Fixed and Improved Phased Weaponry 1.0.2

Modifications made by Alex SL GatoSpecial Thanks to ๐•Ÿ๐•’๐•ฃ๐•ฃ๐• ๐•จ๐•”๐•จ๐•ช๐•—๐•–#0007 for driving me to complete this mod for their Voyager-J mod, as well as...

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Modifications made by Alex SL Gato

Special Thanks to ๐•Ÿ๐•’๐•ฃ๐•ฃ๐• ๐•จ๐•”๐•จ๐•ช๐•—๐•–#0007 for driving me to complete this mod for their Voyager-J mod, as well as for some help with the PhasedTorp scripts.

===Changelog===
1.0 - Mod release

===What does this mod do and why is it useful?===
Ever wondered why Phased Torpedoes weren't working on your Kobayashi Maru? A conflicting mod related with no damage through shields made it so unless your shields were below 20% or down no additional stat or visible damage really happened. Even when you removed that from your Bridge Comamnder the Phased Torpedoes were a bit buggy and sometimes moved outside had This not only happened with this technology but when firing from inside the enemies' shield, so I decided to fix that, at least partially.

With the fixed files, now phased torpedoes can actually do its work and will not start bugging themselves.

The only steps you need to do after isntalling the files on this mod are:
* Set your torpedo type to PhasedPlasma, this will allow the torpedo to damage even from the inside once the hull or target subsystem is hit
ย  ย  pTorp.SetNetType (Multiplayer.SpeciesToTorp.PHASEDPLASMA)

* Include these lines at the end of your torpedo file, which allow the torpedo to "get through" the shield:

'''
try:
ย  ย  modPhasedTorp = __import__("Custom.Techs.PhasedTorp")
ย  ย  if(modPhasedTorp):
ย  ย  ย  ย  modPhasedTorp.oPhasedTorp.AddTorpedo(__name__)
except:
ย  ย  print "Phased Torpedo script not installed, or you are missing Foundation Tech"
'''

Additionally, there's a tech to allow your ship to be immune as well, instead of using those pesky "on-the-file" immunities that other weapons have (such as Stargate drones)
# You can add your ship to an immunity list, in order to keep the files unaltered... just add to your Custom/Ships/shipFileName.py this:
# NOTE: replace "Ambassador" with the abbrev
"""
Foundation.ShipDef.Ambassador.dTechs = {
ย  ย  "Phased Torpedo Immune": 1
}
"""


Additionally, I added one of my "failed" experiments with this, it ended up being some torpedo that phased through the ship and damaged the hull or desired subsystem in the process and then the torpedo had a very high chance of not dying, which with some tweaks could be used to come back and try to hurt the objective again. Sounds familiar? Yes, Stargate Ancient Weaponry. The mod will overwrite your current drone compliment to this nasty variant, drones deal a third of the damage now but for the most part will attack relentlessly a ship until they are shot down, their target dies or the enemy ship is lucky and the drone hits in a wrong way and dies.

===Requirements===
FoundationTechnologies and DS9FX, having the latest version of Kobayashi Maru would be ideal.

===Installation===
Just drop the folder contents ("Documentation" and "scripts") inside the Star trek Bridge Commander Folder (that is, the level of "data" "scripts" and "sfx"). All files must be overriden for the mod to work.

If you want to do a backup please do so.

Read More

Download '1.0.2-1.0.2-ImprovedPhasedTorpsAndTechs.zip' (46KB)

About This Version (1.0.2)

Version: 1.0.2

Released: 7th December 2022 7:46pm

Release Notes:

1.2 -

      EXTRA TECHNOLOGIES: Chroniton Torpedo, Reflux Torpedo, Tricobalt Torpedo, Advanced Energy Armour 1.0.
      BUG FIXES: Compatibility issues fix, done a "Monkey Patch" so those with DS9FX 1.1 don't crash if they download this mod. On DS9FX 1.2 I talked with Mario and the fix is planned to be there right now. For BC: rematered don't forget to manually overwrite the Stock function with this one.


Screenshots
Readme
Modifications made by Alex SL Gato

Special Thanks to ๐•Ÿ๐•’๐•ฃ๐•ฃ๐• ๐•จ๐•”๐•จ๐•ช๐•—๐•–#0007 for driving me to complete this mod for their Voyager-J mod, as well as for some help with the PhasedTorp scripts.

===Changelog===
1.0 - Mod release

===What does this mod do===
Ever wondered why Phased Torpedoes weren't working on your Kobayashi Maru? A conflicting mod related with no damage through shields made it so unless your shields were below 20% or down no additional stat or visible damage 
really happened. Even when you removed that from your Bridge Comamnder the Phased Torpedoes were a bit buggy and sometimes moved outside had This not only happened with this technology but when firing from inside the enemies' shield, 
so I decided to fix that, at least partially.

With the fixed files, now phased torpedoes can actually do its work and will not start bugging themselves.

The only steps you need to do after isntalling the files on this mod are:
* Set your torpedo type to PhasedPlasma, this will allow the torpedo to damage even from the inside once the hull or target subsystem is hit
	pTorp.SetNetType (Multiplayer.SpeciesToTorp.PHASEDPLASMA)

* Include these lines at the end of your torpedo file, which allow the torpedo to "get through" the shield:

'''
try:
	modPhasedTorp = __import__("Custom.Techs.PhasedTorp")
	if(modPhasedTorp):
		modPhasedTorp.oPhasedTorp.AddTorpedo(__name__)
except:
	print "Phased Torpedo script not installed, or you are missing Foundation Tech"
'''

Additionally, there's a tech to allow your ship to be immune as well, instead of using those pesky "on-the-file" immunities that other weapons have (such as Stargate drones)
# You can add your ship to an immunity list, in order to keep the files unaltered... just add to your Custom/Ships/shipFileName.py this:
# NOTE: replace "Ambassador" with the abbrev
"""
Foundation.ShipDef.Ambassador.dTechs = {
	"Phased Torpedo Immune": 1
}
"""


Additionally, I added one of my "failed" experiments with this, it ended up being some torpedo that phased through the ship and damaged the hull or desired subsystem in the process and then the torpedo had a very high chance 
of not dying, which with some tweaks could be used to come back and try to hurt the objective again. Sounds familiar? Yes, Stargate Ancient Weaponry. The mod will overwrite your current drone compliment to this nasty variant,
drones deal a third of the damage now but for the most part will attack relentlessly a ship until they are shot down, their target dies or the enemy ship is lucky and the drone hits in a wrong way and dies.

===Requirements===
FoundationTechnologies and DS9FX, having the latest version of Kobayashi Maru would be ideal.

===Installation===
Just drop the folder contents ("Documentation" and "scripts") inside the Star trek Bridge Commander Folder (that is, the level of "data" "scripts" and "sfx"). All files must be overriden for the mod to work.

If you want to do a backup please do so.

Read More

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