Construct Mod v4 this was done by cnotsch
Author says "I think the latest version before, this was 0.2 by Defiant" "Gives Objects (In most cases stations, I think) the ability to construct new ships."
You do need to read the readme before downloading this, otherwise you will have a problem, later on.
Requirements Kobayashi Maru 0.9 or any higher version (tested with v1.0) http://bridgecommander.filefront.com/file/Kobayashi_Maru_10_Full;81222
.NET Framework for the PluginCreator (can be gotten here) http://www.microsoft.com/downloads/details.aspx?familyid=0856eacb-4362-4b0d-8edd-aab15c5e04f5&displaylang=en
Note to Author:
in future provide the link to the required mod, that other people will need to get this to work. (some people have trouble searching, for some items)
--==Construct Mod v4==-- I think the latest version before this was 0.2 by Defiant --==Author==-- cnotsch <firstname.lastname@example.org> Thanks to: Defiant <email@example.com> http://BCKobayashiMaru.de/ for all previous versions of the construct mod --==Description==-- Gives Objects (In most cases stations, I think) the ability to construct new ships. --==Requirements==-- Kobayashi Maru 0.9 or any higher version (tested with v1.0) .NET Framework for the PluginCreator --==Installation==-- Copy the scripts folder into your BC-Root Directory (Default: Program Files\Activision\Bridge Commander\) If you want to use the included example install it the same way --==How to give a base the ability to launch ships?==-- I've included a PluginCreator witch is well documented. This version is fully backwards compatible which means you can use all of your plugins of version 0.2. --==Changes in v4==-- Fixed bugs with creating more docks per Base. Intelligent ship launching: you can specify at which percentage of enemy presence in the set a ship will be launched. Protection Shield: Bases can create a protective shield around the ship being created. Force Start: You can force a ship to start immediately; if it has been repaired or not. Waypoint defined leaving route: Ships can fly complex routes while undocking. I think that was all. --==Bugs / ToDo==-- Ships being able to return to a base after a fight --- maybe sometime If there is anything please report it to me: <c.notsch AT gmx DOT at>. I'll fix it as soon as possible; --==Sorry for==-- Like I say it every time I write a longer text in English: my bad English if it is THAT bad ;-)
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