1694083226-Captain Russell's Akira Class Fleet Pack (Remastered Version) v1_5.zip —
This mod contains a set of Akira Class starships by Captain Russell to add to your BC Remastered v1.2 fleet!
This mod has been updated per the notes below:
Updated 2023-09-02 by MSR1701 with the following changes:
- Updated Projectile Script for compatibility with REv1.2
- Updated SFX script for compatibility with RE v1.2
- Removed Ablative Armor scripting to work in RE v1.2
- Plugins created to load ships under "Cpt Russell Fleet"
No other changes were effected to the model, textures and scripts on this update.
I can be reached on Discord @ MSR1701 at the REP server @ https://discord.gg/TTGyDyYY6T
To Install:
Copy the folders for the version you wish to install (KM or Remastered Version) into the root install folder of your game install (the folders "Data," "Scripts," and/or "SFX" (the latter may not always be in a given mod). Then run the game, and your ships should load in QuickBattle!
Mod Name: SNS Akira Pack V2.0 Programmer: CaptainBryan(CaptainCook/CaptainRussell) Requirements: -Bridge Commander -Submenu Mod -Skinning and Damaging Tool -319MB of uncompressed hard disk space Information: This is the second version of the SNS Akira pack and includes updated textures that have dealt with the blue lights of the old ones; new and improved hardpoints are also included. Installation: Double-click on "AkiraPack.exe" and follow the instructions to install the mod. You then need to delete "Foundation.pyc" and "FoundationMenu.pyc" as well as any PYC files in "scripts/Custom/Autoload" and "scripts/Custom/Ships". DO NOT open up BCMP and check the status of these ships or BCMP will tell you there's a problem with them. You MUST have the mutator, "Skinning and Damaging Tool" turned on or these ships will have no registries in-game. Also bear in mind that the nacelle glows of the actual ships in the pack are slightly different than those in the screenshots. ################################################################################# # # # SPECIAL THANKS TO RICK KNOX # # SPECIAL THANKS TO SCOTCHY # # SPECIAL THANKS TO JASON COLBERT # # SPECIAL THANKS TO MLEO # # SPECIAL THANKS TO DURANDAL # # # ################################################################################# Updated 2023-09-02 by MSR1701 with the following changes: - Updated Projectile Script for compatibility with REv1.2 - Updated SFX script for compatibility with RE v1.2 - Removed Ablative Armor scripting to work in RE v1.2 - Plugins created to load ships under "Cpt Russell Fleet" No other changes were effected to the model, textures and scripts on this update. I can be reached on Discord @ MSR1701 at the REP server @ https://discord.gg/TTGyDyYY6T To Install: Copy the folders for the version you wish to install (KM or Remastered Version) into the root install folder of your game install (the folders "Data," "Scripts," and/or "SFX" (the latter may not always be in a given mod). Then run the game, and your ships should load in QuickBattle! This program is not made or supported by Activision. You may distribute this program freely as long as the original archive is distributed and no part of it, including this document, is modified or missing. Star Trek, Star Trek: The Next Generation, Star Trek: Deep Space Nine, Star Trek: Voyager and related properties are Registered Trademarks of Paramount Pictures registered in the United States Patent and Trademark Office.
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