CRNebula Ship Pack

Here is something you don't see every day, The Nebula Class starship remade in all her glory. This mod comes as a self extracting.exe file....

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File Description

Here is something you don't see every day, The Nebula Class starship remade in all her glory. This mod comes as a self extracting.exe file. So all the hard work is done for you. This is a re-working of the original SNS Galaxy's mesh, with additional improvements made by Captain Russell. This ship pack offers (4) canon variants- Weapons Pod, Melbourne, Sensor Pod and Medical. As seen in the TNG, DS9 and VOY series. I would suggest that you check your install for ships named "Farragut, Lexington, Phoenix and Endeavour". This pack will overwrite any ship.py's in both custom and scripts folders. So there may be some file conflicts. But these are minor issues that any novice scripter can handle. These ships have a high poly count, so you will get more detail. The ship damages very well in game. And the registries are flawless.

I'd recommend this pack for you POTD submission hounds out there.

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Download 'crnebula.zip' (33.49MB)

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Mod Name: CR Nebula

Author: CaptainRussell

Requirements:
-Bridge Commander
-BCMI
-BCMP

Information:

This large ship pack contains all of my Nebula-class variants: the standard, sensor pod, melbourne, and even the medical variant. The ships were made by taking the SNS Galaxy saucer, warp nacelles, and stardrive and deleting certain portions off of them and by changing their shape and also by re-texturing many portions. All of the new portions such as the nacelle pylons, pod pylons, sensor, medical, and weapons pod were modelled by me, and were made with a minimal amount of submerged pieces and details to insure that the ship damages well in-game. I have also partially-retextured many of the old SNS Galaxy textures and have made several new textures that these ships use.

A total of 21 ships are included in the pack, along with an optional registry for the USS Khitomer, which is in the "Extras" ZIP archive - be sure to check out this archive as it contains a lot of useful stuff. 

I have Hardpointed these ships using the Model Property Editor so their hardpoints leave nothing to be desired - all phaser strips work and phasers do not fire through hull sections on any ships (hopefully).

MleoDaalder's Submenu Modification and Skinning & Damaging Tool are also included and are necessary for any of the ships to have registry information on their hulls.

I hope that you all enjoy these ships; you had better have a powerful computer in order to be able to run these ships at high graphical detail.

Installation:

                   You probably shouldn't have any other Nebula-class starships installed - this means that you should even delete the stock nebula-class if it exists in your BC game - go into your "Bridge commander/data/Models/Ships" folder and delete the "Nebula" folder if it exists. Also delete any Nebula related scripts out of your "Bridge Commander/scripts/ships" and "Bridge Commander/scripts/Custom/Ships" and "Bridge Commander/scripts/ships/Hardpoints" folder if there are any. Then double -click on "CRNebula.exe" and follow the instructions to install the ships.



#######################################################
# SPECIAL THANKS TO SCOTCHY#
# SPECIAL THANKS TO MLEODAALDER#
# SPECIAL THANKS TO DURANDAL#
#######################################################

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CaptainRussell


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Registered 8th September 2005

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