Wow this is awesome I have to say this the best ds9 mod I've ever seen before.
[qoute] I'm still not 100% sure of the balance of the station, in the test battles, it could take on 8 of my Galaxy X classes and just about survive, which is maybe a little tough, but then again, it did once take on nearly 3 dozen Klingon Ships! [/qoute]
Title : Deep Space Nine Filename : DS9.zip Version : 1.0 Date : 10/11/2002 (UK Date) Author : Michael Pellington (aka The Pelican) Email : firstname.lastname@example.org URL : http://www.pwfe.com (e-fed site) SPECIAL NOTE ------------ This mod uses mostly the original cardassian station textures, as well as the model. Included are only a small number of texture files, which make a cardassian station look like DS9. The original cardassian station is not affected. If you attempt to modify the station in the model properties editor, then you will find that it will display the original cardassian station, ignore this. Description ----------- This is my version of Deep Space Nine, I've managed to get the look about 90% accurate, in my opinion anyway. I've tried to keep it as canon as possible, I was originally going to include every single phaser and torpedo tube, but that got just a bit too much. Weapons ------- The station officially has 66 Phaser Arrays and 66 Pulse Fire Photon Torpedo Tubes. Obviously, this is just a bit too much for the game. So I have compressed it down to 33 Phaser Arrays, and 21 Photon Torpedo Tubes. To compensate for the loss in numbers, I have doubled the damage rating of the phaser arrays, and the Photon Tubes have been given their true settings. (Fire 4, wait 3 seconds to reload, then fire 4 more). Notes ------ I'm still not 100% sure of the balance of the station, in the test battles, it could take on 8 of my Galaxy X classes and just about survive, which is maybe a little tough, but then again, it did once take on nearly 3 dozen Klingon Ships!! Installation Instructions -------------------------- WARNING 1: - YOU MUST HAVE THE LATEST FOUNDATION INSTALLED TO RUN THIS MOD PACK!!!!! 1: Unzip the file to your desktop 2: Open the zip file and select the four folders (BC-Mod Packager, data, scripts, sfx) 3: Copy and Paste them into the main Bridge Commander Directory. (Normally C:\Activision\Bridge Commander) 4: Use the BC-Mod Packager Program to install the TGL files. (If you do not keep the program in your STBC directory, then you need to move the files to the appropriate directory first) 5: ALL DONE!!! Note: You do not need to use the BC-Mod Packager program to install the ships, It should already do it for you, if it fails, then use the program to install the ships. Use of this Mod --------------- If you wish to use the files included in this mod to create your own mods, then you are free to do so. You are also free to publically release the files on the condition that you include a credit towards the original creator, me. You do not have to ask permission to release a personal modification of this mod. Errors & Problems ----------------- If you have any problems using this mod, then contact me at the e-mail address listed above. If the problem is slowdown with your graphics, then you need to tone down your graphics settings. Disclaimer ---------- This mod was scanned for viruses and fully tested on Bridge Commander v1.1 before it was released. I take no responsibility for any damage this mod may cause to your system before, during, or after it has been installed. Copyright and Distribution Permissions -------------------------------------- THIS MODEL(S) IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY Activision TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Bridge Commander, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions.
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