Well here it is folkes the first ships of the Federation fleet to fight in the Dominion Wars.
Have fun blowing up Cardies, and ally with the Klingons if your outgunned.
Since I developed this pack, I'll let you guys rate it.
Enjoy !! ;)
Sub Menu V3; http://bridgecommander.filefront.com/file/SubMenu_Mod;27960
NanoFX2b; http://bridgecommander.filefront.com/file/NanoFX;23469
Elminster's Common Weapons Pack; http://bridgecommander.filefront.com/file/Elminsters_Common_Weapons_Pack_v26;36517
MVAM 2 http://bridgecommander.filefront.com/file/MVAM_Infinite;26555
Naem: Dominion Wars: Federation Ship Pack 1 VERSION: 1.0 REQUIREMENTS: (from www.bcfiles.com) NanoFX2b or later Submenu Mod V3 or later Elminster's Common Weapons Pack V2.6 or later MVAM 2.0/Infinite The latest version of Foundation (included with BCMI.NET/BCMP 4.4) NOTES: First Release ABOUT: This is the third in a series of ship packs designed around the Dominion Wars,(DeepSPace 9). While most of the ships in these pack are canon and were seen, some were surmised to have been involved. Others were taken from ships used in Gizmo Games 'Dominion Wars' Ships Included; Galaxy Class (And 'Venture' Variant) - (MVAM Capable) Akira Class Nebula Class (Weapons Pod, Sensore Pod and 'Melbourne' Variants) Un/Install Instructions: To install. Extract the installer .exe to a temporary folder, and double click. Make sure you set the install path to the location of your BC installation. To uninstall. Goto Control Panel/Add Remove Programs and select Remove. Changes: First Release IMPORTANT: If you are creating a mod, please do not use any files that have the same names and are in the same locations as any of the files in this pack. I will not support faults resulting from this type of problem. This pack should not interfere with any other mod, provided the above directions are followed. This pack includes high resolution textures ONLY. Thanks: My Beta Testers; MayhemUK Darkthunder Bugs/issues: Ship descriptions do not display in Player/Region menu. NanoFX blinkers will dissapear after cloaking, this is a NanoFX problem. NanoFX blinkers will be misalligned, after docking/warping/MVAM etc, this is a NanoFX problem. For the future: Try and fix the ship description bug. Model rescales if/when needed or identified Credits: Pneumonic81 (Rick Knox), Scotchy, Cpt2Extreme Author: Elminster [email protected]
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