bsg_battlestar_v.0.9.zip —
Well here she is the Columbia Class Battlestar Galactica with Colonial Viper. This is a cool mod made for SFC and ported to BC. This mod comes with custom scripts and it's own "unique" section in the QB/QBR ship lists. I had great fun putting this Colonial Battlestar threw her paces. But it dosent seem right without some Cylon Basestars and Raders to bring the exsperience to Bridge Commander. This mod also comes with the names of the other (11) destroyed Battlestars. An "experienced" modder should be able to make use of the "added bonus", thanks to the generous Author.
But you might experience problems with the Return shuttle command, also the textures are in "bitpaint"? This should be updated to something more detailed. And the Weapons Pulses on the Galactica are in disproportion to the Colonial Viper fighter. That makes the model look odd.
If your a fan of this old 70's Sci-Fi show, this is a must have for your install.
Definately worth having a look at
COLUMBIA CLASS- BATTLESTAR STARHOUND CLASS- FIGHTER/ INTERCEPTOR General Stuff: File BGS_Battlestar_v.0.9.zip Ships/s Colonial Battlestar Ver 0.9 Meshes MadJohn SFCommand Conversion -- See Original Readme's Hardpoints MadJohn Finally!!! Weeks of blood sweat and caffine. Carrier file MadJohn SFX NIneofNine PulsePhaserJHL.wav from Defiant V1.5 Requirements: ST:Bridge Commander Ver1.1 with Foundation Plugin by Dasher42 Launching Framework Ver051102b with New Tech by Sleight42 Return Shuttles Ver0.6 or higher??? by Defiant Thankx to: The Few who Helped, Genty for the link, BlackRook32 and Elminster for thier suggestions in dotting the I's and T's Known Bugs: Textures Bit paint Realy, Looks OK But!! Damage Textures defiantely need some new ones of these Weapons Weapons fire looks to large in relation to the fighter models. Launch Tubes Not Available in QB Game??? Return Shuttles They don't make in to the hangar, not sure why? Other Stuff: Weapons Stuff- Dont give me grief about the Phasers (Pulse Lasers(NO they are not lasers)) Damage level. These weapons were designed to 'Take Down' the heavely armoured Basestars, so when it blows six colours of s*!t out of your Sov dont come crying to me. it is powerfull but has a long recharge rate so " it about canon as you get in BSG". Besides I've only Hardpointed HALF of the Turbolasers and launch tubes this ship had to be compensated. STOP thinking 'Starship' this is more on par with ISD, but with better weapons coverage. Tactics: Avoid direct engagements unless necessary, let your fighters do the work. The exception is if your enemy has a Carrier Class vessel. In this case KILL THE CARRIER FAST. For close defense switch targets often to discourage them from getting to close.
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