This fix will enable you to change Warp Speed. I've tested the script a few times and it works. I also have a lot of mods installed and there are no conflicts. The console report is very clean, so I doubt there are other problems. Beta testers also haven't reported any additional problems or conflicts with other mods.
NOTE: This fix is designed to work without ATP3 and I believe it is not compatible with it. The fix is necessary if you have no ATP3 installed, that is if you want to be able to change Warp Speed.
================================================== = NanoFX2 Change Warp Speed Fix v1.0 = = by USS Sovereign = ================================================== ___________ DESCRIPTION ___________ * This fix will enable you to change Warp Speed. I've tested the script a few times and it works. I also have a lot of mods installed and there are no conflicts. The console report is very clean, so I doubt there are other problems. Beta testers also haven't reported any additional problems or conflicts with other mods. * NOTE: This fix is designed to work without ATP3 and I believe it is not compatible with it. This fix is necessary if you have no ATP3 installed, that is if you want to be able to change Warp Speed. _________________________ INSTALLATION INSTRUCTIONS _________________________ * Follow the folder structure and copy files into their correct directory or just simply copy & paste 'scripts' folder into your BC directory. It is just easier that way. * The second option is to use BCMI or BCMP to install the mod. I've included BCMOD format version. ____________ REQUIREMENTS ____________ * NanoFX2 Beta ________ GLITCHES ________ * In Quick Battle I haven't found any glitches. * There is one small bug in QBR. It's small, but I doubt this fix is causing it. Before you go to Warp you have to choose Warp Speed at which you will travel or you will just see a cutscene opening and the ship will not go to Warp. This problem doesn't appear in Quick Battle only in QBR. * All other bugs have been resolved. * Tested in Bridge Commander v1.1 _______ CREDITS _______ * To Me, USS Sovereign for this fix. * To NanoByte for NanoFX and Apollo for ATP3 - well for the GUI NanoFX is using (see the original Readme for any additional credit). * Special Thanks to NanoByte for giving me permission to release this fix. * Beta Testers: lost_jedi, Wowbagger, dshash and Meteorafallen. You've been very helpful. Thank you all! * MLeo's additional input was also very helpful. Thanks BTW. * To Activision and Totally Games for this great game. __________ LEGAL INFO __________ * This mod is not made or supported by Activision. You may distribute this mod freely as long as the original archive is distributed and no part of it, including this document, is modified or missing. * Star Trek, Star Trek: The Next Generation, Star Trek: Deep Space Nine, Star Trek: Voyager and related properties are Registered Trademarks of Paramount Pictures registered in the United States Patent and Trademark Office. * I do not take any responsibility for any kind of damage this does to your computer. Use it at your own risk. _______________ ADDITIONAL INFO _______________ * This is my latest mod and I've spent a lot of time making it. After I got one problem solved, another would come up. It wasn't easy!!! * Beta Tester were a great help. I recommend these guys to anyone who needs good Beta Testers and I look forward to working with you again. ;-) * And one small info for you all, NanoFX is the best mod ever!!! ;-) ____________ CONTACT INFO ____________ * firstname.lastname@example.org * If any problems come up, contact me and I will try to do my best by helping you. * You can also find me in BCU Forums under the name of USS Soverign. ENJOY!!! And may the Force be with you :-)
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