This is the Software Development Kit for Bridge Commander.
What this allows you to do is Mod making becomes alot easier for Bridge Commander, including the making of Ships, Damage to Ships, Textures, New Bridges, Scripting andd conversion of .nif file formats.
List: - All the game scripts. - NIF exporter. - The AI editor. - The Model Property editor (allows you to place weapons and systems on models). - The Damage tool (for creating pre-damaged models). - The TGL exporter (for localizations). - The animation stripping tool (strips geometry data from animations). - Various bits of documentation, and information on how we did things.
Requirements: These are some other things that you might want to have installed, or are required to use certain parts of the SDK. An external installation of Python, if you want to use the AI editor. This is also nice to have because it comes with an editor that does Python syntax highlighting. Bridge Commander uses Python 1.5.2 internally, but the AI editor should work with any later version as well. Python Megawidgets, also required for the AI editor. Microsoft Word 2000 (or later), if you want to use the TGL exporter (used for exporting localizable strings for the game). Some experience with Python. This SDK does not contain any sort of Python tutorial or reference, except for things that are particular to Bridge Commander. Some knowledge of object-oriented programming, particularly inheritance. If you are making extensive changes to the game, it is recommended that you work on a separate copy. Multiplayer Bridge Commander requires players to be using the same versions of most scripts, and will not allow you to play if this is the case. (You can optionally auto-download the files, but this will overwrite your versions.) If you are primarily interested in making missions, the above step is not necessary. STAR TREK BRIDGE COMMANDER SDK LICENSING AGREEMENT PROGRAM UTILITIES. These files contain certain design, programming and processing utilities, tools, assets and other resources for use with the Star Trek: Bridge Commander game that allow you to customize or create new missions, environments and other related game materials for personal use in Star Trek: Bridge Commander. Activision does not provide technical support for these tools or the New Game Materials created by using these tools. All use of such materials is at your own risk. The use of these tools shall be subject to Software License Agreement contained within the Star Trek: Bridge Commander manual, as amended by the following additional license terms and restrictions: * You agree that, as a condition to your using these tools, you will not use or allow third parties to use the tools and the New Game Material created by you for any commercial purposes, including but not limited to selling, renting, leasing, licensing, distributing, or otherwise transferring the ownership of such New Game Materials, whether on a stand alone basis or packaged in combination with the New Game Materials created by others, through any and all distribution channels, including, without limitation, retail sales and on-line electronic distribution. You agree not to solicit, initiate or encourage any proposal or offer from any person or entity to create any New Game Materials for commercial distribution. 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