Cpt 2xtreme Nemesis Quantums

Well this is another kicking mod from Cpt 2xtreme, this time he brings us the Quantum Torpedoes as seen in Star Trek Nemesis.

The torpedo...

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Well this is another kicking mod from Cpt 2xtreme, this time he brings us the Quantum Torpedoes as seen in Star Trek Nemesis.

The torpedoes look very nice and are canon. They took out Nine Of Nine's Galor very quickly and easily. However they did seem a little over large against the C2 Steamrunner I tested them on.

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Download 'nemesisquantum.zip' (129KB)

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Nemesis Quantum Torpedos: 

Creator: Cpt 2xtreme

1. Unzip 
2. Stick all the folders into the main directory

C:/program fiels/activision/Bridge Commander

3. look in your Bridge Commander/scripts/tactical/projectiles and 
   find nemesis.pyc 

4. Open MPE found in the Bridge Commander SDK

5. Open a ship of your choice

6. Maximize all windows

7. Open the ships Hardpoints

8. Click on the little "+" beside the word "noname" on the right hand side
   of the screen.

9. Click on the other "+" beside the other "noname"

10. Click on just the word "scene root" under those to "noname" headings

11. A list should come up of the ships systems etc on the left side of the screen

12. Click on the word "Torpedo" on the left menu then click "edit property"

13. Where it says "ammo types" there are 4 numbers under it. Click either 1 or 2

14. Paste in this line "Tactical.Projectiles.Nemesis" without the " " 

15. click ok and save the hardpoint and overwrite the one you just opened

16. Blast "EXE's" Scimitar to bits :-)

Enjoy

any problems drop me a mail @

deep_space_3@hotmail.com

Cpt 2xtreme

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C2Extreme


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Registered 25th February 2002

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