Cliperkins Atlantis Rehardpoint

The hardpoint puts drone launchers in the right places, increases shield power and increases the strength of systems to simulate the "shield...

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The hardpoint puts drone launchers in the right places, increases shield power and increases the strength of systems to simulate the "shield blocks everything until it fails" feature of Atlantis. It also speeds up the engine by a massive amount because in space where everything is weightless you will travel very fast with an engine capable of lifting many thousands of tons of city off a full gravity planet. Shield color is also fixed and drone firing rates too. Systems are now strong enough to not get blown off with just one shot.

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Download 'atlantishp.zip' (5KB)

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Rehardpoint of Cliperkins Atlantis Model


The hardpoint puts drone launchers in the right places, increases shield power and increases the streangth of systems to simulate the "shield blocks everything until it fails" feature of Atlantis.
It also speeds up the engine by a massive amount because in space where everything is weightless you will travel very fast with an engine capable of lifting many thousands of tons of city off a full gravity planet.
Shield color is also fixed and drone firing rates too.

Instalation - Put Atlantis.py file in scripts/ships/hardpoints folder and delete the Atlantis.pyc file.

Mod by Sman789

Credits go entirely to cliperkins for the fantastic Atlantis model.

Requirements -

Cliperkins atlantis - http://bridgecommander.filefront.com/file/SGAAtlantis;87004

And patch (optional) - http://bridgecommander.filefront.com/file/Wraith_Hive_Ship_amp_Atlantis_Fix;87385


I also reccomend that you edit the scripts/tactical/projectiles/drones.py script (both of them) to stop drones penetrating Atlantis's shield. The file if fairly self-explanitory but I didnt post an overwrite file just incase some of you have modifications to it already that you want to keep. Dont forget to delete the .pyc file when making this change.

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Sman789


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Registered 16th July 2008

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