Now this is a fun ship! she is based on a Galaxy successor design out of the TNG Technical Manual. Her shields are the same as the Jutland's and are fairly strong, not that you need them much though, this ship is very agile, a good helmsmen can easily evade any torpedo or pulse fired at him. This is one tough little ship, she can deal as much as she can take, maybe even better. Another good D/L from DJ
Title : Martin Luther King Class USS Libertas Filename : Libertas.zip Version : 1.0 Date : 10/29/06 Author : DJ Curtis Contact : PM at Bridge Commander Universe or Bridge Commander Central Requirements : NanoFX 2.0B, Elminster's Common Weapons Pack v.3, BC 1.1 patch Additional : Blank Registry Textures are Included Description ------------ The MLK Class USS Libertas NCC-81968 is a short range system patrol craft designed for law enforcement and other policing duties. Commissioned around 2380, The Libertas is armed with two main phaser arrays as standard armarment, as well as two forward and one aft quantum torpedo launcher firing a single torpedo each for combat situations. I worked hard on this mod and I hope you enjoy playing it as much as I do. I decided that by now, many people will have graphics cards capable of efficiently running 2048 textures, so I have set them as the default, however if you have trouble with these, 1024 and 512 textures are also included. Alternatively you can use a photo editor like Paint Shop or Photoshop to resize the "High" folder textures to 1024 x 1024. Though I have to say that playing at at 2048 will really bring out the details on the ship. Credits ------------- Model Design : DJ Curtis Textures : DJ Curtis Mesh : DJ Curtis Icon : DJ Curtis Hardpoints : DJ Curtis Weapons : Torpedoes by Durandal Other : Dasher42, Sneaker98, and everyone else invloved in the structures used to make BC moddable. Technical Details ----------------- Polycount : 7,822 polygons Textures : 2048 x 2048 High : 1024 x 1024 Med : 512 x 512 Low Known Bugs ---------- None so far. Please contact me if something comes up. Steps to install ---------------- 1. Extract the Scripts, Data, and SFX folders to your BC directory. 2. Some people may need to use the BC-MOD Installer. Copyright and Distribution Permissions -------------------------------------- THIS MODEL(S) IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY Activision TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Bridge Commander, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Do not distribute modified versions of these files without attaining permission from the author. This includes mesh changes, textures, HP's, conversions, and any other modifications. To request permission, please contact me via PM at BCU or BCC.
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