Cjones Banzi system addons

Here are some interesting addons to the banzizap systems. Contains some tasks for ya as well, one of which includes those pesky cardassians....

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Here are some interesting addons to the banzizap systems. Contains some tasks for ya as well, one of which includes those pesky cardassians. Sounds like target practice ;)

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This was a labour of love. 

This File will automatically detect where BC is on your Hard Drive. 

The Obvious requirement is having the BanzaiZap System Pack 14 installed. 
Also needed: The Bioship by Book, and the Mothership by Dr. John - both in the 8472 section of BCFiles' downloads/ships category. 

This is designed to enhance your experience with the following systems in his SystemPack: 

UNIVERSE 
Added: 
a Galaxy Class to defend DS9 (friendly) 
a Warbird hanging out near Romulus and Remus (enemy) 
a Vorcha in the Kronos/Praxis area (friendly) 
the USS Sovereign near Earth (friendly) 
a transport/rescue ship moving between Earth and Wolf 359 (neutral) 
the USS Farragut in Wolf 359 (friendly) 
DS9 will defend itself (friendly) 
The Khitomer Colony will defend itself (friendly) 
The Insect Hive will defend itself (enemy) 

Because of all these things in one map - none of the ships will fire unless they are engaged first. This way they will stay in their original areas of space. The USS Venture actually says USS Venture on the hull. It is set to defend DS9, but will not defend itself if attacked first. So if that happens you need to go help her. 

SMOKE RING 
The USS Galaxy engaged a Galor Class Cardassian near the Smoke Ring, both ships suffering heavy damage, spinning seemingly out of control. There is enough impulse and thruster power left in each ship to get a few more shots in. The USS Galaxy had happened upon a Cardassian fortress of sorts, set up inside the smoke ring. The Keldons inside the ring will not fight unless they are engaged. They may decide to leave the Smoke Ring. 

OBSTACLES 
These are a few obstacles courses to run through - a few curves and challenges. Complicated a bit by Tasha Yar's daughter, who is scripted in. There's at least one surprise in here. You'll see. The trick will be to select several enemies in Quickbattle. 

NURSERY 
I added some Communication relays to this - and an 'Unknown' race. The relays act as data gathering devices to record the birth of stars, and are resistant to the intense heat of the area. 

COMET 
Additions here: 
There's now an Observer ship that moves between the observatory and the Comet. The comet is a bit bigger. 

BANZAI 1, 2, 3, and 4 
The USS Farragut is a stock BC Nebula Class ship that will come to the defense of the Banzai Colony if it is attacked. There's a non-targetable communications array in here as well, just for effect. You may also see a transport or two moving between planets and the damaged outpost. The damaged outpost will be attempting to repair itself when Gul Damar decides to attack it. A Galaxy Class will be there quickly to defend the station. You will also notice a non-targetable transport bringing supplies to the station. It may get attacked as well, and will defend itself. 

ARENAA 
Banzai Zap put two Starbases in ArenaA. They will now defend themselves. Starbase 457 is friendly, Sand Dollar is set as enemy. There's a mystery ship, set as neutral. Watch what happens when you get close to defeating him, lol. There's two communication arrays as well. 


FLUIDIC SPACE 
Straight out of Star Trek: Voyager comes the home of Species 8472. There are two mods required for this system: The Mothership by Dr.John, and the Bioship by book, available on BCFiles. Bring lots of friends because this one will get nasty. 

This mod includes a conversion with new scripts, ships, mods of the Banzai Zap Galaxies (1-7) into individual systems. Each of these systems has some new activity. 

Galaxy1 is now StarGroup 
Galaxy2 is now EarthCities 
Galaxy3 is now Kronos 
Galaxy4 is now Vulcan 
Galaxy5 is now Romulus 
Galaxy6 is now Borealis 
Galaxy7 is now BeyondTheGalaxy 

You can install the unmodded version with no scripts and ships (separate download) over the top of this with no problem. To get back to this modded version you can reinstall this one. The Mutator Button will not change. The Mutator button is called: The BanzaiZap Galaxies. 
Note the original 'TheGalaxy1-7' will remain untouched. There is also a separate download of these systems, with the above names, unmodded. 


Modifications in this download are as follows: 


EarthCities: 

Dasher42, Banzai Zap, Jeff Watts, Jr.(the AI king), and myself, Chris Jones, are all part of this system. This is a combination of Dasher's Sol3, BanzaiZap's Galaxy2, and Chris Jones' SpaceDock systems and began with the Earth-Moon system that Dasher setup for his Sol3. Banzai added in the other Solar System Planets for easy traveling. He also added numerous cities around the globe for a nice feel of traveling from one city to another. I then combined that with my SpaceDock system. Banzai had a Starbase and two Shipyards in the system. I set them as friendly and made one Shipyard dockable! Yes you can re-fit your ship there. Thanks to JWattsJr for the hardpoints on the Drydock model he did in June 2003 for the Spacedock system. The Starbase will defend itself if attacked. Another ship (Nebula Class) off in the distance will come racing in to assist in Starbase defense if needed. There is an Akira Class ship, the USS JArcher, that will attack any enemy in the system. There's also some background activity in this system - two Transports. One transport warps back and forth between the Earth and Moon, the other just goes along it's merry way, and will fire back if attacked. 

Kronos: 

This is Klingon Space - Complete with Kronos, a Moon (Takoth), and what's left of Praxis. There's also cities around the planet indicating where things like the High Council Chambers, The Warrior Monument, and other points of Klingon interest are. I have added some Birds of Prey and Vorchas, set as friendly, that will attack any enemy. Included here is another entire system, called KlingonFleet, which adds more ships on patrol and takes away the cities and the Praxis asteroid/nebula area - making for less lag on your PC and more battle fun. 

Romulus: 

Romulan Space, with the planets Romulus and Remus, complete with the Rift made famous by Star Trek: Nemesis. I've added 5 Warbirds on patrol here, set as enemies. There are cities and landmarks around Romulus, things like the Senate Chambers and the Tal Shiar. The Tal ShiAr HQ is a Cardassian Station, but with new Hardpoints. Beam weapons are green, Disruptor Cannon torpedoes are green, shields are green and are stronger. The Warbird Disruptor beam is a bit stronger as well, as are their shields. The original Hardpoints are in the SDK, and are included in the non-mod version of these systems in a separate release. 
I don't normally do hardpoints on ships, but what was done here makes it more fun, I think. If you normally fly Romulan then you'll need to use the non-modded version of this. 

Vulcan: 

Vulcan Space. Since the Vulcans are non-agressive the ships here are all set as neutral. Banzai Zap put some cities and landmarks around Vulcan; things like the Gardens of Surak and The Vulcan Science Academy. I have added some transports and freighters moving around the system. The visuals and the backgrounds in this system give it the image of a 'peaceful' system. You almost don't want to fire even one phaser. 


StarGroup: 

This is primarily a visual system, some wonderful eye candy created by Banzai Zap. I've added a Communications Relay, some ships gathering stellar data, and an unknown race. Any ship in this system will not fire at you unless you fire first, although one gets curious and checks you out. This system is a visually stunning experience. There's a 'Transwarp Control' interface near a big star. You should check that out. 

Borealis: 

This one's quite beautiful. Looks can be deceiving. You'll see. Dockable Starbase here! You might need a refit or two. Long range sensors required here. 

BeyondTheGalaxy: 

Intergalactic Void. Somehow the Cardassians are in control of a time displacement device, but are unsure of how to operate it. They have placed themselves, along with a Nebula Class that was investigating them, into the void of space between galaxies. The process heavily damaged their ships, Outpost and the Nebula Class. Your job here is to investigate the events when you finally arrive at their coordinates. Let's just say that the Cardassians have been in better positions. Although it may look like it, the Nebula Class ship is not completely dead. 

It was a great pleasure working with these systems. I consider Banzai Zap the original system God. Have fun with these. 

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Chris Jones


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Registered 26th November 2002

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