Here is an update to the Century Class model by DJ Curtis. This design variant of the relates to the NX prototype phase of this ship class. Most noted are the differences in the nacelle bussard collectors and grates. This is a high poly ship. but the Author does provide lower resolution textures for you to use. You will need Nanofx2b, Elminster's Common weapons pack v.3.0, BC 1.1 Patch. The NX-Century will be an welcome addition to your Federation inventory.
Check it Out!
Title : Century Class U.S.S. Century Filename : USSCentury.zip Version : 1.0 Date : 1/4/08 Author : DJ Curtis Contact : PM at Bridge Commander Universe or Bridge Commander Central Requirements : NanoFX 2.0B, Elminster's Common Weapons Pack v.3, BC 1.1 patch, KM 1.0 (recommended) Description ------------ This mod includes one ship: USS Century, NX-81921. As it is, this ship is very high end. It is a high polygon mesh, with very large textures. I basically designed it in such a way as to capitalize on the capabilities of my own personal hardware, which is upper mid-range. In the beta tests, no performance issues were raised unless there was numerous Century Class ships in the battle arena. If you encounter significant performance issues when using this ship, do the following: COPY THE .tga FILES IN THE 'MEDIUM' Folder in '/DATA/MODELS/SHIPS/USSCentury' TO THE 'HIGH' FOLDER This will change the primary textures to 1024x1024 instead of 2048x2048, meaning that your graphics card will only have to process 20mb of texture data instead of 80mb. This will be very important for those of you running 128mb or 64 mb graphics cards out there. Please don't contact me regarding performance issues with the ship. I am aware that it won't be smooth on older rigs. The ship is built to exploit the most modern hardware. Though some other suggestions I have if you have performance problems would be to reduce AA and AF levels. That will help a lot. I've spent the better part of seven months developing this mod in my free time. My children have forgotten who I am because of it. ;) Please, if you don't like it, don't publicly bash it. If you do like it, please say so. Good and constructive comments are the lifeblood of mod development. SUPPORT THE BC MODDING COMMUNITY! LEARN TO MOD! JOIN BCC AND START DIGGING THROUGH ARTICLES. Credits ------------- Model Design : DJ Curtis Textures : DJ Curtis Mesh : DJ Curtis Icon : DJ Curtis Hardpoints : DJ Curtis Weapons : Quantum Torpedo by Durandal, Photon is the one from KM 1.0 with an altered script. Other : Props go to the Grandaddy of BC Modding: LC, my modding mentor. Also big thanks to KM 1.0 and BCS teams. Also a huge thanks to all the people who provided comments on the thread at BCC. I appreciate the feedback. CHECK OUT THE THREAD: http://bc-central.com/forums/index.php/topic,648.0.html Beta Testing ------------ Nebula Cordanilus JimmyB76 Background Literature --------------------- DJ Curtis RC Gothic CptBenSisko UDP Equinox If I forgot to credit anyone or thank a a contributer, just let me know and I'll post about it. Steps to install ---------------- 1. Extract the Scripts, Data, and SFX folders to your BC directory. Copyright and Distribution Permissions -------------------------------------- THIS MODEL(S) IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY Activision TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Bridge Commander, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Do not distribute modified versions of these files without attaining permission from the author. This includes mesh changes, textures, HP's, conversions, and any other modifications. To request permission, please contact me via PM at BCC.
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