Klingon E7 Battlecruiser (KM and Remastered Versions)

213082-185008-Klingon E7 Battlecruiser v1_2.7z —


The Klingon E7 Battlecruiser was in service during the late 23rd Century and throughout the 24th Century.

This mod has been updated with the changes noted below:

Updated 2023-05-24 by MSR1701 wtih the following changes:

- script for Torpedoes updated to use "Photon 4a", "Disruptor 2", "Disruptor 1" and "Disruptor 3" for BC RE v1.2

- updated the phaser SFX to "Klingon Phaser" and "Klingon Disruptor" for BC RE v1.2

- Ship Plugin added to load the ship under "Klingon Ships"

No other changes were effected to the model, textures and scripts on this update.



====Starforce Productions and BC2 Presents E7 Cruiser====

This mod is the property of Nightsoft, Inc., 
patent pending, and is not to be distributed for
profit, sold, bartered, rented, or otherwise used
for personal gain without express permission from
the owner. All rights are reserved.

Permission is hereby given to all that wish to 
distribute or alter this mod, as long as the above
conditions are met and this licence is included in
the readme, and appears at the top of the document.
The mod must remain proprietory; usage is 
restricted to SFC, BCk, KA and Armada. Any other
conversions will be considered if requested. You 
must also secure permission from the original author
of the mod. If you wish to alter this mod in any 
way, we ask that you contact the original author for 
permission before you release it to the public. If
you do not follow the aformentioned conditions, you
will be considered in violation of this user 
licence agreement, and will be subject to legal 
action. Any and all subsequent alterations or 
additions to this product, or any products that 
contain this product in whole or in part are the 
property of Nightsoft. Nightsoft reserves the right
to alter this licence at any time.

Thank you and enjoy.

Raven Night

Design, Mesh and Textures: Raven Night
Conversion and HP: Starforce2
Betatesting: Blackrook
Pr0jectiles: Swiped from the Kvort
Soundfx: Blackelm
Plasmablast: Collective alliance

1x Fwd and Aft torpedo tubes (4)
4x Light cannons Fwd
2x Light cannons Aft
4x Medium cannons Fwd
2x Main Cannons
4x Dorsal Disruptors
4x Aft Disruptors
3x Ventral Disruptors

Owner : Klingon Defense Force 
Class : Cruiser (Capital ship) 

Vessel History:
KDF E-7 “Blood Honor” (quv ‘lw) class Battlecruiser
Designed by Raven Night
[email protected]

In the Year 2375 the Klingon High Command decided that a replacement was needed for the aging but reliable D-7 Ktinga class. As a result, 200 were commissioned by council, assigned to Morak for design and construction, the first 25 sent into active service by 2378. IKV certification was granted the following year. It was Morak’s intention to honor the original design of the D-7, while incorporating modern innovations in the design.

The ship is reported to be in the same class range, though larger than the original D-7, and has about the same maneuverability and crew compliment. That is where the similarities end, however. The vessel is reported to be faster (though the same speed at impulse, much faster at warp), have more armor, more weaponry and stronger shields than its predecessor. Overall a marked improvement.

This vessel is reported to have a single torp launcher aft and fore, 4 medium long range disruptor cannons (ventral wing pods), 4 fore and 2 aft short range light disruptor cannons, and 5 very short range defensive disruptors located in key positions on the hull (2 Dorsal, 3 Ventral), mainly used to defend against drones, small vessels and torpedoes.

The ship has 4 hangars, one main hanger aft that contains one small drop ship and 3 fighters, one just to the front of the engineering assembly, located on the ventral boom and used primarily for 2 shuttles and storage access, and 2 aft-facing bays on the ventral crew module with 1 shuttle each. Like the D-7, this ship can carry up to 200 ground troops.

The vessels main strength over its predecessor appears to be the addition of extra armor plating without reducing impulse speed and the 4 long range medium disruptor cannons, making the ship much more effective against capital ships. The cannons have a slow firing rate however, so the ship still has to rely on hit and run tactics to stand up against ships outside of its class. The D-7s weakness on its ventral rear hull has been eliminated.

This vessel is reported to be on par with the early Mark 1 Vorcha class cruisers, circa 2351, but is inferior to the improved Mark 2 Vorchas from 2365. As a result of the deployment of this vessel, the D-7 has been reclassified as a cruiser. Mainframe upgrades are expected for this vessel over the next 40 years, with a total expected useful operational age of 120-140 years.
Length: 329m     Height: 51m     Width: 241m
Decks: 19
Mass: 256,000 metric tons
Complement: 64 Officers, 340 Enlisted (404 Total Standard Crew), 200 ground troops
Power: 1 Type 8 Dilithium Warp Core, 2 Type 4 Fusion Cores
Embarkment craft: 1 Drop Ship, 3 Fighters, 4 Shuttles
Propulsion: 2 STN810 Dilithium Graf Units, 2 SBN20 Impulse Units
Velocity: Warp 5.5 Cruising, Warp 9.0 Maximum Speed
Weapons and cloak: 4 medium long range disruptor cannons, 6 short range light disruptor cannons (rapid fire), 5 very short range defensive disruptors, 2 Type 7 Torpedo launchers, Type J4e Cloak array (4 emitters, 2 coils)
Shields: Type H4, 35 emitters
Armor: Grade 7a

======Starforce Productions Disclaimer=========
This BC Conversion contains work created by or under copyright jurisdiction of Raven Night. It was sent to Starforce Productions by Raven Night for the express purpose of BC covnersion, with the understanding that all Rights were pre-secured for this purpose by Raven Night. If you feel the work in this file has been used incorrectly, Starforce Productions expects you to contact Raven Night Privately. Anyone who attempts to use the public forums under the jurisdiction of BCfiles staff as a means to solve the issue, including but not limited to: accusations of theft or willfull abuse of items contained in this archive, Flamming, Miscredits and other readme errors, questioning permissions--- will be subject to post deletion and account suspension. Failure to abide by the above terms on other forums throughout the modding community (outside of BCfiles) will result in the offending posts/threads reported to the administator/staff of that board along with a copy of this readme. Use of inflamitory/intimidative tactics to solve your problem on public forums may also delay resolution of your problem untill which time the offensive postings are removed and an appology to the applicable forum members and staff who just had to put up with your laspe of judgement is posted in it's place.

Additionaly, any conversions, modifications, or other modding of this file for public release in BC, Legacy, or other games must be authorised in accordance with the legal disclaimer at the beginning of this readme.

Updated 2023-05-24 by MSR1701 wtih the following changes:
- script for Torpedoes updated to use "Photon 4a", "Disruptor 2", "Disruptor 1" and "Disruptor 3" for BC RE v1.2
- updated the phaser SFX to "Klingon Phaser" and "Klingon Disruptor" for BC RE v1.2
- Ship Plugin added to load the ship under "Klingon Ships"
No other changes were effected to the model, textures and scripts on this update.

This program is not made or supported by Activision. You may distribute this program freely as long as the original archive is distributed and no part of it, including this document, is modified or missing.

Star Trek, Star Trek: The Next Generation, Star Trek: Deep Space Nine, Star Trek: Voyager and related properties are Registered Trademarks of Paramount Pictures registered in the United States Patent and Trademark Office.

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