Yes, it has finally arrived!, One of the most anticipated Mods of 2007 and 2008 has arrived, The DJ Curtis Galaxy class, Whether you like the Galaxy Class Design or not, you WILL love these ships, These two ships are easily the best and most canon Galaxy class and Venture refit i have EVER seen in Trek Gaming history and i think they will never be topped, This mod could'nt be anymore download worthy!, I smell a mod of the year. GET IT NOW!
"From The Author" There are two vessels in this mod. The USS Enterprise D, and the USS Venture. Both ships are canon to television.
Both the Enterprise and the Venture have fully functional saucer seperation modes. Both ships are equiped with powerful, overlapping phaser arrays, and are capable of firing torpedo spreads of up to 10 torpedoes at a time.
Title : Galaxy Class Filename : DJ Galaxy Class.zip Version : 1.0 Date : 4/18/08 Author : DJ Curtis Contact : PM at Bridge Commander Central Requirements : KM 1.0 (recommended) Description ------------ Construction began------> December 2006 Construction complete---> April 2008 There are two vessels in this mod. The USS Enterprise D, and the USS Venture. Both ships are canon to television. A third is in development. It is my interpretation of a refit Galaxy Class ship circa 2395, and has many characteristics that keep it in line with the style of my Enterprise F. Both the Enterprise and the Venture have fully functional saucer seperation modes. Both ships are equiped with powerful, overlapping phaser arrays, and are capable of firing torpedo spreads of up to 10 torpedoes at a time. The beginnings of this mod are humble in origin. In fact, it was never intended to be for BC. I have always benchmarked my modeling skills by building Galaxy Class starships. This is the sixth time in as many years that I've attempted it. The mesh for this mod originally began as a high polygon cgi mesh, that I was going to use for renders, etc. However, I had always been unsatisfied with the accuracy and quality of Galaxy Class ships for BC. The SNS version was, and is, an amazing piece of work. It though, was intended as a replica of the ship seen in Star Trek: Generations--an intention that Scotchy did a great job of following through on. In my opinion though, the ship was not true to the one we saw on the television show, particularly from seasons 3-7. When this project officially became a mod for BC, the intention was to as closely as possible recreate the 4ft version of the Enterprise built for seasons 3-7. Now that it is finished, it certainly leans that way, however, due to a lack of reference materials and blueprints for the 4ft model, the ships in this mod are essentially a melding of the best qualities of both the 6ft model, and the 4ft. This Galaxy Class will also be featured in the fan-made game, Star Trek:Excalibur, which is currently in development. Tactics -------- For both ships, try to get off a full spread of torpedoes as quickly as possible. The torps will track well in a group when fired from a distance, and typically inflict massive damage on most opponents. When strafing an enemy with the Venture, try to keep your dorsal side facing the enemy. The Venture's additional nacelle phaser arrays allow her to pulverize anything above the ship. Try to finished off the strafing run with a quick spread of aft torpedoes. For either ship, launch a full spread of forward torpedoes as soon as the battle begins. Then warp just behind the enemy and launch a full spread of aft torpedoes. Both sets of torpedoes should impact upon the target at nearly the same time, usually inlficting irrepairable damage. For either ship, do not forget that you can seperate the ship and take control of either the saucer or the drive section. When seperated, both parts of the ship will gain a slight increase in maneuverability. This will greatly enhance survivability against small, powerful ships like Birds of Prey, Jem Hadar Attack Ships, and Defiant Class ships, if such an event should occur. The Galaxy Class can take a beating, and usually give better than it gets. If you lose your shields but are pounding an enemy, keep at them. Be careful not to take too many hits to the forward torpedo launchers. They are vulnerable to attacks from in front and below. They may damage easily if they suffer a direct hit. This is particularly important on the Enterprise, as it lacks the additional punch of the Venture's nacelle phasers. Neither ship is sluggish at the controls, but you will feel their size. Combat is best done at half or two-thirds impulse. Both ships' main saucer phaser arrays include overlapping emitters. From almost any aspect they have visible to them, you can land multiple beams on an opponent for rapid enemy shield collapse. Use the phasers in short bursts to minimize recharge time and maximize accuracy and damage. Troubleshooting ---------------- If you encounter significant performance issues when using this ship, do the following: COPY THE .tga FILES IN THE 'MEDIUM' Folder TO THE 'HIGH' FOLDER This will change the primary textures to 1024x1024 instead of 2048x2048, meaning that your graphics card will only have to process 20mb of texture data instead of 80mb. This will be very important for those of you running 128mb or 64 mb graphics cards out there. Please don't contact me regarding performance issues with the ship. I am aware that it won't be very smooth on older rigs, especially if you're running multiple Galaxy Class ships. Some other suggestions I have if you have performance problems would be to reduce AA and AF levels. That will help a lot. I've spent the better part of seven months developing this mod in my free time. My children have forgotten who I am because of it. ;) Please, if you don't like it, don't publicly bash it. If you do like it, please say so. Good and constructive comments are the lifeblood of mod development. SUPPORT THE BC MODDING COMMUNITY! LEARN TO MOD! JOIN BCC AND START DIGGING THROUGH ARTICLES. Credits ------------- Original Design : Andrew Probert Textures : DJ Curtis Mesh : DJ Curtis Icon : DJ Curtis Hardpoints : DJ Curtis Other : -Props go to the Grandaddy of BC Modding: LC, my modding mentor. Also big thanks to KM 1.0 and BCS teams. -I'd also like to thank Elminster for trying to sort out the icon difficulties. -Also a huge thanks to all the people who provided comments on the thread at BCC. I appreciate the feedback. -CHECK OUT THE THREAD: http://bc-central.com/forums/index.php?topic=2279.0 -Thanks to Rick Sternbach and Mike Okuda for writing the ST:TNG Technical Manual, which has been an invaluable resource during the construction and detailing of this mod. -Thanks to Nebula, who bugged me to keep this mod as close to canon as humanly possible. Without his help, many details might have been missed. -Thanks to Mark Ward, LC (Legacy), NanoByte, and the rest of the ST:Excalibur team for bringing me into the fold. -Thanks to Cordanilus for his killer preview teasers. -Special thanks to Croesus with Hailing Frequencies Podcast for featuring this mod in Mod Weekly. Beta Testing ------------ JimmyB76 Steps to install ---------------- 1. Extract the Scripts and Data folders to your BC directory. Copyright and Distribution Permissions -------------------------------------- THIS MODEL(S) IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY Activision TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Bridge Commander, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Do not distribute modified versions of these files without attaining permission from the author. This includes mesh changes, textures, HP's, conversions, and any other modifications. To request permission, please contact me via PM at BCC.
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