1685736639-DJ Libertas (KM and Remastered Versions) v1_2.7z —
The DJ Libertas is a late 24th century design of an advanced science vessel.
This mod has been modified with the changes noted below:
Updated 2023-06-02 by MSR1701 with the following changes:
- script for Torpedoes updated to use "Photon 7" and "Quantum 3" for BC RE v1.2
- Ship Plugin added to load the ship under "Federation Ships"
- sfx updated to use "Galaxy Phaser" sfx for compatibility with BC RE v1.2
- NanoFX Blinkers removed for Remastered for compatibility with RE v1.2
No other changes were effected to the model, textures and scripts on this update.
Title : Martin Luther King Class USS Libertas Filename : Libertas.zip Version : 1.0 Date : 10/29/06 Author : DJ Curtis Contact : PM at Bridge Commander Universe or Bridge Commander Central Requirements : NanoFX 2.0B, Elminster's Common Weapons Pack v.3, BC 1.1 patch Additional : Blank Registry Textures are Included Description ------------ The MLK Class USS Libertas NCC-81968 is a short range system patrol craft designed for law enforcement and other policing duties. Commissioned around 2380, The Libertas is armed with two main phaser arrays as standard armarment, as well as two forward and one aft quantum torpedo launcher firing a single torpedo each for combat situations. I worked hard on this mod and I hope you enjoy playing it as much as I do. I decided that by now, many people will have graphics cards capable of efficiently running 2048 textures, so I have set them as the default, however if you have trouble with these, 1024 and 512 textures are also included. Alternatively you can use a photo editor like Paint Shop or Photoshop to resize the "High" folder textures to 1024 x 1024. Though I have to say that playing at at 2048 will really bring out the details on the ship. Credits ------------- Model Design : DJ Curtis Textures : DJ Curtis Mesh : DJ Curtis Icon : DJ Curtis Hardpoints : DJ Curtis Weapons : Torpedoes by Durandal Other : Dasher42, Sneaker98, and everyone else invloved in the structures used to make BC moddable. Technical Details ----------------- Polycount : 7,822 polygons Textures : 2048 x 2048 High : 1024 x 1024 Med : 512 x 512 Low Known Bugs ---------- None so far. Please contact me if something comes up. Steps to install ---------------- 1. Extract the Scripts, Data, and SFX folders to your BC directory. 2. Some people may need to use the BC-MOD Installer. Copyright and Distribution Permissions -------------------------------------- THIS MODEL(S) IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY Activision TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Bridge Commander, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Do not distribute modified versions of these files without attaining permission from the author. This includes mesh changes, textures, HP's, conversions, and any other modifications. To request permission, please contact me via PM at BCU or BCC. Updated 2023-06-02 by MSR1701 with the following changes: - script for Torpedoes updated to use "Photon 7" and "Quantum 3" for BC RE v1.2 - Ship Plugin added to load the ship under "Federation Ships" - sfx updated to use "Galaxy Phaser" sfx for compatibility with BC RE v1.2 - NanoFX Blinkers removed for Remastered for compatibility with RE v1.2 No other changes were effected to the model, textures and scripts on this update. This program is not made or supported by Activision. You may distribute this program freely as long as the original archive is distributed and no part of it, including this document, is modified or missing. Star Trek, Star Trek: The Next Generation, Star Trek: Deep Space Nine, Star Trek: Voyager and related properties are Registered Trademarks of Paramount Pictures registered in the United States Patent and Trademark Office.
There are no comments yet. Be the first!