --- See Original Read me's. Hardpoints Madjohn Finaly!!!!! Weeks of blood, sweat and caffine. Carrier Files MadJohn Weapons MadJohn SFX Nine of Nine PulsePhaserJLH.wav from 'Defiant V1.5' Requirments: ST.Bridge Commander Ver 1.1 With Foundation Plugin by Dasher42 Launching Framework Ver 051102b With New Tech by sleight42 Also useful: Return Shuttles Ver 0.6 or higher??? by Defiant Dock at Target Ver 0.6 or higher??? by Defiant Install Instructions: Un-pack to Desktop, open folder and copy/ paste into Bridge Commander. This will Replace " Battlestar Galactica w/ Colonial Viper (0.9) - 1.88 MB bsg_battlestar_v.0.9.zip" Known Bugs: Textures Looks OK but!! Best played with Damage off. Damage Textures Definitly needs some new ones of these. See above. Weapons Weapons fire looks too large in relation to fighter models. These need a new torpedo model, as the stock torp is to large. Launch Tubes Not available in QBGame ???? Maybe my setup! Return Shuttles Don't quite make it into the hangers, not sure why. As above maybe! Thankx to: The Few who Helped, Genty for the link, BlackRook32 and elminster for their suggestions in doting the I's and T's. All those that were no help at all! For forceing me to find out how things work for myself. Vessel Statistics from http://www.tecr.com/galactica/index.html Also worth a look http://ravensbranch.allen.com/galacticaships.html Other Stuff Weapons Stuff - Dont give me grief about the Phasers(Pulsar Lasers(NO they are NOT Lasers)) Damage level. These weapons were designed to 'Take Down' the heavely armoured Battlestar\Basestars, so when it blows six colours of s*!t out of your Sov dont come running to me crying, It is powerfull but has a long recharge rate, "its about as cannon as you get in BSG". Besides I have only Hardpointed HALF the TurboLasers and Launch Tubes these ships have; to compensate. This is more on par with an ISD, but with better weapons coverage. Likewise with the Projectiles, they have seriously overpower warheads but they have slow launch spead and poor tracking. They are a bit like stock torpedoes, but pack a much bigger punch. Tactics: Avoid direct engagement unless necessary, let your fighters do the work. The exception is if your enemy has a Carrier Class vessel. In this case KILL THE CARRIER FAST. For close in defense switch targets often to discourage them from getting too close.
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