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Crystalline Entity

crystalline_entity.rar

Description

Here is something interesting, the Crystalline Entity. As seen in the TNG episodes "Datalore" and "Silicon Avatar". The Crystalline entity come with custom weapons and sound effects. Like in the TNG "Datalore" episode the Crystalline entity will wreak havoc with your assembled shields. On that score, the Crystalline Entity can bring down a powerful ship. There is a way to defend from the entity's onslaught. But, it's best you discover that on your own.

The Crystalline Entity is not a god ship by any means. But it's well balanced for any install. This mod is compatible with QB, QBR, QBA and KM 1.0. Also to achieve the canon glow effect of the Entity. Just run your enhanced glows.

Definitely worth having a look at...

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README

Greetings from the Ship Builders Project 2007 (SBP07) team.

We have completed another project and are very happy to present it to the BC Community. :D

Information:
This is the Crystalline Entity as seen in TNG episodes "Datalore" and "Silicon Avatar".

We have tried to get this as close as possible and hopefully, you'll agree.
There are 3 weapons (Non-Canon but still good).  And the hull is very strong and should be able to stand up to the pounding of a Galaxy class starship.

In the credits below, I've listed 2 modders for the use of the weapon audio.  I've used them both and combined them to make the Crystalline Entity weapon sound and I tell you, It sounds very cool. :D



Modders:

Mesh: Cordanilus
Textures: Cordanilus and Glenflet
Original Weapon Texture: Collective Alliance (From the 8472 Terrasphere)
Texture Mapping: Cordanilus
Hardpoint: Cordanilus, Tiqhud
SFX: Tiqhud, Cordanilus, Executioner_de (Weapon audio from the Shadow Battlecrab)
and finally, "James J Smith (HisDivineShadow)" for the use of the weapon audio.



Beta Testing:

The SBP07 Team
- Cordanilus
- MScott
- Tiqhud
- Wolfy
- Anazonda
- Darth Harry
- Glenflet

Special Beta Tester:
Blackrook32



Installation Instructions:

Open the "Crystalline_Entity.rar" and extract the files to your Bridge Commander directory.
(Usually C:\Program Files\Activision\Bridge Commander )
Once copied, just go and play.  You don't need to use BCMP. :D
And the ship is located under "SBP07 Ships"



Requirements:
Bridge Commander Patch 1.1 located here (http://bridgecommander.filefront.com/file/Bridge_Commander_Patch;2374)



Compatible with:
QB, QBR, QBA and KM 1.0



Disclaimer:

This MODEL(S) is NOT MADE, DISTRIBUTED, or SUPPORTED by Activision TM & (C) INTERPLAY & PARAMOUNT PICTURES.

Star Trek, Star Trek: The Next Generation, Star Trek: Deep Space Nine, Star Trek: Voyager
and related properties are Registered Trademarks of Paramount Pictures (A Viacom Company)
registered in the United States Patent and Trademark Office.

Star Trek:Bridge Commander was produced and distributed by Activision Inc.

This release is not intended as an infringement of the owners rights.



E-Mail:
SBP07 Email: anazonda AT hotmail DOT com
My email: cordanilus AT hotmail DOT com

Notes:This Model does work with QBR and KM 0.9 and KM 1.0
No bugs reported at this time.
All inquiries can be sent to our emails, or to ( http://sbp07.anazonda.com/forum/index.php )

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