Generic Bridge Module (Early TNG)

This is version two of my Early TNG Generic bridge. Changes include some small bugfixes, lightmapping changes (so it will be a bit brighter)...


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This is version two of my Early TNG Generic bridge. Changes include some small bugfixes, lightmapping changes (so it will be a bit brighter) and general cosmetics. I have also taken the liberty of replacing the RED ALERT display to something that looks a bit more like what we saw in the various films. It's not perfect but it's better than it was in version one.

Installation is simple, this will overwrite your existing ETNG Generic or if you have not downloaded the first version, it will install the bridge so you do not have to go file hunting.


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Download 'etngbridgev2.rar' (8.2MB)

Title : Generic Bridge Module (Early TNG)
Version : 1.0
Date : 02/02/09
Author : Barihawk, 3rd Era Bridge Team
Email : barihawk at hotmail dot com 
URL : 

File description: The Generic Bridge Module Project is an effort to create "catch all" bridges that can be used
for any starship in the game. Much as Starfleet vessels use interchangeable and removeable bridge modules
in order save resources, I have done the same to save time. The bridges will have no identification of ship 
name or class, it's completely up to you to imagine that they are there. Otherwise this bridge is fully stocked
with everything you could want. 

This specific bridge represents the Early TNG era, from just before TNG began to Season 5. This represents vessels
such as the Challenger class, Akira class, Challenger, etc that first began to be built at the time. We are starting to see the 
amber panels that were typical of The Next Generation while still seeing old displays from the TMP era. 

Suitable vessels for this bridge:
-All Wolf 359 vessels
-TMP era vessels with TNG hardpoints
-The Akira
-Mirandas, Excelsiors, Constitutions, Centaurs, etc
-Gagarin Class (Great ship available at BCFiles)
-Korolev Class (Great ship available at BCFiles)
-Any ship you darn well please!

This bridge has animated LCARS, animated red alert klaxons, full lightmaps, and a brand new look for BC bridges. 

The updated Version 2 of this bridge features enhanced and brightened lightmaps, some small fixes, and a brand 
new alert screen that is strongly influenced by the actual movie screens. 

Credits: Generic Bridge Module (Early TNG)
Original Model: Enterprise C Bridge by 3rd Era

Model Design : Paramount
Original Textures : Cpt. LC Amaral & Viper Leader
New Textures : Barihawk & Dr_McCoy1701A
Original Mesh : Cpt. LC Amaral & Viper Leader
Mesh Fixes : Sean
Animations : Cpt. LC Amaral & Mark & Barihawk
Scripting : Cpt. LC Amaral & Mark & Dasher 42 & Barihawk
Porting : Mark
Research : Blackrook32
Thanks to : All the people at BC Central who gave support and help, especially Doc McCoy

Also Included

Technical Details
Tested at BC version 1.1 with Kobayashi Maru 1.0
This requires the Dasher’s bridge plugin installed (Already included in KM1.0
This Bridge has Bridge Plugin only features

Known Bugs
Walk FX will not recognise the raised platform at the back of the bridge. (inherited)

Install instructions

1 – Drop "Bridge Commander" folder into your Activision directory. Or do it manually. Whatever floats your boat.
2 – You should get an overwrite prompt if you did it right. Select to overwrite all files and it should update your
    current bridge model. 

Other Notes
Please request permission from 3rd Era before redistributing these files. These files may
be posted with permission to any free site or forum for downloading, but full credit must
be made to the above credits in the main post. Any unauthorized use of this file or theft
of credit will be taken action against.

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