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Console Tracker

consoletracker_v1.7.rar —

Description

the Console Tracker v1.7 by Fernando Aluani aka USS Frontier this is a very good tool for scripters and those that don't know Why a certain ship\mod is not working, this does provide some very good information (better than the previous version) but be warned when it is on you will get game lag, So if your just going to be playing, check the mutator.

Authors note: Console Tracker is a simple script that will automaticaly log the console to a determined file (default is 'scripts\Custom\ConsoleTrackDump.txt').

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README

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              Console Tracker v1.7
	by Fernando Aluani aka USS Frontier	 
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DESCRIPTION
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This script requires Foundation

Console Tracker is a simple script that will automaticaly log the console to a determined file (default is 'scripts\Custom\ConsoleTrackDump.txt').
It works by at a regular interval (a determined delay), gets all the new stuff that was printed to the console since the previous interval, and dumps it into the log file, organizing it by time.

So with this you won't need to continuosly open the console to check if there are errors happening, and if the game freezes, this will have printed it before, depending of the delay you had set.

This new version is much more faster than the previous - even printing the console at each 0.5 seconds with AutoPressEnter you won't feel performance issues, creates much smaller logs - they won't have all those stupid and useless blank lines and "####"s, and some other things, check the Change Log to see what's changed.

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REQUIREMENTS
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- Foundation

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Installation Instructions
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To install this mod simply copy the the script folder contained in this mod's RAR file to your Bridge Commander Directory, Windows will probably ask if you want to override the existing folders in BridgeCommander Directory, so just choose "Yes to all".

This version, v1.7, can be installed on top of previous version.

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How To Use
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Simply install, and then in the game menu turn on the mutator "Console Tracker".

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Configuration Options
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There's 3 options that can be changed, in the script file. They are between the lines

########################################################################################################################
##  USER DEFINED VARIABLES
# these are the variables that the user can change
########################################################################################################################
### * YOU CAN EDIT BELOW THIS LINE	

***** the variables ******

### * DONT EDIT BELOW THIS LINE				  #
#########################################################################################################################

They are explained in the script as well, but here's a quick explanation about them:
- Delay: the time between each console dump
- FileName: the path/name of the text file on which the console will be dumped.
- AutoPressEnter: if the script will automaticaly make the console update itself, thus having no need to open the console in-game to update it so that new content printed on it will appear on the dump.

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Change Log
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new features of v1.7:
	- new intelligent blank line detection system added to reduce dump size (*ahem cough cough* GREATLY reduce dump size.  So no more of those stupid blank lines on the dump! yay!)

new features of v1.6:
	- Diferent method of printing the console to a file, another boost in performance =)

new features of v1.5 over previous version(v1.1):
	- The dump contains the date and time in which the console tracker begun to work (when BC started normally)
	  and when it was last printed.
	- Performance increase
	- Add the date/time in which the dump was updated with new content from the console.
	- BUG FIX: console not showing properly in-game sometimes when AutoPressEnter was enabled
	- Now it is all done in 1 class, yay the code is more organized =)

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Bugs
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None that i know of.

Tested in Bridge Commander v1.1 with Kobayashi Maru 0.9.1 Mod, and some other thingies.

Thanks TiqHud for finding that bug that was causing a BSOD in some PCs.

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Contact me
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If you find any bugs, please contact me with the info you have about it (how did it happen, what happens, etc), or if you have some comments/ideas feel free to contact me too
my email is: fernandoragnarok AT hotmail DOT com
         (this is for anti-spam issues, change "AT" for "@" and "DOT" for ".", and you have my email)
Or you can find me in BCU's forum, KM's foruns, or BCS:TNG's forum by the name of USS Frontier

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Copyright
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THIS MATERIAL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY Activision TM & (C) INTERPLAY & PARAMOUNT PICTURES.

Star Trek, Star Trek: The Next Generation, Star Trek: Deep Space Nine, Star Trek: Voyager
and related properties are Registered Trademarks of Paramount Pictures
registered in the United States Patent and Trademark Office.
All original designs are copyright © Paramount Pictures.
No infringement of Paramount's copyrights is intended.

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Distribution
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All files in this zip are for personal use only and cannot be bought or sold. They also cannot be modified or released in any way without the author's permission.
They can be uploaded in any site but credits MUST be given.

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