Construct Mod (KM)

Construct Mod v4 this was done by cnotsch

Author says "I think the latest version before, this was 0.2 by Defiant" "Gives Objects (I...

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Construct Mod v4 this was done by cnotsch

Author says "I think the latest version before, this was 0.2 by Defiant" "Gives Objects (In most cases stations, I think) the ability to construct new ships."

You do need to read the readme before downloading this, otherwise you will have a problem, later on.

Requirements Kobayashi Maru 0.9 or any higher version (tested with v1.0) http://bridgecommander.filefront.com/file/Kobayashi_Maru_10_Full;81222

.NET Framework for the PluginCreator (can be gotten here) http://www.microsoft.com/downloads/details.aspx?familyid=0856eacb-4362-4b0d-8edd-aab15c5e04f5&displaylang=en

Note to Author:

in future provide the link to the required mod, that other people will need to get this to work. (some people have trouble searching, for some items)

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Download 'construct_mod_v4.rar' (4.81MB)

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Readme
--==Construct Mod v4==--

I think the latest version before this was 0.2 by Defiant


--==Author==--

cnotsch <c.notsch@gmx.at>

Thanks to:

Defiant <erik@bckobayashimaru.de>
http://BCKobayashiMaru.de/

for all previous versions of the construct mod


--==Description==--

Gives Objects (In most cases stations, I think) the ability to construct new ships.


--==Requirements==--


Kobayashi Maru 0.9 or any higher version (tested with v1.0)

.NET Framework for the PluginCreator


--==Installation==--

Copy the scripts folder into your BC-Root Directory (Default: Program Files\Activision\Bridge Commander\)
If you want to use the included example install it the same way


--==How to give a base the ability to launch ships?==--

I've included a PluginCreator witch is well documented.
This version is fully backwards compatible which means you can use all of your plugins of version 0.2.


--==Changes in v4==--

Fixed bugs with creating more docks per Base.
Intelligent ship launching: you can specify at which percentage of enemy presence in the set a ship will be launched.
Protection Shield: Bases can create a protective shield around the ship being created.
Force Start: You can force a ship to start immediately; if it has been repaired or not.
Waypoint defined leaving route: Ships can fly complex routes while undocking.
I think that was all.


--==Bugs / ToDo==--

Ships being able to return to a base after a fight --- maybe sometime
If there is anything please report it to me: <c.notsch AT gmx DOT at>. I'll fix it as soon as possible;


--==Sorry for==--

Like I say it every time I write a longer text in English:
my bad English if it  is THAT bad ;-)

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cnotsch


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Registered 2nd October 2007

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