fed_dreadnoughttoscomplete.zip —
Here is a TOS style Federation Dreadnought, it is a powerful vessel for its time and is balanced against other vessels of the same era. This ship does have a weakness it has no aft weapons, and its main weapons aren't particually strong. This ship would be destroyed very quickly when put up against most ships from the 24th Century.
Credits: Mesh: Stresspuppy/moonraker Textures: Meshula labs Conversion and scale: Starforce2 copied some weapons and examples from Anduril's constitution (TOSphotorp.py) HardPoints by TiqHud (my first to Hardpoint from model to ingame let me know if you got a problem [email protected]) this is a complete mod (NOW) the weapons Icons are fixed the Phasers Blue, as they should be using the Technical Manual, Aft of the ship is unarmmed and very weak, but this is an early vessel and Federation was learning still (one does not stop learning) the the Model file stresspuppyfdn.rar (http://bridgecommander.filefront.com/file/TOS_Federation_DN;26245 required bcmp-beta-v4.4-full.zip (gotten here http://bridgecommander.filefront.com/file/BCMP_full_version;4171 required for blinkers ::: nanofx2.0_beta.zip (gotten here http://bridgecommander.filefront.com/file/NanoFX;23469 thanks to NanoByte for Nanofx thanks to Nightsoft for BCMP using Bcmp you must make a pluggin to make plugin Just start BCMP , click on the Icon (uptop) says 'GAME TOOLS' look a little to your right and down little (see the name.py) find the correct one for the ship example::: merchantman.py Click on it To the right is an item called QB Menu (click on it) Choose the QB Menu placement you want your ship to be in the game. (maybe “other ships” , or “Federation” , just where ever you want) x example::: choose Other ship (MENU) for this (ship) Near the bottom is a button labeled MAKE PLUGGIN click it and there you go
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