Kvort BoP

Included in Archive:

Alternate Textures: Makes a certain hull part darker. 2nd Pair makes 2 parts different. Works for the B'rel also....

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Included in Archive:

Alternate Textures: Makes a certain hull part darker. 2nd Pair makes 2 parts different. Works for the B'rel also.

Armada 1 ST VS SW mod Hardpoint: Gives the K'vort a Beam Disruptor, matching the setup seen in the Armada 1 Mod. Beam Disruptor does high damage.

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Download 'kvort_bop.zip' (3.63MB)

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K'Vort Bird of Prey
==================

Version 1.0

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By Sandtrooper

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Credits:

Mesh & Textures: Scorpion

*Some elements borrowed from the P81 K'vort kit.
Credits go to P81 as well for the mentioned stuff*

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Specs:

327 M

2 Pulse Disruptors (2 Projectiles from each cannon)
2 Torpedo Launchers

*Note, that this ship's HP file uses a Modified Pulse Projectile file instead of the Unmodified File, revert it if you want*
Specular Textures are included.

*Tested with Dkelt's Klingon Photon from his Torpedo Pack (2.0)*
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To Install:

Use WinRAR to extract files to BC Root.
A Ship Plugin file is included to make the ship In-game.
Ship appears under "ScorpKvort"

Advanced Install:

This method will replace P81's version, to do so, follow instructions:

1) Delete Current K'Vort models & Textures

2) Delete Kvort.py/pyc's (located at Scripts/Ships (Hardpoints), erase the ones at Hardpoints too)

3) Extract files from Zip/Rar.

4) Delete Ship Plugin file too.

5) Rename references of "ScorpKvort" to "Kvort", this will make the ship the Default K'vort Bird of Prey the game will use 

You will have to open the hardpoint file and choose the Torpedo you want. Default is the P81 Kvort Torpedo so game won't crash once you are flying the ship.

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Bugs:

Engine Power Display: The Core Power (before Aux Power and Battery units) (or some other color if you have the GUI Beta) is very long in-game  (on my Comp), 
I think this is unfixable. This is also on the P81 K'vort. It might look right on your system.

AI: The Opponment/Ally will attack immediatly if set as an enemy/ally as soon as QuickBattle starts. This happened as soon as I tinkered with the A1 Hardpoint. 
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=Kobyashi Maru Users Note=

You might not be able to play Multi-Player after you install this,
it is best you put this in a Seperate Install (if you had room).

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Included in Archive:

Alternate Textures: Makes a certian hull part darker. 2nd Pair makes 2 parts different. Works for the B'rel also.

Armada 1 ST VS SW mod Hardpoint: Gives the K'vort a Beam Disruptor, matching the setup seen in the Armada 1 Mod.
Beam Disruptor does high damage.

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Bugs:

Tactical display might look wrong,
TDE didn't show me the icon (didn't show it once I opened it) to place the stuff correctly.
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Version 2.0 To do's:

MVAM Support (Wings up, Wings Down.)
Hardpoint Fixing (will do this if demand is quite high, if not, HP stays the same).
NanoFX Lights
And other stuff I forgot to mention...

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Copyright:
Star Trek, Bridge Commander, Star Trek: Deep Space Nine, Star Trek: The Next Generation,
Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures,
as are the characters, related images, and sound from the productions.

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Desert Storm Sandtrooper


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Registered 2nd October 2005

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