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Century Class U.S.S. Enterprise-F (Concept) (Remastered Version)

213044-185008-Century Class U.S.S. Enterprise-F.7z —

Description

The Century Class U.S.S. Enterprise-F Concept was developed by DJ Curtis and was a what-if design of a successor to the Enterprise-E.


This mod has been updated with the changes noted below:


Updated 2023-05-22 by MSR1701 wtih the following changes:

- script for Torpedoes updated to use "Photon 6" (TNG Torpedoes) and "Quantum 3" for BC RE v1.2

- updated the phaser SFX to "Sovereign Phaser" for BC RE v1.2

- Ship Plugin added to load the ship under "Federation Ships"

- NanoFX Blinkers removed for Remastered for compatibility with RE v1.2

No other changes were effected to the model, textures and scripts on this update.

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README

Title		: Century Class
Filename	: Century.zip
Version		: 1.0
Date		: 9/9/07
Author		: DJ Curtis
Contact		: PM at Bridge Commander Universe or Bridge Commander Central
Requirements	: NanoFX 2.0B, Elminster's Common Weapons Pack v.3, BC 1.1 patch, KM 1.0 (recommended)
Additional	: Blank Registry Textures coming soon.


Description
------------
This mod includes one ship: USS Enterprise, NCC-1701-F.  Originally, there was to be three ships in a pack,
however, because it would have greatly increased the download size, I have instead decided on releasing the ships seperatly.
The USS Century and USS _________.

As it is, this ship is very high end.  It is a high polygon mesh, with very large textures.  I basically designed it in such a way
as to capitalize on the capabilities of my own personal hardware, which is upper mid-range.  In the beta tests, no performance
issues were raised unless there was numerous Century Class ships in the battle arena.  If you encounter significant performance
issues when using this ship, do the following:

	COPY THE .tga FILES IN THE 'MEDIUM' Folder in '/DATA/MODELS/SHIPS/ENTERPRISEF' TO THE 'HIGH' FOLDER

This will change the primary textures to 1024x1024 instead of 2048x2048, meaning that your graphics card will only have to process
20mb of texture data instead of 80mb.  This will be very important for those of you running 128mb or 64 mb graphics cards out there.
Please don't contact me regarding performance issues with the ship.  I am aware that it won't be smooth on older rigs.  The ship
is built to exploit the most modern hardware.  Though some other suggestions I have if you have performance problems would be to
reduce AA and AF levels.  That will help a lot.

Inlcuded in the .zip package is a file called 'Enterprise F Technical and Historical Documentation'.  I encourage you to read it.  It
cites all the ship's canon specifications and capabilities.  It also has some great submissions on the ship's technology from some
dedicated members of BCC.

I've spent the better part of seven months developing this mod in my free time.  My children have forgotten who I am because of it. ;)
Please, if you don't like it, don't publicly bash it.  If you do like it, please say so.  Good and constructive comments are the
lifeblood of mod development.

SUPPORT THE BC MODDING COMMUNITY!  LEARN TO MOD!  JOIN BCC AND START DIGGING THROUGH ARTICLES.



Credits	
-------------	
Model Design	: DJ Curtis
Textures	: DJ Curtis 
Mesh		: DJ Curtis
Icon		: DJ Curtis
Hardpoints      : DJ Curtis
Weapons         : Quantum Torpedo by Durandal, Photon is the one from KM 1.0 with an altered script.
Other           : Props go to the Grandaddy of BC Modding: LC, my modding mentor.  Also big thanks to KM 1.0 and BCS teams.
                        Also a huge thanks to all the people who provided comments on the thread at BCC.  I appreciate the feedback.
                        CHECK OUT THE THREAD: http://bc-central.com/forums/index.php/topic,648.0.html 

Beta Testing
------------
Nebula
Cordanilus
JimmyB76

Background Literature
---------------------
DJ Curtis
RC Gothic
CptBenSisko
UDP Equinox

If I forgot to credit anyone or thank a a contributer, just let me know and I'll post about it.
 

Steps to install
----------------

1. Extract the Scripts, Data, and SFX folders to your BC directory.


Copyright and Distribution Permissions
--------------------------------------
THIS MODEL(S) IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY Activision
TM & (C) INTERPLAY & PARAMOUNT PICTURES.

Copyright notices: 

Star Trek, Bridge Commander, Star Trek: Deep Space Nine, Star Trek: The Next Generation,
Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures,
as are the characters, related images, and sound from the productions. 

Do not distribute modified versions of these files without attaining permission from the 
author.  This includes mesh changes, textures, HP's, conversions, and any other modifications.
To request permission, please contact me via PM at BCC.



Updated 2023-05-22 by MSR1701 wtih the following changes:
- script for Torpedoes updated to use "Photon 6" (TNG Torpedoes) and "Quantum 3" for BC RE v1.2
- updated the phaser SFX to "Sovereign Phaser" for BC RE v1.2
- Ship Plugin added to load the ship under "Federation Ships"
- NanoFX Blinkers removed for Remastered for compatibility with RE v1.2
No other changes were effected to the model, textures and scripts on this update.



This program is not made or supported by Activision. You may distribute this program freely as long as the original archive is distributed and no part of it, including this document, is modified or missing.

Star Trek, Star Trek: The Next Generation, Star Trek: Deep Space Nine, Star Trek: Voyager and related properties are Registered Trademarks of Paramount Pictures registered in the United States Patent and Trademark Office.

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