1685638945-DJ Ambassador Class 2-Pack (Remastered Version) v1_2.7z —
The DJ Ambassador Class 2-Pack contains two Ambassador class variants, one of a stock Ambassador design, and one refitted with more advanced phasers and structural changes.
This mod has been updated with the changes noted below:
Updated 2023-05-31 by MSR1701 with the following changes:
- script for Torpedoes updated to use "Photon 6" (TNG Torpedoes) for BC RE v1.2
- Ship Plugin added to load the ship under "Federation Ships"
- sfx updated to use "Ambassador Phaser" sfx for compatibility with BC RE v1.2
- NanoFX Blinkers removed for Remastered for compatibility with RE v1.2
No other changes were effected to the model, textures and scripts on this update.
Title : DJ Ambassador Class Filename : DJAmbassador.zip Version : 1.0 Date : 5/09/10 Author : DJ Curtis Contact : PM at Bridge Commander Central Requirements : In the Pack ----------- Two ships: 1. Ambassador Class U.S.S. Argonaut 2. Ambassador Class Refit U.S.S. Republic Description ------------ U.S.S. Argonaut NCC-52957 The starship Argonaut was the fourth last Ambassador Class starship constructed by Starfleet. Commissioned in 2354, the production run of the class would shortly be replaced by the newer and more advanced Galaxy Class. Equipped with a high energy shield grid and Type IX Phasers, the Argonaut was one of Starfleet's premier heavy cruisers in the mid 24th century. The ship's warp drive was enhanced over previous ships of her class thanks to developments adapted from Galaxy Class R&D, giving the ship a maximum speed of warp 9.2 and a maximum sustainable cruise velocity of warp 7. USS Republic NCC-12907 Original year of construction: 2339 Year of refit completion: 2378 Put in dry dock after taking extensive damage at the 2nd Battle of Chintoka. As a large but old battlecruiser, the Republic spent two years in dock without repair. After that time, Starfleet selected it as the first ship to be part of an Ambassador class modernization program. With Galaxy class starships getting priority upgrades, the Republic was refitted with refurbished Type X phaser array emitters and torpedo launchers from the USS Galaxy, including two small new arrays near the aft shuttlebay. An entirely new deflector dish was installed. Adapted from the Sun Tzu Class, it was selected for its ability to create extremely powerful deflector fields and highly penetrative sensor beams. Single reactor impulse engines were added to each nacelle pylon, and the pylons themselves were shortened along the Z axis to accommodate the ship's new, sleeker warp field. This, along with a new top speed of warp 9.7, came as a result of new, reshaped warp coils. Overall engine height was adjusted to match the new coils, though a new field emitter ring had to be installed around the circumference of each nacelle. In addition, each nacelle was capped by a new, high compression bussard collector. An enlarged bridge deck made space for additional subprocessing cores and storage compartments. Non visible enhancements include included a high capacity shield grid, faster turbolifts, new bioneural circuitry and holodecks. Tactics -------- The USS Argonaut is tough, but slow moving and has limited phaser arcs. Strength is approximately 75% that of my DJ Galaxy Class. The Republic has phaser power equal to said Galaxy Class, but also ahs improvements in torpedo capacity, maneuverability, and shield strength and overal durability. Troubleshooting/Bugs -------------------- No known bugs at this time. Please post a thread in the BCC tech support forum if you've got troubles. SUPPORT THE BC MODDING COMMUNITY! LEARN TO MOD! JOIN BCC AND START DIGGING THROUGH ARTICLES. Credits ------------- Original Design : DJ Curtis Textures : DJ Curtis Mesh : DJ Curtis Icon : DJ Curtis Hardpoints : DJ Curtis Other : -Photon Torpedo from DKealt's Torpedo Pack. Not sure who the phaser sounds belong to, but they aren't mine. Thanks to my beta testers: JimmyB76, Nebula, Lionus, Captain_Obvious, and Dalek. Steps to install ---------------- 1. Extract the Scripts, Data and SFX folders to your BC directory. Copyright and Distribution Permissions -------------------------------------- THIS MODEL(S) IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY Activision TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Bridge Commander, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Do not distribute modified versions of these files without attaining permission from the author. This includes mesh changes, textures, HP's, conversions, and any other modifications. To request permission, please contact me via PM at BCC. Updated 2023-05-31 by MSR1701 with the following changes: - script for Torpedoes updated to use "Photon 6" (TNG Torpedoes) for BC RE v1.2 - Ship Plugin added to load the ship under "Federation Ships" - sfx updated to use "Ambassador Phaser" sfx for compatibility with BC RE v1.2 - NanoFX Blinkers removed for Remastered for compatibility with RE v1.2 No other changes were effected to the model, textures and scripts on this update. This program is not made or supported by Activision. You may distribute this program freely as long as the original archive is distributed and no part of it, including this document, is modified or missing. Star Trek, Star Trek: The Next Generation, Star Trek: Deep Space Nine, Star Trek: Voyager and related properties are Registered Trademarks of Paramount Pictures registered in the United States Patent and Trademark Office.
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