Century Class U.S.S. Enterprise-F

Well. . . You've all seen Her and for those of you how frequent ? Have been drooling over her for the last eight months. Well here she...

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Well. . . You've all seen Her and for those of you how frequent [BCC]? Have been drooling over her for the last eight months. Well here she is in "All Her Glory"! The Century Class U.S.S. Enterprise by DJ Curtis!

This is one of the most detailed concept designs, I've seen to date! This is a single ship, not a SDT Ship Pack. But keep in mind, the original textures will "smoke" a low-end PC. And push the limits of even the latest high-end rigs out there. This was the purpose of the Author. The Author has suggestions in the readme to address this.

The Enterprise-F handles very well in game. Having tested her against the Klingons, Romulans, Cardassians. The fight was in the 1701-F's favor. But the Jem'Hadar and the Borg Collective is more than a match for this concept design. Though she gave as good as she got! lasting 15 minuets with c2x's BOBW Borg Cube?! She's not a God ship- But well balanced for in game play.

Armed with custom torpedoes, and excellent phaser arcs. The Enterprise-F will be a welcome addition to any one's Federation inventory. I "HIGHLY" recommend this exceptional concept of the 1701-F! Paramount Art Department & Producers take notice!

Definitely Download Worthy!!

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Download 'enterprisef.zip' (19.27MB)

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Readme
Title: Century Class
Filename: Century.zip
Version: 1.0
Date: 9/9/07
Author: DJ Curtis
Contact: PM at Bridge Commander Universe or Bridge Commander Central
Requirements: NanoFX2.0B, Elminster's Common Weapons Pack v.3.0, BC 1.1 patch,
KM 1.0 (recommended)

Additional: Blank Registry textures coming soon.



Description
-----------------
This mod includes one ship: USS Enterprise, NCC-1701-F. Originally,
there was to be three ships in a pack, however, because it would have
greatly increased the download size, I have instead decided on releasing
the ships separately. The USS Century and USS ________,

As it is, this ship is very high end. It is a high polygon mesh, with very large
textures. I basically designed it in such a way as to capitalize on the capabilities
of my own hardware, which is in the upper mid-range. In the beta tests, no
performance issues were raised unless there was numerous Century Class
ships in the battle arena. if you encounter significant performance issues when
using the ship, do the following:

COPY THE .tga FILES IN THE 'MEDIUM' Folder in
'/DATA/MODELS/SHIPS/ENTERPRISEF' TO THE HIGH FOLDER

This will change the primary textures to 1024x1024 instead of 2048x2048,
meaning that your graphics card will only have to process 20mb of texture data
instead of 80mb. This will be very important for those of you running120mb or
64mb graphics cards out there.

Please don't contact me regarding performance issues with the ship. I am
aware that it won't be smooth on older rigs. The ship is built to exploit the most 
modern hardware. Though some other suggestions I have if you have high 
performance problems would be to reduce AA and AF levels. That will help a lot.

Included in the .zip package is a file called 'Enterprise F Technical and Historical
Documentation'. I encourage you to read it. It cites all the ship's canon specification
and capabilities. It also has some great submissions on the ship's technology from
some dedicated members of BCC.

I've spent the better part of seven months developing this mod in my free time. My
Children have forgotten who I am because of it ;)

Please, if you don't like it, don't publicly bash it. If you do like it, please say so. Good
and constructive comments are the lifeblood of mod development.

SUPPORT THE BC MODDING COMMUNITY! LEARN TO MOD! JOIN BCC AND START
DIGGING THROUGH ARTICLES.



Credits
------------------
Model Design: DJ Curtis
Textures: DJ Curtis
Mesh: DJ Curtis
Icon: DJ Curtis
Hardpoints: DJ Curtis
Weapons: Quantum Torpedo by Durandal, Photon is one from the KM 1.0 with an altered script.
Other: Props go to the Grandaddy of BC Modding: LC, my modding mentor. Also big thanks to KM 1.0
and BCS teams.
Also a huge thanks to all the people who provided comments on the thread at BCC. I appreciate the feedback.

CHECK OUT THE THREAD: http://bc-central.com/forums/index.php/topic,648.0.html

Beta Testing
-----------------
Nebula
Cordanilus
JimmyB76


Background Literature
------------------------------
DJ Curits
RC Gothic
CptBenSisko
UDP Equinox

If i forgot to credit anyone or thank a contributer, just let me know
and I'll post about it.

Steps to Install
--------------------

1. Extract the Scripts, Data, and SFX folders to your BC directory


Copyrights and Distribution Permissions
--------------------------------------------------------
THIS MODEL(S) IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY Activision
TM & (C) INTERPLAY & PARAMOUNT PICTURES.

Copyright notices:

Star Trek, Bridge Commander, Star Trek: Deep Space Nine, Star Trek: The Next
generation, Star Trek: Voyager (and various logo devices used in them) are
copyright Paramount Pictures, as are the characters, related images, and sounds
from the productions.

Do not distribute modified versions of these files without attaining permission from the
Author. This includes mesh changes, textures, HP's, conversions, and any other
modifications. To request permission, please contact me via PM at BCC.

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DJ Curtis


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Registered 24th December 2004

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