This will upgrade the strength of Admirals defiant, which was originaly released to totaly games specs. It works well with the recetly released Lakota refit excelcior mod, and also 9 of 9's keldon and galor. All of the weapons of been turned up as well as other stats. It's shields are made to favor foreward attacks. No new weapons or fire arc changes. Just stats.
USS Defiant- Model by Admiral Code by USS Phenix & OptimusPrimeX *FOR USE WITH ADMIRALS DEFIANT ONLY* PLACE THIS FILE IN SCRIPTS/SHIPS/HARDPOINTS AND DELETE ANY DEFIANT.PYC. Make backups if needed. It will overwrite the original hardpoint that came with admirals defiant. Additional ballancing to modded ship standards-Starforce2 Changes I have made: Pulse cannon damage incrased from 10 to 650 Dorsal phaser from 250 to 1000. Now fires 2 quantums per tube fore, 1 aft, descresed reload time from 60 to 25. Increased shields, shield recharge, hull strength (hull, 18,000...fore shield 8800). Also changes some systems to disable at 50% instead of 75, like pulse cannons, sheild generator, and core. Gave critcial systems a slight increase in hitpoints, like the dorsal phaser, pulse canons and core to simulate hull armor. Incrased impulse speed to 6.01 instead of 5.2 or whatever it was before. (Better evade) battle with a Lakota? (DW refit excelcior) easier but still a challenge. He who makes the most quatum hits, and uses abilites such as cloak (or in the excelcior the tractor beam) will win, like in the show. A DW refit galor is a snap, as it should be, and a kedlon will do serious damage. In five battles, I have both defeated the keldon extremely fast, and been destroyed myself, and the rest of the time a lengthy battle was needed and serious damage was done to me. Up next-armor plating idea test let me know what you think of this hardpoint: email@example.com
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