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Nefertari Class Double Pack (Remastered Version) v2_4

1694518350-Nefertari Class Double Pack (Remastered Version) v2_4.zip

Description

This mod contains two versions of the Nefertari Class to add to your BC Remastered v1.2 fleets!


This mod has been updated per the notes below:


Updated 2023-08-24 by MSR1701 with the following changes:

- Updated Projectile Script for compatibility with REv1.2

- used SFX script "Sovereign Phasers" for compatibility with RE v1.2

- Removed NanoFX Scripting for compatibility with REv1.2

- Plugins created to load ships under "Federation Ships"

No other changes were effected to the model, textures and scripts on this update.

I can be reached on Discord @ MSR1701


To Install:

Copy the folders for the version you wish to install (KM or Remastered Version) into the root install folder of your game install (the folders "Data," "Scripts," and/or "SFX" (the latter may not always be in a given mod). Then run the game, and your ships should load in QuickBattle!


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README

Nefertari Class - U.S.S. Dita Von Teese /  U.S.S. Kerri Ann Marie

This is a kitbash using parts and textures of WickedZombie45's Mnemosyne Class (aka USS Titan) and a Weapons Pod made by Tooie32 that was reshaped and retextured by NeoXarchNova. The result is the Nebula inspired Nefertari Class.



== CREDITS ==================================================================

Mesh/Textures: WickedZombie45 ([email protected]) - http://www.nightsoft.net/omega/drs/index2.htm

Weapons pod (modified and retextured by NeoXarchNova): Tooie32 ([email protected]) 

Kitbash: NeoXarchNova ([email protected]) 

BC convertion/Hardpoint/Speculars: Zambie Zan ([email protected])



== SPECS ====================================================================


Nefertari Dreadnought

600m
6 Photon Torpedo Launchers (3f/3a - shots 3 each)
1 Fwd Quantum Turret (4 shots)
5 Quantum Torpedo Launchers (weapons pod) - 3f/2a
2 Aft Quatum Launchers
15 Phaser Arrays (5d/4v/1p/1s/4a)



== INSTALLATION ==============================================================


Unrar the file into a temporary folder
Copy all the files into your Bridge Commander folder
Overwrite if asked


== REQUIREMENTS ==============================================================


- NanoFX v2.0 for the lights (hardpoint without lights provided)

- ATP 1 or 2 for the Ablative Armour and Multivectral Shields 

- SubMenu



== GLITCHES ==================================================================


None

Tested in Bridge Commander v1.1



Enjoy


=============================================================================



This readme is to be included with this ship at all times - Dynaverse mods are NO exception!


Model made/edited using: Lightwave 5.6, 3d Studio Max 3.1, Paint Shop Pro 7, Uview, Taldren's .mod plugin

Please note: This policy is open to change following developments concerning my work which may not have been an issue previously. I suggest you check back frequently in order to keep updated on the current policy status. Copies of the policy included with the files may not be as up-to-date as the one posted here.

I have no problem with kitbashes/alterations as long as the following procedures are followed:

1.) Everyone involved with the kitbash/modification is to be credited. That includes the original model author(s), anyone involved with the design (if different from the modeler), and the person who created the alteration. This will set up a history of the modifications and give credit to all involved.

2.) If a ship is to be converted to another game (Bridge Commander, Armada, Klingon Academy, etc.) I prefer being notified of any alterations to my work as most times the credits are not listed properly, the ships aren't converted correctly, etc.

3.) If the ship is to be released to the public, no parts from a restricted model are to be used. Some modelers don't want their work to be altered and I would expect everyone to respect that. If there is a part or parts that are restricted, I can possibly create a replacement for you to use.

4.) If the ship is to be released to the public, I would ask that you contact me first. This is to make sure you have the proper credits listed and to make sure no restricted parts are being used. On some occasions people have credited me for work that I have never seen before.

5.) Please do not post these models on other websites (with the exception of mod/dynaverse downloads, kitbashes, and conversions to other games). I prefer keeping my ships on a single site so I can better control their distribution and make sure the correct files are updated. I know this sounds rather strict but it becomes a bit tedious when trying to update a ship and having to contact dozens of other websites to inform them of the changes as well.

6.) If I grant permission for alterations to a single model, that is not to be interpreted as a base acknowledgment for further alterations/conversions/kitbashes/etc. to any other ship that I have created. Approvals of alteration requests apply only to individual ships, not all of them at once unless otherwise stated in my response.

7.) All work on this site is property of the respective owners. If anyone attempts to steal or take credit for work they did not do, I will hunt you down and feed you to a pack of bloodthirsty wolves.

Star Trek, Star Fleet Command, Star Trek: Bridge Commander, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. 	


Updated 2023-08-24 by MSR1701 with the following changes:
- Updated Projectile Script for compatibility with REv1.2
- used SFX script "Sovereign Phasers" for compatibility with RE v1.2
- Removed NanoFX Scripting for compatibility with REv1.2
- Plugins created to load ships under "Federation Ships"
No other changes were effected to the model, textures and scripts on this update.
I can be reached on Discord @ MSR1701

To Install:
Copy the folders for the version you wish to install (KM or Remastered Version) into the root install folder of your game install (the folders "Data," "Scripts," and/or "SFX" (the latter may not always be in a given mod).  Then run the game, and your ships should load in QuickBattle!


This program is not made or supported by Activision. You may distribute this program freely as long as the original archive is distributed and no part of it, including this document, is modified or missing.

Star Trek, Star Trek: The Next Generation, Star Trek: Deep Space Nine, Star Trek: Voyager and related properties are Registered Trademarks of Paramount Pictures registered in the United States Patent and Trademark Office.

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