This is ship is to the Enterprise F as the Defiant is to the Enterprise E. A small ship, extremely maneuverable, well armed, and deadly. First commissioned in 2396. Designed to lead Starfleet's offensive and defensive capability on a large scale into the 25th century.
Title : Valiant Class Filename : DJ Valiant Class.zip Version : 1.0 Date : 4/26/08 Author : DJ Curtis Contact : PM at Bridge Commander Central Requirements : KM 1.0 (or Elminster's Common Weapons Pack v3) Description ------------ This is ship is to the Enterprise F as the Defiant is to the Enterprise E. A small ship, extremely maneuverable, well armed, and deadly. First commissioned in 2396. Designed to lead Starfleet's offensive and defensive capability on a large scale into the 25th century. Tactics -------- The ship makes very fast and tight turns. Start firing before you think you need to in heavy maneuvering. The phaser cannons fire rapidly, so try to drain them on every strafing run. X axis rolls during strafing runs on large targets yeild good results as the ship has nearly 360 degress of phaser coverage in such a situation. Don't go full speed in this ship unless you're a good pilot, you'll overfly your target every time. When attacking a ship head on, use thrusters in combination with rolls to be un-hitable by virtually all weapons from outside 20km. Troubleshooting ---------------- If you encounter significant performance issues when using this ship, do the following: COPY THE .tga FILES IN THE 'MEDIUM' Folder TO THE 'HIGH' FOLDER This will change the primary textures to 1024x1024 instead of 2048x2048, meaning that your graphics card will only have to process 20mb of texture data instead of 80mb. This will be very important for those of you running 128mb or 64 mb graphics cards out there. Please don't contact me regarding performance issues with the ship. I am aware that it won't be very smooth on older rigs, especially if you're running multiple ships. Some other suggestions I have if you have performance problems would be to reduce AA and AF levels. That will help a lot. I've spent the better part of seven months developing this mod in my free time. My children have forgotten who I am because of it. ;) Please, if you don't like it, don't publicly bash it. If you do like it, please say so. Good and constructive comments are the lifeblood of mod development. SUPPORT THE BC MODDING COMMUNITY! LEARN TO MOD! JOIN BCC AND START DIGGING THROUGH ARTICLES. Credits ------------- Original Design : DJ Curtis Textures : DJ Curtis Mesh : DJ Curtis Icon : DJ Curtis Hardpoints : DJ Curtis Other : -Props go to the Grandaddy of BC Modding: LC, my modding mentor. Also big thanks to KM 1.0 and BCS teams. -Also a huge thanks to all the people who provided comments on the thread at BCC. I appreciate the feedback. -CHECK OUT THE THREAD: http://bc-central.com/forums/index.php?topic=2279.0 Steps to install ---------------- 1. Extract the Scripts and Data folders to your BC directory. Copyright and Distribution Permissions -------------------------------------- THIS MODEL(S) IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY Activision TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Bridge Commander, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Do not distribute modified versions of these files without attaining permission from the author. This includes mesh changes, textures, HP's, conversions, and any other modifications. To request permission, please contact me via PM at BCC.
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