This will provide a HP for the TOS Dreadnought as made by Stresspuppy. There are some minor bugs such as arcs not assigned to the right indicators and no sfx for the torpedos. Also the phasers seem too fat and for a dreadnought - even an original series one, it is very poorly armed (an example being that it only has one forward torpedo tube with only 2 shots per load).
That said it is an ok effort for a first-time 'HPer'. This includes NanoFX blinkers. Also note: this is a complete file - the original model is not required.
Credits: Mesh: Stresspuppy/moonraker Textures: Meshula labs Conversion and scale: Starforce2 copied some weapons and examples from Anduril's constitution (TOSphotorp.py) HardPoints by TiqHud (my first to Hardpoint from model to ingame let me know if you got a problem firstname.lastname@example.org) (my appologizes for it not being cannon but after all it is my first) using the Technical Manual, Aft of the ship is unarmmed and very weak, but this is an early vessel and Federation was learning still (one does not stop learning) the the Model file stresspuppyfdn.rar (http://bridgecommander.filefront.com/file/TOS_Federation_DN;26245 required bcmp-beta-v4.4-full.zip (gotten here http://bridgecommander.filefront.com/file/BCMP_full_version;4171 required for blinkers ::: nanofx2.0_beta.zip (gotten here http://bridgecommander.filefront.com/file/NanoFX;23469 thanks to NanoByte for Nanofx thanks to Nightsoft for BCMP (( the Phasers and weapons icons are not quite right)) using Bcmp you must make a pluggin to make plugin Just start BCMP , click on the Icon (uptop) says 'GAME TOOLS' look a little to your right and down little (see the name.py) find the correct one for the ship example::: merchantman.py Click on it To the right is an item called QB Menu (click on it) Choose the QB Menu placement you want your ship to be in the game. (maybe “other ships” , or “Federation” , just where ever you want) x example::: choose Other ship (MENU) for this (ship) Near the bottom is a button labeled MAKE PLUGGIN click it and there you go
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