Updates the Defiant to what I believe to be a realistic representation of the Defiant Class of vessel. Post Nemesis.
It is based on the Elminister Defiant HP Update. System Enhancements/tweaks & ATP features added by me.
Upgraded pulse phasers. Max ready torpedoes increased, firing delay reduced. More torpedoes available. Increased from 100 to 300. Enhanced shield system Lateral phasers Dorsal Phaser Turret Improved maneuverability All systems, strength increased. Max Speed and Acceleration increased. Ablative Amour Multi-Vectored Shielding Immunity to Breen Energy Dampener Weapon
Title : BoomAM Realistic Defiant V1.0 Filename : BoomAM_Realistic_Defiant_V1_0.zip Version : 1.0 Date : 10/07/2003 (UK Date) Author : Andrew Mastroianni (aka BoomAM aka [RNGD]BoomAM) Email & MSN : firstname.lastname@example.org ICQ : 165814313 Website : http://myweb.tiscali.co.uk/boomam Requirements ------------ 1. 9of9`s Defiant Class (for the basic ship) Available from http://www.bcfiles.com/file.info?ID=4116 2. Advanced Technology Pack V2.0 (for advanced features) Available from http://users.skynet.be/Alexis.Rombaut/BridgeCommander/index2.htm Personal Notes --------------- I hope that whoever downloads this mod enjoys it, as i have tryed to keep it fun, whist remaining cannon to ship specs. I spent ages doing research on DITL.org and other sources to get everything perfectly balanced. The damage done by the pulse phaser cannons will be questioned, but i have baced them on the destructive power of them seen in the DS9 episode "way of the warrior", where it ripped a BoP apart in no time at all. Constructive critisism about this mod is welcome, as well as suggestions for improvement/s. Depending on if it is requested by the Bridge Commander Community, or if i decide to do something anyway, then i might consider redoing other popular/stock ships to make them better, and if required by the cannon ship specs, features of ATP2 will also be added to ensure realism. Ship Description ----------------- Updates the Defiant to what i belive to be a realistic representation of the Defiant Class of vessel. Post Nemesis. It is based on the the Elminister Defiant HP Update. System Enhansements/tweaks & ATP features added by me. Uprated pulse phasers. Max ready torpedoes increased, firing delay reduced. More torpedos available. Increased from 100 to 300. Enhanced shield system Lateral phasers Dorsal Phaser Turret Improved manouverability All systems, strength increased. Max Speed and Acceleration increased. Ablative Armour Multi-Vectoral Shielding Immunity to Breen Energy Dampener Weapon Installation Instructions -------------------------- WARNING 1: - YOU MUST HAVE THE LATEST FOUNDATION INSTALLED TO RUN THIS MOD FILE!!!!! Note: It may work with other Defiant Models, but it has only been tested with the 9of9 Defiant Model. It may also work without the ATP2 pack but, it has`nt been tested. 1: Unzip the file to your desktop 2: Open the zip file and select the four folders (BC-Mod Packager, data, scripts, sfx) 3: Copy and Paste them into the main Bridge Commander Directory. (Where you will find the stbc executable) 4: Use the BC-Mod Packager Program to install the TGL file. (If you do not keep the program in your STBC directory, then you need to move the files to the appropriate directory first) 5: ALL DONE!!! Note: You do not need to use the BC-Mod Packager program to install the ships, It should already do it for you, if it fails, then use the program to install the ships. Use of this Mod --------------- If you wish to use the files included in this mod to create your own mods, then you are free to do so. You are also free to publically release the files on the condition that you include a credit towards the original creator(The Pelican) & me(BoomAM). You do not have to ask permission to release a personal modification of this mod. However i would like to be notified of a released modification, purely for my own interest. Credits. --------- 1) 9of9, for the amazingly detailed Defiant Model that this hardpoint is for. Not included bty. 2) Elminister, for the original hardpoint file. 3) The creator of the ATP2, cos without ATP2, alot of this mod wouldnt have been possible. 4) Me. I spent ages tweaking the hardpoint to be as fun as possible. Future Releases. ---------------- An updated V2.0 of this mod that fixes any other bugs, balances anything that needs rebalancing, and adds support for ATP 3.0 & adds shuttle launch support. Errors & Problems ----------------- If you have any problems using this mod, then contact me at the e-mail address or via the ICQ number listed above, remembering to state that you are enquiring about one of my mods in the subject header. If the problem is slowdown with your graphics, then you need to tone down your graphics settings, the ships in this mod tend to flood the area with torpedoes and phasers, so it will get pretty chaotic, and not all systems will be able to handle it. To increase your frame rates in Bridge Commander, i reccommened reducing the visable damage to low, as it is less detail for your system to render, and doesnt remove much from the realism of the game. Disclaimer ---------- This mod was scanned for viruses and fully tested on Bridge Commander v1.1 before it was released. I take no responsibility for any damage this mod may cause to your system before, during, or after it has been installed. Copyright and Distribution Permissions -------------------------------------- THIS MODEL(S) IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY Activision TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Bridge Commander, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. ____________________________________________________________ Credits. --------- 1) 9of9, for the amazingly detailed Defiant Model that this hardpoint is for. Not included bty. 2) Elminister, for the original hardpoint file. 3) The creator of the ATP2, cos without ATP2, alot of this mod wouldnt have been possible. 4) Me. I spent ages tweaking the hardpoint to be as fun as possible.
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