Kessok Ship Upgrades

This is a small upgrade for the Kessok vessels that makes them faster and more maneuverable with stronger weapons and four warheads per torp...

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This is a small upgrade for the Kessok vessels that makes them faster and more maneuverable with stronger weapons and four warheads per torpedo bay. The Kessok Heavy Cruiser also now has an aft torpedo bay and two aft positron beams as well. Like my other downloads, the masses and rotational inertias for the Kessok Light and Heavy Cruisers may have to be adjusted significantly. Find and open the file "Galaxy.py" in "scripts/ships/Hardpoints" and scroll to the line which says something like "Galaxy.SetMass("m")" where "m" is the mass of the vessel. For the Kessok Light, take this value and multiply it by 0.6 to get a decent mass for the Kessok Light and the new mass of the Kessok Light by 1,500,000 to get a decent moment of inertia for the Kessok Light and then enter these two values in the corresponding methods in the Kessok Light hardpoint file. For the Heavy Cruiser, multiply the Galaxy's mass by 1.3 to get a decent mass for this ship, and then multiply the new mass for the Kessok Heavy by 1,500,000 to get a good moment of inertia for this vessel and then enter the two values in the corresponding methods in the Kessok Heavy's hardpoint file. The method for mass is "bla-bla.SetMass("whatever")" where "bla-bla" is the ship's name and "whatever" is the mass you've determined, and the inertial method is something like "spaceship.SetRotationalInertia("I")" where "I" is the moment of inertia of the ship and "spaceship" is the ship's name(the ship's name is declared in the hardpoint file in a chunk of methods).

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Download 'kessokupgrades.rar' (137KB)

Readme
Programmer:	CaptainBryan(CaptainCook/CaptainRussell)

Requirements:
-Bridge Commander
-BCMP(for ship TGLs)

Information:
	This is a small upgrade for the Kessok vessels that makes them faster and more maneuverable with stronger weapons and four warheads per torpedo bay.  The Kessok Heavy Cruiser also now has an aft torpedo bay and two aft positron beams as well.
	Like my other downloads, the masses and rotational inertias for the Kessok Light and Heavy Cruisers may have to be adjusted significantly.  Find and open the file "Galaxy.py" in "scripts/ships/Hardpoints" and scroll to the line which says something like "Galaxy.SetMass("m")" where "m" is the mass of the vessel.  For the Kessok Light, take this value and multiply it by 0.6 to get a decent mass for the Kessok Light and the new mass of the Kessok Light by 1,500,000 to get a decent moment of inertia for the Kessok Light and then enter these two values in the corresponding methods in the Kessok Light hardpoint file.  For the Heavy Cruiser, multiply the Galaxy's mass by 1.3 to get a decent mass for this ship, and then multiply the new mass for the Kessok Heavy by 1,500,000 to get a good moment of inertia for this vessel and then enter the two values in the corresponding methods in the Kessok Heavy's hardpoint file.
The method for mass is "bla-bla.SetMass("whatever")" where "bla-bla" is the ship's name and "whatever" is the mass you've determined, and the inertial method is something like "spaceship.SetRotationalInertia("I")" where "I" is the moment of inertia of the ship and "spaceship" is the ship's name(the ship's name is declared in the hardpoint file in a chunk of methods).

Installation:
	Extract the RAR archive somewhere and then cut/copy and paste the "scripts" and "sfx" folders into the "Bridge Commander"; the "Ship TGLs" folder goes into your "BC-Mod Packager" folder.  The ship TGLs may not want to update the first time that you use BCMP to try to update them, so exit BCMP and then open it back up and try to update them again and they should work.

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CaptainBryan


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Registered 13th July 2005

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