Here is the Modified Armoured Voyager, this ship uses MVAM to change from the standard intrepid to the armoured version. The standard voyager is almost a standard intrepid maybe a bit more powerful. When the Armour activates the ship becomes more godlike! as it can take fire from multiple borg cubes, the torpedes are extremely powerful as two torpedoes will take out a borg cube of any size. The Transphasic Torpedoes can easily destroy most ships in one shot and is only avaliable within the MVAM Armour mode.
Name: Modified armored voyager one(MVAM) Description: This is a modified version of Voyager 0ne. The ship's transphasic torpedo hardpoint has been slightly changed along with the transphasic torpedo. The Torpedo was changed to a modified 'Transphasic_Plasma' (I modified the colours and the strength to make it more canon to the Final episode of voyager when it was destroying cubes in 2 shots.... muahahahaha). This torpedo is most likely the most powerful torpedo on Filefront as it can destroy a borgpack borg tactical cube in 2 hits. I strongly suggest that this NOT be made a multiplayer ship/torpedo because of the radical power of the torpedo. The ship's textures and model was not altered. When you activate the armour (via MVAM) the torpedo 'T Plasma' is your transphasic torp. And it is loaded first above all other torps so all you have to do is fire. The torpedo is not accessable without the armour. Unfortunately MVAM is not compatable with QBR so you wont be able to MVAM in QuickBattleGame. But standard QB is fully compatable with MVAM. Installation: 1. copy the data, scripts, and sfx folders into your bridge commander root folder. 2. launch bridge commander. 3. give the toughest borg cube you can find the Butt-kicking of the century. Requirements: NanoFXV2 for blinkers and such. Mvam Infinite Future Technologies 2.0 plugin Foundation BC patch 1.1 BCMI BCMP Credits: Ein-Kun: For the Transphasic torpedo. The following credits are for the ship builders: Hardpoints: Laurelin rework by MRJOHN Textures :Rick Knox ,MRJOHN,Spencer4Hire Mesh : Rick Knox rework by : MRJOHN AIs : SDK , MRJOHN , Torpedos , Tex : MRJOHN ,Laurelin Icons : MRJOHN SFX : MRJOHN, SFC3 ,Laurelin Weapons: Laurelin ,MRJOHN you need NanoFXV2 for the lights or you can delete the lights in the hp in MPE Mvam Infinite and AI: Sneaker98,AI plugin MRJOHN Mvam script up or plugin : Adonis Future Technologies 2.0 plugin , Armor : Edtheborg ,plugin MRJOHN ATP ,Armor : USS Apollo SFX : ART OF WAR ,MRJOHN ,Apollo,P81,SFC3, Sneaker98 Endgame Voyager SFC3 Retexturing : Spencer4Hire ,Wildcard Launching Framework/New Technology Sytem : SimRex, plugin MRJOHN Carrier : Evan Light , and for the launcher you need the (deltaflyer , Aero Shuttle) Dark Gunman BC Improvement Pack for the Torpedo Tex Copyright and Distribution Permissions -------------------------------------- THIS MODEL(S) IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY Activision TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Bridge Commander, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. If you must add this ship or any weapons, textures or models to your own mod please ask permission of myself at: email@example.com, and the author of the ship at: firstname.lastname@example.org
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